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Lathiful Anwar; Cholis Sa'dijah; Wasilatul Murtafiah; Miftha Huljannah – Journal on Mathematics Education, 2024
Comprehending and formulating strategies for geometry problems that require higher-order thinking skills (HOTS) is crucial in enhancing mathematics education. This study implements a qualitative case study approach to comprehend how prospective mathematics teachers with varying Adversity Quotients (AQ) solve geometry Higher-Order Thinking Skill…
Descriptors: Foreign Countries, Mathematics Teachers, Geometry, Mathematics Education
Muhammad Noor Kholid; Mutiara Hisda Mahmudah; Naufal Ishartono; Fredi Ganda Putra; Boris Forthmann – Cogent Education, 2024
Creative thinking transforms existing information, either from long-term memory or external sources, into new representations and innovative ideas. Creative thinking is an activity that processes received information to produce new representations and innovative ideas. Developing this skill is essential for students; however, recent research has…
Descriptors: Creative Thinking, Mathematics Instruction, Problem Solving, Cognitive Processes
Arika Sari; Ratu Ilma Indra Putri; Zulkardi; Rully Charitas Indra Prahmana – Mathematics Teaching Research Journal, 2024
Numerous countries, including Indonesia, have integrated their cultural heritage into various aspects of society, notably in the realm of traditional textiles. With its diverse cultural landscape, Indonesia showcases detailed and comprehensive characteristics in its traditional fabrics, particularly the South Sumatra Songket. Popular cultural…
Descriptors: Folk Culture, Handicrafts, Geometry, Mathematics Instruction
Mega Suliani; Dwi Juniati; Agung Lukito – Journal of Education and Learning (EduLearn), 2024
Mathematical beliefs and metacognitive knowledge play significant roles in solving mathematical problems; thus, this study aims to investigate the influence of middle school students' beliefs on their metacognitive knowledge when solving geometry problems. This study utilizes both quantitative and qualitative research methods. A linear regression…
Descriptors: Student Attitudes, Beliefs, Middle School Students, Metacognition
Ririn Dwi Agustin; Cholis Sa'dijah; Susiswo; Sukoriyanto – Pegem Journal of Education and Instruction, 2024
This study aimed to describe students' semantic representation obstacles in solving geometric problems. There are three types of obstacles, that are ontogeny, epistemology, and didactics obstacles. This study was carried out on three subjects with different obstacles and focused on math semantic representations in solving geometry problems. The…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Geometry
Rully Charitas Indra Prahmana; Satoshi Kusaka; Nur Robiah Nofikusumawati Peni; Hiroyuki Endo; Ahmad Azhari; Kanako Tanikawa – Journal on Mathematics Education, 2024
Current research indicates the presence of highly skilled and motivated students with robust computational thinking backgrounds seeking opportunities to leverage their expertise in driving innovation and success in this era. These studies also reveal that students' computational thinking skills vary widely depending on educational resources,…
Descriptors: Computation, Thinking Skills, Geometry, Student Attitudes
Jackson Pasini Mairing; Pancarita; Henry Aritonang – Malaysian Journal of Learning and Instruction, 2024
Purpose: Ethnomathematics are used in motifs by the Dayak Ngaju Tribe in Central Kalimantan. The motifs contain some Ethnomathematical objects and concepts for Geometry and values. Therefore, this study aimed to describe the motifs based on mathematical objects and concepts of Geometry and value viewed from ethnomathematics aspects. Methodology:…
Descriptors: Foreign Countries, Geometry, Mathematical Concepts, Ethnology
Sugi Hartono; Tatag Yuli Eko Siswono; Rooselyna Ekawati – Mathematics Teaching Research Journal, 2024
This is a preliminary study of design research that investigates preservice mathematics teachers' proof level and the possible task of scaffolding-based interventions in proving the triangle theorem. The research subjects consisted of 58 second-semester mathematics education students at Universitas Negeri Surabaya, Indonesia. This research is…
Descriptors: Foreign Countries, Preservice Teachers, Mathematics Teachers, Validity
GeoGebra Augmented Reality: An Innovation in Improving Students' Mathematical Problem-Solving Skills
Meria Ultra Gusteti; Widdya Rahmalina; Suci Wulandari; Khairul Azmi; Asrina Mulyati; Rahmatul Hayati; Rana Gustina; Vifit Nor Cahyati – International Journal of Education in Mathematics, Science and Technology, 2025
This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32…
Descriptors: Computer Software, Computer Simulation, Mathematics Instruction, Problem Solving
Hamidah; Jaka Wijaya Kusuma; Siti Chotimah; Eka Senjayawati – Journal of Research and Advances in Mathematics Education, 2025
The problem in this study is to evaluate the improvement of students' geometry skills using the GeoGebra application by focusing on two key indicators: logical thinking and drawing skills. This study employs both quantitative and qualitative methods. In the first stage, quantitative data were collected through pretests and posttests to measure…
Descriptors: Geometry, Mathematics Skills, Computer Software, Logical Thinking
Achmad Buchori; Dina Prasetyowati; Wijayanto – Pegem Journal of Education and Instruction, 2023
In learning during the current epidemic, students cannot meet face to face on campus, and learning geometry in universities is a dreadful lesson before the pandemic. Both at UPGRIS and other private universities so far, students are required to use a compass and ruler in making flat shapes and building spaces so they have to face to face with the…
Descriptors: Computer Simulation, Electronic Learning, Laboratories, Geometry
Wahid Yunianto; Houssam Sami El-Kasti; Rully Charitas Indra Prahmana; Zsolt Lavicza – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This study presents some activities that integrate computational thinking (CT) into mathematics lessons utilizing GeoGebra to promote constructionist learning. Background: CT activities in the Indonesian curriculum are dominated by worked examples with less plugged-mode activities that might hinder students from acquiring CT skills.…
Descriptors: Computation, Thinking Skills, Mathematics Instruction, Constructivism (Learning)
Farida Jamil, Anis; Siswono, Tatag Yuli Eko; Setianingsih, Rini – Mathematics Teaching Research Journal, 2023
The current research trend of metacognitive regulation has shifted from an individual to a social context. One such social context is collaborative problem-solving. Interaction between group members is an essential factor in completing collaborative problems. Metacognitive regulation is divided into four forms based on the interaction in…
Descriptors: Metacognition, Problem Solving, Mathematics Skills, Geometry
Sudarsono; Kartono; Mulyono; Mariani, Scolastika – International Journal of Instruction, 2022
In STEM, learning skills and knowledge are learned simultaneously by students. Things that are different from the STEM aspect will require a connecting line that makes the four disciplines studied and applied simultaneously in learning. The utilization of local cultural characters in the STEM learning model is expected to provide solutions to the…
Descriptors: STEM Education, Problem Solving, Foreign Countries, Cultural Influences
Susanto; Dafik; Arika Indah Kristiana; Arif Fatahillah; Ridho Alfarisi – Mathematics Teaching Research Journal, 2025
The purpose of this study is to develop an Android-based augmented reality learning media using Unity software to improve students' creative thinking skills in polyhedral ethno-geometry materials. The development of augmented reality learning media follows the ADDIE development model, which consists of five phases: analysis, design, development,…
Descriptors: Computer Simulation, Technology Uses in Education, Creative Thinking, Geometry

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