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Sofia Tancredi – Digital Experiences in Mathematics Education, 2024
Can math concepts be experienced through the sensory modality of balance? Balance Board Math (BBM) is a set of pedagogical math activities designed to instantiate mathematical concepts through stimulation to the vestibular sense: an organ in the inner ear that detects our bodily balance and orientation. BBM establishes the different ways children…
Descriptors: Mathematical Concepts, Learning Modalities, Mathematics Activities, Stimulation
Belias, Michail; Rovers, Maroeska M.; Hoogland, Jeroen; Reitsma, Johannes B.; Debray, Thomas P. A.; IntHout, Joanna – Research Synthesis Methods, 2022
One of the main goals of an individual participant data meta-analysis (IPD-MA) of intervention studies is to investigate whether treatment effect differences are present, and how they are associated with patient characteristics. Examining treatment heterogeneity due to a continuous covariable (e.g., BMI or age) may be challenging, since there is…
Descriptors: Meta Analysis, Outcomes of Treatment, Prediction, Multivariate Analysis
Ott, Barbara – Educational Studies in Mathematics, 2020
The use of written or graphic representations is essential in mathematics. Graphic representations are mainly used and researched as instruments for problem solving. There is a gap in research for interventions that use learner-generated graphic representations as documents for reflection processes for promoting the development of children's…
Descriptors: Graphs, Word Problems (Mathematics), Problem Solving, Mathematics Skills
Oslington, Gabrielle; Mulligan, Joanne – Mathematics Education Research Group of Australasia, 2023
Two case studies of Australian primary school students tracked changes in their data interpretation and representation over three years. Students were engaged in predictive reasoning tasks based on their interpretation of a data table showing temperature change over time. Students' explanations and graphical representations were collected at the…
Descriptors: Case Studies, Elementary School Students, Prediction, Task Analysis
Erber, Norman P.; Grant, Lois M.; Leigh, Kathryn; Kenfield, Sara – Deafness & Education International, 2016
Narrative production is often used to measure a child's communicative progress. Typical methods include assessment of quality or content. We propose a new way to describe narrative performance with a simple graph that depicts recall accuracy in relation to the sequence of story details. Children with impaired hearing (9-12 years-old) watched a…
Descriptors: Children, Hearing Impairments, Recall (Psychology), Accuracy
Diani, Giuliana; Sezzi, Annalisa – Journal of Visual Literacy, 2020
Nowadays, knowledge dissemination among children is no longer limited to the classroom and course or information books. It also includes websites explicitly addressed to youngsters who have a different stage of cognitive development and background knowledge compared to adults. However, they are also the first to live in today's multimodal…
Descriptors: Web Sites, Scientific Literacy, Science Instruction, Hypermedia
Moreno-Estevaa, Enrique Garcia; White, Sonia L. J.; Wood, Joanne M.; Black, Alex A. – Frontline Learning Research, 2018
In this research, we aimed to investigate the visual-cognitive behaviours of a sample of 106 children in Year 3 (8.8 ± 0.3 years) while completing a mathematics bar-graph task. Eye movements were recorded while children completed the task and the patterns of eye movements were explored using machine learning approaches. Two different techniques of…
Descriptors: Artificial Intelligence, Man Machine Systems, Mathematics Education, Eye Movements
Díaz-Levicoy, Danilo; Batanero, Carmen; Arteaga, Pedro; Gea, María M. – International Electronic Journal of Mathematics Education, 2019
The aim of this research was comparing the performance of primary school Chilean children when reading different types of graphs included in the primary school curriculum in this country (pictogram, line graph, pie chart and dot plot). A sample of 745 6th and 7th Grade students were given a questionnaire including four tasks in each of which they…
Descriptors: Graphs, Statistical Data, Children, Foreign Countries
Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
Ibrahim, George M.; Morgan, Benjamin R.; Vogan, Vanessa M.; Leung, Rachel C.; Anagnostou, Evdokia; Taylor, Margot J. – Journal of Autism and Developmental Disorders, 2016
Children with autism spectrum disorder (ASD) exhibit social-communicative impairments. Less is known about the neuropsychological profile of ASD, although cognitive and neuropsychological deficits are evident. We modelled neuropsychological function in 20 children with ASD and 20 sex, age and IQ matched typically-developing controls (ages 7-14) as…
Descriptors: Graphs, Neuropsychology, Neurological Impairments, Executive Function
Ainley, Janet; Pratt, Dave – Statistics Education Research Journal, 2017
Previous research has demonstrated how young children can identify the signal in data. In this exploratory study we considered how they might also express meanings for noise when creating computational models using recent developments in software tools. We conducted extended clinical interviews with four groups of 11-year-olds and analysed the…
Descriptors: Computation, Models, Children, Interviews
Ferrara, Katrina; Hoffman, James E.; O'Hearn, Kirsten; Landau, Barbara – Journal of Cognition and Development, 2016
The ability to track moving objects is a crucial skill for performance in everyday spatial tasks. The tracking mechanism depends on representation of moving items as coherent entities, which follow the spatiotemporal constraints of objects in the world. In the present experiment, participants tracked 1 to 4 targets in a display of 8 identical…
Descriptors: Eye Movements, Visual Stimuli, Intellectual Disability, Adults
Holbert, Nathan R.; Wilensky, Uri – Technology, Knowledge and Learning, 2014
While video games have become a source of excitement for educational designers, creating informal game experiences that players can draw on when thinking and reasoning in non-game contexts has proved challenging. In this paper we present a design principle for creating educational video games that enables players to draw on knowledge resources…
Descriptors: Video Games, Design, Educational Games, Science Education
Sheehey, Patricia H.; Wells, Jenny C.; Rowe, Mary – Preventing School Failure, 2017
Students with cerebral palsy (CP) without severe intellectual impairments often experience difficulties in mathematics performance. Given the high prevalence of learning difficulties in students with CP, few studies have examined interventions to improve the math competency of these students (Jenks et al., 2009). A single-subject reversal design…
Descriptors: Metacognition, Cerebral Palsy, Intervention, Mathematics Instruction
Hoover, Matthew Amos – RAND Corporation, 2014
Often, development organizations confront a tradeoff between program priorities and operational constraints. These constraints may be financial, capacity, or logistical; regardless, the tradeoff often requires sacrificing portions of a program. This work is concerned with figuring out how, when constrained, an organization or program manager can…
Descriptors: Foreign Countries, Rural Education, Social Networks, Children

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