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Daniel Schöld; Rickard Östergren; Anna Levén; Martin Hassler-Hallstedt; Ulf Träff – Scandinavian Journal of Educational Research, 2024
The purpose of the study was to evaluate whether students with intellectual disabilities (ID) can improve their arithmetic skills by participating in an arithmetic intervention programme, theoretically founded on explicit instruction (EI) and administered via an application developed for tablet computers. The intervention study used a randomised…
Descriptors: Handheld Devices, Intervention, Program Effectiveness, Mathematics Skills
Jost, Patrick; Rangger, Sebastian; Künz, Andreas – International Association for Development of the Information Society, 2023
With the growing prevalence of mobile apps for self-directed learning, educational games increasingly find their place in everyday routines, becoming accessible to a broad audience. Despite the growing ease of content creation by artificial intelligence computing, the challenge of designing effective and engaging Serious Games remains,…
Descriptors: Telecommunications, Handheld Devices, Mathematics Instruction, Educational Games
Loeffler, Jonna; Raab, Markus; Cañal-Bruland, Rouwen – Interactive Learning Environments, 2023
Embodied Cognition approaches suggest that movements influence the understanding of abstract concepts such as time. It follows that moving the arms as watch hands should boost children's learning to read the clock. In a school setting, we compared three learning conditions: an embodied (movement) condition, an interactive App condition, and a text…
Descriptors: Human Body, Cognitive Processes, Time, Arithmetic
Thalmann, Ken – ProQuest LLC, 2022
Mobile devices, and their applications, are becoming common-place around the world, and especially with adult-age college students in the United States. At the same time, community college students who are interested in becoming members of the trade workforce, such as auto mechanics, are continuing to need to learn basic mathematic concepts such…
Descriptors: Community College Students, Vocational Education, Student Attitudes, Mathematical Applications
Sinclair, Nathalie; Ferrara, Francesca – For the Learning of Mathematics, 2021
In this article, we explore Whitehead's claim that experience is fundamentally affective. We do so in the context of an Italian primary school classroom featuring the use of the multitouch application "TouchCounts." We study the way in which the children and the iPad take each other up and the meanings of number and arithmetic that…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Tirosh, Dina; Tsamir, Pessia; Barkai, Ruthi; Levenson, Esther – Center for Educational Policy Studies Journal, 2018
This paper synthesizes research from three separate studies, analysing how different representations of a mathematical concept may affect young children's engagement with mathematical activities. Children between five and seven years old engaged in counting objects, identifying triangles and completing repeating patterns. The implementation of…
Descriptors: Young Children, Mathematics Activities, Computation, Arithmetic
Disney, Leigh; Barnes, Alan; Ey, Lesley; Geng, Gretchen – Australasian Journal of Early Childhood, 2019
Advances in technology have seen a proliferation of touch-screen interfaces available to young children. These screens have changed the way in which young children engage with digital technology; with increased exposure and use, it raises debates about the suitability of integrating digital technology within early childhood settings. There are…
Descriptors: Educational Technology, Technology Uses in Education, Numeracy, Young Children
Hassler Hallstedt, Martin; Ghaderi, Ata – Educational Assessment, 2018
Tablets can be used to facilitate systematic testing of academic skills. Yet, when using validated paper tests on tablet, comparability between the mediums must be established. Comparability between a tablet and a paper version of a basic math skills test (HRT: Heidelberger Rechen Test 1-4) was investigated. Five samples with second and third…
Descriptors: Handheld Devices, Scores, Test Format, Computer Assisted Testing
Hassler Hallstedt, Martin; Klingberg, Torkel; Ghaderi, Ata – Journal of Educational Psychology, 2018
Using a randomized placebo controlled design, we examined the direct and follow-up effects (at 6 and 12 months) of a mathematics tablet intervention. Math training focused primarily on basic arithmetic (addition and subtraction facts up to 12), and secondarily on number knowledge and word problems. We investigated the moderating effects of IQ and…
Descriptors: Elementary School Students, Grade 2, Elementary School Mathematics, Arithmetic
Kyriakides, Andreas O.; Meletiou-Mavrotheris, Maria; Prodromou, Theodosia – Mathematics Education Research Journal, 2016
This article reports on the main experiences gained from a 2-year study which incorporated A.L.E.X., an educational puzzle game available on iPad or Android tablet devices, within the primary school mathematics curriculum. The study took place in a public primary school, located in a rural area of Cyprus. The majority of its students come from low…
Descriptors: Foreign Countries, Mathematics, Mathematics Instruction, Mathematics Education
Parker, K. Andrew – International Journal of Mathematical Education in Science and Technology, 2016
Basic arithmetic forms the foundation of the math courses that students will face in their undergraduate careers. It is therefore crucial that students have a solid understanding of these fundamental concepts. At an open-access university offering both two-year and four-year degrees, incoming freshmen who were identified as lacking in basic…
Descriptors: Remedial Mathematics, Mathematics, Mathematics Instruction, Mathematics Education
Zhang, Meilan; Trussell, Robert P.; Gallegos, Benjamin; Asam, Rasmiyeh R. – TechTrends: Linking Research and Practice to Improve Learning, 2015
Recent years have seen a quick expansion of tablet computers in households and schools. One of the educational affordances of tablet computers is using math apps to engage students in mathematics learning. However, given the short history of the mobile devices, little research exists on the effectiveness of math apps, particularly for struggling…
Descriptors: Inclusion, Mathematical Applications, Laptop Computers, Grade 4
Liao, C. C. Y.; Chen, Z-H.; Cheng, H. N. H.; Chen, F-C.; Chan, T-W. – Journal of Computer Assisted Learning, 2011
In the last decade, more and more games have been developed for handheld devices. Furthermore, the popularity of handheld devices and increase of wireless computing can be taken advantage of to provide students with more learning opportunities. Games also could bring promising benefits--specifically, motivating students to learn/play, sustaining…
Descriptors: Feedback (Response), Educational Games, Computers, Arithmetic
Bouck, Emily C.; Bassette, Laura; Taber-Doughty, Teresa; Flanagan, Sara M.; Szwed, Kathryn – Education and Training in Developmental Disabilities, 2009
The effectiveness of a pentop computer when teaching multiplication facts to three middle school students with mild intellectual disabilities was examined. A multiple probe design was used to assess the students learning of one and two digit multiplication facts over a 2-3 week intervention period. During the intervention phase, students used a…
Descriptors: Mild Mental Retardation, Computer Uses in Education, Secondary School Mathematics, Handheld Devices
Cawley, John F.; Hayes, Anne; Foley, Teresa E. – Rowman & Littlefield Education, 2008
This book includes two main sections: a discussion of problem solving and a section on computation with whole numbers. A primary theme of the text is that problem solving sets the stage for meaning and conceptual development with respect to numbers. The section on problem solving includes numerous problem-solving activities that have a dual…
Descriptors: Comprehension, General Education, Learning Disabilities, Numbers

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