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Showing 1 to 15 of 26 results Save | Export
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Bahnson, Anna; Wilcox, Jesse; Kruse, Jerrid; Schou, Timothy – Science Teacher, 2020
The science and engineering practices in the "Next Generation Science Standards" seek to engage students in complex tasks including planning and carrying out investigations or engaging in argument from evidence. However, such tasks often require students to effectively collaborate. While our students get better at working together in an…
Descriptors: Teaching Methods, Social Development, Emotional Development, Cooperative Learning
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Andrews, Jessica J.; Kerr, Deirdre; Mislevy, Robert J.; von Davier, Alina; Hao, Jiangang; Liu, Lei – Journal of Educational Measurement, 2017
Simulations and games offer interactive tasks that can elicit rich data, providing evidence of complex skills that are difficult to measure with more conventional items and tests. However, one notable challenge in using such technologies is making sense of the data generated in order to make claims about individuals or groups. This article…
Descriptors: Simulation, Interaction, Research Methodology, Cooperative Learning
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Dart, Evan H.; Radley, Keith C.; Briesch, Amy M.; Furlow, Christopher M.; Cavell, Hannah J.; Briesch, Amy M. – Behavioral Disorders, 2016
Two studies investigated the accuracy of eight different interval-based group observation methods that are commonly used to assess the effects of classwide interventions. In Study 1, a Microsoft Visual Basic program was created to simulate a large set of observational data. Binary data were randomly generated at the student level to represent…
Descriptors: Observation, Intervention, Simulation, Statistical Analysis
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Dierdorff, Erich C.; Bell, Suzanne T.; Belohlav, James A. – Journal of Applied Psychology, 2011
We examined the influences of different facets of psychological collectivism (Preference, Reliance, Concern, Norm Acceptance, and Goal Priority) on team functioning at 3 different performance depictions: initial team performance, end-state team performance, and team performance change over time. We also tested the extent to which team-member…
Descriptors: Teamwork, Team Training, Statistical Data, Psychology
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Moya, Lisa Jean; McKenzie, Frederic D.; Nguyen, Quynh-Anh H. – Simulation & Gaming, 2008
Human behavior representation (HBR) models simulate human behaviors and responses. The Joint Crowd Federate [TM] cognitive model developed by the Virginia Modeling, Analysis, and Simulation Center (VMASC) and licensed by WernerAnderson, Inc., models the cognitive behavior of crowds to provide credible crowd behavior in support of military…
Descriptors: Visualization, Simulation, Program Validation, Military Training
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Wong, Lung-Hsiang; Looi, Chee-Kit – Interactive Learning Environments, 2012
The notion of a system adapting itself to provide support for learning has always been an important issue of research for technology-enabled learning. One approach to provide adaptivity is to use social navigation approaches and techniques which involve analysing data of what was previously selected by a cluster of users or what worked for…
Descriptors: Electronic Learning, Entomology, Educational Technology, Individualized Instruction
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Hare, A. Paul; Scheiblechner, Hartman – Behavioral Science, 1971
Descriptors: Computers, Group Behavior, Interaction Process Analysis, Simulation
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Livingston, Samuel A. – Simulation and Games, 1972
Descriptors: Games, Group Behavior, Junior High School Students, Political Attitudes
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Gamson, William A.; Stambaugh, Russell J. – Simulation and Games, 1978
The heretofore implicit model underlying SIMSOC is made explicit through a comparison of the 1978 and 1972 versions of the simulation game. The more sophisticated 1978 game edition contains improvements over the earlier edition in the options for personal goals. (CMV)
Descriptors: Game Theory, Group Behavior, Models, Role Playing
Ettinger, Ronald F.; Kriner, Richard E. – 1971
This paper describes two experiments involving a game in which the effects of a strategy upon attraction are investigated. The first experiment investigated the role of one's partner's strategy and the subject's own strategy upon attraction among the players of a mixed-motive game; the second experiment was carried out as an extension and…
Descriptors: Group Activities, Group Behavior, Group Dynamics, Interpersonal Competence
Hare, A.P.; Scheiblechner, Hartmann – 1968
In a test of three computer models to simulate group decisions, data were used from 31 American and Austrian groups on a total of 307 trials. The task for each group was to predict a series of answers of an unknown subject on a value-orientation questionnaire, after being given a sample of his typical responses. The first model, used the mean of…
Descriptors: Computer Oriented Programs, Decision Making, Group Behavior, Group Discussion
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Cetingok, Muammer – Small Group Behavior, 1988
Used simulation group approach in teaching social work students (N=6) technical and interpersonal skills. Results showed students found their interpersonal skills complementary to goals and dynamics of situations. Also observed students found learning of technical skills challenging in the context of a simulation group. (ABL)
Descriptors: College Students, Counselor Training, Group Behavior, Higher Education
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Miesing, Paul; Preble, John F. – Small Group Behavior, 1985
The effects of different group processes on team performance is examined using a formative evaluation. A taxonomy of six different decision-making and leadership styles is developed. Cohesion was found to be a significant factor in explaining high performance. (Author/BL)
Descriptors: Formative Evaluation, Group Behavior, Group Dynamics, Group Unity
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Hare, A. Paul – Simulation and Games, 1970
Descriptors: Computer Programs, Computer Science, Game Theory, Group Behavior
Olaye, Imafidon M. – 1989
A study investigated the effects of order verdict consideration and decision rule on jury verdicts. After reading the summary of an actual trial, 240 mock jurors drawn from undergraduate communications classes were randomly assigned to six-member juries. Jury assignments were made under two verdict orders (ascending and descending order of…
Descriptors: Communication Research, Court Litigation, Criminal Law, Group Behavior
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