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Taslibeyaz, Elif – Interactive Learning Environments, 2020
The purpose of the present study was to examine the effect of scenario-based interactive videos, on students' achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more…
Descriptors: Instructional Effectiveness, Interactive Video, Vignettes, English (Second Language)
Takeda, Masafumi – ProQuest LLC, 2013
As the growing popularity of podcasting and its application in education become more apparent, there have been a number of studies on the academic use of podcasts. A podcast is a digital file that can be delivered automatically to a device such as a portable media player or a computer via the Internet. However, the majority of research studied the…
Descriptors: Handheld Devices, Educational Technology, Japanese, Second Language Learning
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Burston, Jack – CALICO Journal, 2001
Reports on a study of grammar checker usage that surveys the steps taken to successfully integrate it into the curriculum of an advanced level French course. Identifies the pedagogical limits of computer-based grammar checking, explores practical applications, measures short- and long-term effectiveness, and considers the role of self monitoring…
Descriptors: Advanced Students, Computer Assisted Instruction, Computer Software, Error Correction