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Rowe, Neil – Creative Computing, 1979
Examples are given of computer activities in analytic geometry. (MK)
Descriptors: Analytic Geometry, Computer Oriented Programs, Computer Programs, Computers
Piele, Donald T. – Creative Computing, 1982
Four stages of problem solving are believed to occur in programing. Spirolaterals are discussed as specific examples of programing activity that have mathematical and programing interest. The BASIC programing language is used on the Apple II computer to provide examples of possible solutions to the problems posed. (MP)
Descriptors: Computer Oriented Programs, Geometric Concepts, Geometric Constructions, Geometry
Peer reviewed Peer reviewed
Hillel, Joel – For the Learning of Mathematics, 1985
Described are four hour-long sessions of children working with the definition and use of a procedure for triangles in Logo programming. The conclusion is that turtle geometry is not a trivial activity. (MNS)
Descriptors: Computer Oriented Programs, Educational Research, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Aieta, Joseph F. – Mathematics Teacher, 1985
Some examples are given of geometric exploration and problem solving in which Logo is the primary tool and turtle graphics is the mathematical environment. Students can explore and develop important patterns while building visual intuition. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Geometric Concepts, Geometry
Peer reviewed Peer reviewed
Yates, Daniel S. – Mathematics Teacher, 1985
Activities focus on the use of computers as an instructional tool. Three worksheets provide experiences with: perimeter and areas of squares; area of parallelograms and triangles; and properties of triangles. A Logo computer program is included. (MNS)
Descriptors: Computer Software, Geometric Concepts, Instructional Materials, Learning Activities
Peer reviewed Peer reviewed
Djordje, Kadijevic – Mathematics in School, 1990
Provides two examples of the "regular falsi" method using geometry and a computer program. (YP)
Descriptors: Geometric Concepts, Geometry, Mathematical Concepts, Mathematical Logic
Peer reviewed Peer reviewed
King, James – Journal of Computers in Mathematics and Science Teaching, 1988
Explores the production of shadows for drawings using the LOGO computer language and Affine Geometry. Explains the methodology of the shadowing and lists the Affine Turtle procedures. Provides for different versions of LOGO. (MVL)
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Uses in Education
Peer reviewed Peer reviewed
Corris, G. – Mathematics in School, 1990
Discusses the calculation of pi by means of experimental methods. Polygon circle ratios, Archimedes' method, Buffon's needles, a Monte Carlo method, and prime number approaches are used. Presents three BASIC programs for the calculations. (YP)
Descriptors: Computation, Geometric Concepts, Geometric Constructions, Geometry
Peer reviewed Peer reviewed
Hyde, Hartley – Australian Mathematics Teacher, 1992
Utilizes LOGO to teach the concept of inequalities by programing the turtle to take random walks in the coordinate plane restricted to predetermined regions defined by inequalities. The students task is to discover the inequalities that define the illegal areas into which the turtle must not move. Provides examples and corresponding computer…
Descriptors: Algebra, Analytic Geometry, Computer Assisted Instruction, Computer Graphics
Peer reviewed Peer reviewed
Mandell, Alan – Journal of Computers in Mathematics and Science Teaching, 1989
Provides a software program for determining PI to the 15th place after the decimal. Explores the history of determining the value of PI from Archimedes to present computer methods. Investigates Wallis's, Liebniz's, and Buffon's methods. Written for Tandy GW-BASIC (IBM compatible) with 384K. Suggestions for Apple II's are given. (MVL)
Descriptors: Computer Oriented Programs, Computer Software, Computer Uses in Education, Courseware
Lindquist, Mary Montgomery, Ed.; Shulte, Albert P., Ed. – 1987
This yearbook contains 20 articles pertaining to geometry instruction. Part 1 considers "Perspectives," with articles on the van Hiele model, resolving dilemmas, implications of using computer graphics, chances of geometry surviving in the secondary curriculum, and role of Euclidean geometry. Part 2 provides "A View of Problem Solving and…
Descriptors: Calculus, Computer Graphics, Educational Change, Elementary Secondary Education