Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Cognitive Development | 7 |
| Handheld Devices | 7 |
| Influence of Technology | 7 |
| Brain | 5 |
| Adolescents | 3 |
| Technology Uses in Education | 3 |
| Telecommunications | 3 |
| Video Games | 3 |
| Age Differences | 2 |
| Child Development | 2 |
| Children | 2 |
| More ▼ | |
Source
| IAP - Information Age… | 1 |
| Journal of Management… | 1 |
| Montessori Life: A… | 1 |
| OECD Publishing | 1 |
| Online Submission | 1 |
| ProQuest LLC | 1 |
| Society for Research in Child… | 1 |
Author
| Ahmed Ashraf Butt | 1 |
| Brown, Timothy T. | 1 |
| Caplovitz, Allison G. | 1 |
| Gottschalk, Francesca | 1 |
| Herman, Jana Morgan | 1 |
| Ives, Eugenia A. | 1 |
| Lee, June H. | 1 |
| Pacheco, Beatriz | 1 |
| Wartella, Ellen | 1 |
Publication Type
| Reports - Evaluative | 3 |
| Journal Articles | 2 |
| Reports - Descriptive | 2 |
| Books | 1 |
| Collected Works - Serial | 1 |
| Dissertations/Theses -… | 1 |
| Dissertations/Theses -… | 1 |
| Information Analyses | 1 |
| Opinion Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Preschool Education | 1 |
| Secondary Education | 1 |
Audience
| Administrators | 1 |
| Parents | 1 |
| Policymakers | 1 |
| Teachers | 1 |
Location
| California | 1 |
| Indiana | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ahmed Ashraf Butt – ProQuest LLC, 2023
The proliferation of digital educational applications (apps) has revolutionized the pedagogical landscape for students and instructors, both within and beyond the confines of traditional classrooms. Educational apps offer a variety of features that can help students learn more effectively, including personalized instruction and real-time feedback.…
Descriptors: Prompting, Electronic Learning, Engineering, Learner Engagement
Pacheco, Beatriz – IAP - Information Age Publishing, Inc., 2018
It is estimated that up to sixty-five percent of children entering grade school this year will end up working in careers that have yet to be created. This is a result, in part, of the rapid advances in technology that have occurred since Apple introduced the iPhone just ten years ago. This technology is not only impacting the way that we learn or…
Descriptors: Thinking Skills, Learning Processes, Brain, Cognitive Development
Gottschalk, Francesca – OECD Publishing, 2019
Children in the 21st century are avid users of technology--more so than generations past. This rise in use has led to much attention on the consequences of technology use, and how this impacts children's brains and their socio-emotional, cognitive and physical development. Much of the research in these fields, especially brain-based research, is…
Descriptors: Influence of Technology, Children, Brain, Well Being
Brown, Timothy T. – Journal of Management Education, 2016
In this issue, Cavanaugh, Giapponi, and Golden (2016) have discussed the new prominent role of digital devices in the lives of students; the possible impact of these widely-used technologies on developing, learning minds; and the relevance of new cognitive neuroscience research and technologies for better understanding the potential effects of…
Descriptors: Cognitive Development, Teaching Methods, Learning Processes, Learning Strategies
Herman, Jana Morgan – Montessori Life: A Publication of the American Montessori Society, 2012
Marc Prensky coined the term "digital native" in 2001 to describe those who have grown up with a constant interaction of technology, including television, video games, and the Internet (Prensky, 2001). For these people, many of them now in their twenties, life has always included the presence of screens--televisions, cell phones, iPods, video…
Descriptors: Influence of Technology, Access to Information, Adolescents, Generational Differences
Ives, Eugenia A. – Online Submission, 2012
The purpose of this study was to examine and better understand the social cognitive effects of digital technology on teenagers' brains and their socialization processes, as well as to learn best practices with regard to digital technology consumption. An extensive literature review was conducted on the social cognitive effects of digital…
Descriptors: Influence of Technology, Computer Uses in Education, Web 2.0 Technologies, Computer Literacy
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games

Direct link
Peer reviewed
