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Cochrane, Thomas – Melbourne Centre for the Study of Higher Education, 2020
Mobile devices, particularly smartphones, have become an integral part of daily lives, and we take them with us almost everywhere we go. In most cases these are examples of informal learning and how we now choose to find and utilise online information and create and share rich media. How then can we use these devices to learn in "formal"…
Descriptors: Curriculum Development, Authentic Learning, Electronic Learning, Handheld Devices
Cochrane, Thomas; Narayan, Vickel; Aiello, Stephen; Alizadeh, Mehrasa; Birt, James; Bone, Elisa; Cowie, Neil; Cowling, Michael; Deneen, Chris; Goldacre, Paul; Sinfield, David; Stretton, Todd; Worthington, Tom – Australasian Journal of Educational Technology, 2022
Mobile learning is well established in literature and practice, but under-evolved from a rigorous learning design perspective. Activity theory presents a sophisticated way of mapping and understanding learning design, but for mobile learning this does not always translate into change in practice. The reported research addresses this by coupling a…
Descriptors: Electronic Learning, Handheld Devices, Instructional Design, Foreign Countries
Cochrane, Thomas; Aiello, Stephen; Cook, Stuart; Aguayo, Claudio; Wilkinson, Norm – Research in Learning Technology, 2020
This article evaluates the results of two prototype iterations of a design-based research project that explores the application of mobile mixed reality (MMR) to enhance critical care clinical health education simulation in Paramedicine. The project utilises MMR to introduce critical elements of patient and practitioner risk and stress into…
Descriptors: Telecommunications, Handheld Devices, Health Education, Allied Health Occupations
Sinfield, David; Cochrane, Thomas – E-Learning and Digital Media, 2020
Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in…
Descriptors: Undergraduate Study, Graphic Arts, Design, Classroom Environment
Aguayo, Claudio; Eames, Chris; Cochrane, Thomas – Research in Learning Technology, 2020
In this article, we present a theoretical framework for mixed reality (MR/XR) self-determined learning to enhance ecological literacy in free-choice educational settings. The framework emerged from a research study in New Zealand which aimed to explore how learning experiences which incorporate mobile technologies within free-choice learning…
Descriptors: Self Determination, Guidelines, Literacy, Independent Study
Cochrane, Thomas; Narayan, Vickel – International Journal of Mobile and Blended Learning, 2018
In this article, we present the development of a framework for supporting and facilitating collaborative networks of reflective practice using mobile social media. Developed throughout a two-year collaborative mobile learning project #NPF14LMD, the framework has subsequently been used to support two wider international networks of mobile learning…
Descriptors: Networks, Reflection, Social Media, Telecommunications
Aguayo, Claudio; Cochrane, Thomas; Narayan, Vickel – Australasian Journal of Educational Technology, 2017
This paper summarises the findings from a literature review in mobile learning, developed as part of a 2-year six-institution project in New Zealand. Through the development of a key themes codebook, we address selected key themes with respect to their relevance to learner-generated learning through emerging technologies, with attention to mobile…
Descriptors: Foreign Countries, Literature Reviews, Telecommunications, Educational Technology
Cochrane, Thomas; Narayan, Vickel; Antonczak, Laurent – Journal of Interactive Learning Research, 2016
Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone's camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with contextual digital information. The creation of mobile AR environments is relatively simple, with the development of mobile AR…
Descriptors: Telecommunications, Handheld Devices, Photography, Geographic Information Systems
Cochrane, Thomas – International Journal of Mobile and Blended Learning, 2016
This paper explores the development of virtual reality (VR) use in education and the emergence of mobile VR based content creation and sharing as a platform for enabling learner-generated content and learner-generated contexts. The author argues that an ecology of resources that maps the user content creation and sharing affordances of mobile…
Descriptors: Learning Experience, Computer Simulation, Simulated Environment, Technology Uses in Education
Cronin, Catherine; Cochrane, Thomas; Gordon, Averill – Research in Learning Technology, 2016
We consider the principles of communities of practice (CoP) and networked learning in higher education, illustrated with a case study. iCollab has grown from an international community of practice connecting students and lecturers in seven modules across seven higher education institutions in six countries, to a global network supporting the…
Descriptors: Communities of Practice, Global Approach, International Cooperation, Higher Education
Cochrane, Thomas; Antonczak, Laurent; Guinibert, Matthew; Mulrennan, Danni – International Association for Development of the Information Society, 2014
This paper explores an overview of an evolving framework to enable creative pedagogies as applied to three different higher education contexts. Based upon our experiences, we propose a critical framework for supporting and implementing mobile social media for pedagogical change within higher education. Our framework maps the SAMR educational…
Descriptors: Social Networks, Educational Technology, Creative Teaching, Technology Uses in Education
Cochrane, Thomas; Antonczak, Laurent; Keegan, Helen; Narayan, Vickel – Research in Learning Technology, 2014
Moving innovation in teaching and learning beyond isolated short-term projects is one of the holy grails of educational technology research, which is littered with the debris of a constant stream of comparative studies demonstrating no significant difference between innovative technologies and traditional pedagogical approaches. Meanwhile, the…
Descriptors: Guidelines, Instructional Innovation, Creative Teaching, Teaching Methods
Cochrane, Thomas; Buchem, Ilona; Camacho, Mar; Cronin, Catherine; Gordon, Averill; Keegan, Helen – Research in Learning Technology, 2013
Within the background where education is increasingly driven by the economies of scale and research funding, we propose an alternative online open and connected framework (OOC) for building global learning communities using mobile social media. We critique a three year action research case study involving building collaborative global learning…
Descriptors: Curriculum Development, Communities of Practice, Criticism, Social Networks
Cochrane, Thomas; Sissons, Helen; Mulrennan, Danni; Pamatatau, Richard – International Journal of Mobile and Blended Learning, 2013
This paper explores the impact of social media upon journalism education from two perspectives: both from the pedagogical changes Web 2.0 and mobile devices enable, and within the context of the changes in journalism that social media use are driving. A participatory action research approach was adopted, beginning with the establishment of a…
Descriptors: Social Media, Telecommunications, Handheld Devices, Journalism Education
Cochrane, Thomas; Rhodes, David – Australasian Journal of Educational Technology, 2013
This paper critiques the journey of pedagogical change over three mobile learning (mlearning) project iterations (2009 to 2011) within the context of a Bachelor of Architecture degree. The three projects were supported by an intentional community of practice model involving a partnership of an educational researcher/technologist, course lecturers,…
Descriptors: Educational Change, Telecommunications, Educational Technology, Technology Uses in Education
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