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Brian W. Stone; Deana Brown – Journal of Postsecondary Education and Disability, 2023
Courses at the postsecondary level continue to rely heavily on visual material that is accessible only to fully or partially sighted students. Tactile graphics work for many pedagogical purposes, but in some cases are insufficient; other information and concepts may be better conveyed through haptic exploration of 3D printed objects. However,…
Descriptors: Undergraduate Students, Access to Education, Accessibility (for Disabled), Blindness
Andreas Bueckle – ProQuest LLC, 2021
In the age of big data, interactive data visualizations are becoming increasingly prevalent. The ability to focus on subsets of data is essential for exploring large temporal, geospatial, topical, and network datasets. In order to categorize all parts of data visualizations, various attempts have been made to build frameworks for how to interpret,…
Descriptors: Computer Simulation, Visual Aids, Computer Interfaces, Technology Uses in Education
Greenstein, Steven; Leszczynski, Eliza; Fernández, Eileen – Mathematics Teaching in the Middle School, 2017
Inspired by the promise of new 3D technologies and the proposition that new tools make innovation possible, this article provides a case study of how a tool called Thirty6 was designed and used in classrooms by mathematics teachers in their own varied and invented ways. Unlike established manipulatives that are designed to support the learning of…
Descriptors: Mathematics Instruction, Case Studies, Mathematics Teachers, Fractions
Bharti, Neelam; Singh, Shailendra – Journal of Chemical Education, 2017
As an emerging technology, three-dimensional (3D) printing has gained much attention as a rapid prototyping and small-scale manufacturing technology around the world. In the changing scenario of library inclusion, Makerspaces are becoming a part of most public and academic libraries, and 3D printing is one of the technologies included in…
Descriptors: Science Instruction, Printing, Geometric Concepts, Depth Perception
Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
Carroll, Felix A.; Blauch, David N. – Journal of Chemical Education, 2017
3D printing was used to prepare models of the calculated geometries of unsaturated organic structures. Incorporation of p orbital isosurfaces into the models enables students in introductory organic chemistry courses to have hands-on experience with the concept of orbital alignment in strained and unstrained p systems.
Descriptors: Science Instruction, Organic Chemistry, Hands on Science, Introductory Courses
Okumus, Samet – ProQuest LLC, 2016
According to the National Council of Teacher of Mathematics (NCTM) (2000), K-12 students should be given an opportunity to develop their spatial reasoning abilities. One of the topics that may allow students to develop their spatial skills is forming 3-dimensional objects using spinning and extrusion methods. Also, extrusion and spinning methods…
Descriptors: Middle School Students, Abstract Reasoning, Spatial Ability, Geometric Concepts
Dillon, Moira R.; Spelke, Elizabeth S. – Developmental Science, 2015
Research on animals, infants, children, and adults provides evidence that distinct cognitive systems underlie navigation and object recognition. Here we examine whether and how these systems interact when children interpret 2D edge-based perspectival line drawings of scenes and objects. Such drawings serve as symbols early in development, and they…
Descriptors: Geometry, Young Children, Visual Aids, Freehand Drawing
Diener, Marissa L.; Wright, Cheryl A.; Dunn, Louise; Wright, Scott D.; Anderson, Laura Linnell; Smith, Katherine Newbold – International Journal of Disability, Development and Education, 2016
This study explores the processes occurring during technology workshops which built on interests and enhanced social engagement for students with autism spectrum disorders (ASD). The workshops used a community based research design and focused on teaching a creative three-dimensional (3D) design programme (SketchUp™) to students with ASD. Seven…
Descriptors: Pervasive Developmental Disorders, Workshops, Summer Programs, Visual Aids
Davenport, Jodi L.; Silberglitt, Matt; Boxerman, Jonathan; Olson, Arthur – Grantee Submission, 2014
3D models derived from actual molecular structures have the potential to transform student learning in biology. We share findings related to our research questions: 1) what types of interactions with a protein folding kit promote specific learning objectives?, and 2) what features of the instructional environment (e.g., peer interactions, teacher…
Descriptors: Geometric Concepts, Depth Perception, Spatial Ability, Models
Özdemir, Ahmet Sükrü; Göktepe Yildiz, Sevda – Eurasian Journal of Educational Research, 2015
Problem Statement: The SOLO model places responses provided by students on a certain level instead of placing students there themselves. SOLO taxonomy, including five sub-levels, is used for determining observed structures of learning outcomes in various disciplines and grade levels. On the other hand, the spatial orientation skill is the ability…
Descriptors: Elementary School Teachers, Preservice Teachers, Spatial Ability, Orientation
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
Niedomysl, Thomas; Ellder, Erik; Larsson, Anders; Thelin, Mikael; Jansund, Bodil – Journal of Geography, 2013
The traditional important role of maps used for educational purposes has gained further potential with recent advances in GIS technology. But beyond specific courses in cartography this potential seems little realized in geography teaching. This article investigates the extent to which any learning benefits may be derived from the use of such…
Descriptors: Foreign Countries, Geographic Information Systems, Cartography, Role
Choi, Gil Ok – ProQuest LLC, 2008
For the past few years, virtual environments (VEs) have gained broad attention from both scholarly and practitioner communities. However, in spite of intense and widespread efforts, most VE-related research has focused on the technical aspects of applications, and the necessary theoretical framework to assess the quality of interfaces and designs…
Descriptors: Virtual Classrooms, Performance, Job Performance, Problem Solving
Kuchemann, Dietmar – Mathematics Teaching Incorporating Micromath, 2007
Perspective is a rich area for mathematical work, and one that should be accessible to many students, since it is based on the everyday experience of viewing the 3D world directly and through familiar 2D representations (drawings, photographs, images on a television or cinema screen, etc). A nice feature of perspective tasks is that they can be…
Descriptors: Mathematics Education, Optics, Geometric Concepts, Visual Aids

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