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Rebecca E. Vieyra; Colleen Megowan-Romanowicz; Daniel O’Brien; Chrystian Vieyra Cortés; Mina C. Johnson-Glenberg – Mathematics Teacher: Learning and Teaching PK-12, 2026
Mathematics is a powerful tool for modeling motion, but while motion is a popular context for applying linear and quadratic functions, research demonstrates that students struggle to connect mathematical representation of motion--especially graphical representations--to the real world (Börner et al., 2019). Some students' difficulties with motion…
Descriptors: Graphs, Handheld Devices, Telecommunications, Technology Uses in Education
Odd Rune Stalheim; Hege Merete Somby – Smart Learning Environments, 2024
There has long been an increased focus on and investment in digital technology in schools to improve the quality of education. While digital tools have gained access to pedagogical spheres, physical activity has been overlooked, as pupils often engage in activities that require minimal bodily movement. In this article, we discuss pupils'…
Descriptors: Simulated Environment, Physical Environment, Educational Games, Human Body
Junnan Yu; Tian Xu; Camryn Kelley; Janet Ruppert; Ricarose Roque – Review of Educational Research, 2025
Many technological interventions have leveraged physical activity (PA, i.e., activities that involve whole-body movements) to provide young people with active and productive learning experiences. However, there is a lack of systematic understanding of how PA can serve as a learning medium--for example, how PA can support learning and how to design…
Descriptors: Physical Activities, Educational Technology, Educational Practices, Human Body
Virginia Morash-MacNeil – ProQuest LLC, 2021
This study examined the differential effects of a GPS based navigational app displayed on a smartwatch and a paper map on the ability of individuals with mild to moderate intellectual disabilities (ID) to independently navigate unfamiliar walking routes. A single case alternating treatment design was used to compare the effectiveness of these…
Descriptors: Adults, Intellectual Disability, Navigation, Assistive Technology
James M. Castle – ProQuest LLC, 2021
This dissertation is presented in multiple article format with an introduction, a literature review, a design case, a mixed methods study, and a conclusion. The literature review outlines important concepts and theories that appear in subsequent manuscripts. The design case describes the seven-year design process that resulted in the online…
Descriptors: Learning Analytics, Electronic Learning, Physical Education, Metabolism
Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
Chaloupský, David; Chaloupská, Pavlína; Hrušová, Dagmar – Interactive Learning Environments, 2021
The research focuses on learning methods that address individual differences, motivation and training goals in fitness running. The aim was to examine the possibilities of use of fitness trackers in smart phones for fitness running lessons. The core of the study was to design and implement an innovative blended learning model to individualize the…
Descriptors: Foreign Countries, Physical Education, Health Related Fitness, Measurement Equipment
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries
Rogers, Simon A.; Hassmén, Peter; Hunter, Adam; Alcock, Alison; Crewe, Stewart T.; Strauts, Janina A.; Gilleard, Wendy L.; Weissensteiner, Juanita R. – Measurement in Physical Education and Exercise Science, 2019
This study aimed to assess the validity and reliability of jump assessments using the "MyJump2" application. Eleven junior athletes (15 ± 1.4 years) performed five countermovement (CMJ) and drop jumps (DJ) measured simultaneously by a force platform and "MyJump2." Additionally, intra- and inter-day reliability was assessed over…
Descriptors: Adolescents, Athletes, Measurement Equipment, Handheld Devices
Melton, Bridget F.; Bigham, Lauren E.; Wilson, Charles; Buman, Matthew P. – International Journal of Kinesiology in Higher Education, 2017
Objective: The current study examined the feasibility and acceptability of using the commercially available Jawbone UP accelerometer and associated smartphone application, or "app," to promote physical activity and sleep among college-aged African American females. Methods: Data were drawn from a larger randomized controlled trial, and…
Descriptors: Feasibility Studies, Handheld Devices, Telecommunications, Intervention
Krause, Jennifer M.; O'Neil, Kason; Dauenhauer, Brian – Strategies: A Journal for Physical and Sport Educators, 2017
Classroom response systems have become popular in K-12 and higher education settings in recent years in order to gauge student learning. The physical education environment is unique in that it is difficult to manage the technology associated with these systems, and therefore, student assessment can be cumbersome. A free classroom response system…
Descriptors: Formative Evaluation, Elementary Secondary Education, Physical Education, Physical Education Teachers
Kirwan, Morwenna; Duncan, Mitch J.; Vandelanotte, Corneel; Mummery, W. Kerry – Health Education & Behavior, 2013
Objectives: Limited research exists addressing the development of health-related smartphone apps, a new and potentially effective health promotion delivery strategy. This article describes the development and formative evaluation of a smartphone app associated with a physical activity promotion website. Methods: A combination of qualitative and…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Formative Evaluation

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