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Gaggioli, Andrea; Mazzoni, Elvis; Benvenuti, Martina; Galimberti, Carlo; Bova, Antonio; Brivio, Eleonora; Cipresso, Pietro; Riva, Giuseppe; Chirico, Alice – Creativity Research Journal, 2020
The recent model of Networked flow (NF) mapped out factors underlying optimal creative collaboration in blended spaces (physical and digital). NF conceives creativity as an evolving network bridging material and symbolic resources of the creative collaboration process at both inter and the intra-group levels. First, this model posits that optimal…
Descriptors: Creativity, Group Dynamics, Networks, Social Networks
Parker, John N.; Cardenas, Edgar; Dorr, Alexander N.; Hackett, Edward J. – Sociological Methods & Research, 2020
New technologies transform research specialties and potentiate new fields. Sociometers--wearable electronic sensors collecting quantitative, dynamic data about embodied social interactions at hyperfine scales--represent such a possibility for small group research. This article introduces this new method and its distinctive qualities and…
Descriptors: Measurement Equipment, Data Collection, Group Structure, Group Dynamics
Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking
Peer reviewedSmith, Bruce L. – Journal of Creative Behavior, 1993
This study examined the effects of discounting behavior ("put downs") on the quantity and quality of ideas produced by a group and on the group climate. Subjects were 52 college students divided into 8 groups. Groups in which discounting occurred produced significantly fewer ideas, and the emotional response to the group process was…
Descriptors: Affective Behavior, Behavior Patterns, Brainstorming, College Students
Peer reviewedAiken, Milam; Riggs, Mary – Journal of Creative Behavior, 1993
A computer-based group decision support system (GDSS) to increase collaborative group productivity and creativity is explained. Various roles for the computer are identified, and implementation of GDSS systems at the University of Mississippi and International Business Machines are described. The GDSS is seen as fostering productivity through…
Descriptors: Adults, Brainstorming, Computer Networks, Computer Oriented Programs

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