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Richards, Jack C.; Reppen, Randi – RELC Journal: A Journal of Language Teaching and Research, 2014
Grammar can be viewed both as knowledge and as ability. When viewed as knowledge, the focus is on rules for sentence formation. When viewed as ability, the focus is on how grammar is used as a resource in the creation of spoken and written texts. Twelve principles are proposed as the basis for a pedagogy that focusses on acquiring learning to use…
Descriptors: Grammar, Second Language Instruction, Second Language Learning, Teaching Methods
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Ally, Mohamed; Cleveland-Innes, Marti; Wiseman, Colin – Journal of Distance Education, 2010
The advances of communication technologies have allowed professionals to work on distance education projects in a telework environment. Managers of these projects must have the skills to manage the projects from a distance. They must be able to select the appropriate team members to work on the project, orient team members, and monitor team…
Descriptors: Distance Education, Teleworking, Teamwork, Program Administration
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
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Hasselgreen, Angela – Canadian Modern Language Review, 2013
This article concerns the contribution that feedback makes to valid classroom assessment of the writing of young learners (YLs), defined here as approximately 9-13 years old. It shows that a scale of descriptors adapted from the "Common European Framework of Reference for Languages" (CEFR; Council of Europe, 2001) can play a central role…
Descriptors: Writing Evaluation, Classroom Techniques, Feedback (Response), Research Projects
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Rao, Deepa; Stupans, Ieva – Innovations in Education and Teaching International, 2012
Role-play, in which learners act out roles in case scenarios, appears to be used across a broad range of discipline areas to address learning across the cognitive, psychomotor and affective domains. This paper describes the development of a prospective typology of role-play learning opportunities derived from role-play scenarios used at one large…
Descriptors: Foreign Countries, College Instruction, College Faculty, Guidelines
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Young, Shelley Shwu-Ching; Lin, Wei-Lin – British Journal of Educational Technology, 2012
This study explores how to make diverse learning/instructional materials compatible with e-readers when the instructor pioneered to adopt e-readers into a course of the graduate level. What problems did the instructor encounter when she used the e-readers as a major tool to deliver learning contents, such as the process of converting the…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Journal Writing
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Locatis, Craig; Smith, Frank – Educational Technology, 1972
Descriptors: Guidelines, Instructional Materials, Material Development
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Ritzhaupt, Albert; Martin, Florence; Daniels, Katharine – Journal of Educational Multimedia and Hypermedia, 2010
This paper examines the multimedia competencies of an educational technologist via a job announcements analysis and survey of professionals within the field. A conceptual framework is provided involving the new definition of the field of educational technology and associated knowledge, skill, and ability statements. Two hundred five unique job…
Descriptors: Computer Software, Educational Technology, Communication Skills, Competence
Anderson, R. H. – Improving Human Performance, 1975
An excerpt from a reference guide to be published through the American Society for Training and Development, this guide is intended to assist course developers in the selection, development, and testing of "software" materials. (Author)
Descriptors: Guidelines, Instructional Design, Material Development, Visual Aids
Simulation/Gaming/News, 1973
Descriptors: Educational Games, Guidelines, Material Development, Teaching Methods
Topper, Louis – Educational Technology, 1972
Descriptors: Check Lists, Guidelines, Instructional Materials, Material Development
Shirts, R. Garry – Simulation/Gaming/News, 1976
Rules number 3, 4, 5, and 6 are detailed for avoiding commonly made mistakes in designing simulations and games. (HB)
Descriptors: Educational Games, Guidelines, Instructional Design, Material Development
United Nations Educational, Scientific and Cultural Organization (UNESCO), 2006
This is a Guidance Note for designing a UNESCO National Education Support Strategy (UNESS) document. This guide is meant to be indicative, evolving and inclusive. It presents a number of useful questions one may ask when analysing national development policies and priorities, mapping donors' interventions in-country and accordingly, defining…
Descriptors: Material Development, Guidelines, Educational Development, National Programs
Smith, James E. – Educational Technology, 1972
Descriptors: Curriculum Development, Guidelines, Individualized Instruction, Instructional Materials
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