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Rowe, Neil – Creative Computing, 1979
Examples are given of computer activities in analytic geometry. (MK)
Descriptors: Analytic Geometry, Computer Oriented Programs, Computer Programs, Computers
Peer reviewed Peer reviewed
Shilgalis, Thomas W. – Mathematics Teacher, 1982
A program designed in BASIC for the Apple II computer that uses high resolution graphics to display geometric transformations is described. The four distance-preserving transformations included are translations, rotations, reflections, and glide-reflections. Shape-preserving dilations are also covered. (MP)
Descriptors: Computer Programs, Computers, Geometric Concepts, Geometry
Peer reviewed Peer reviewed
Sipser, Kenneth – Mathematics and Computer Education, 1983
Almost-Regular Polygons (ARPs) are viewed as interesting, but hardly ever noticed. The growing availability of computers means that such figures can be examined. A program written in BASIC which was developed to generate and test large blocks of cases is presented and described. (MP)
Descriptors: College Mathematics, Computer Programs, Geometric Concepts, Geometric Constructions
Peer reviewed Peer reviewed
Watson, Jane M. – Australian Mathematics Teacher, 1982
The use of microcomputers to aid geometry instruction is emphasized through discussion of a program written in BASIC which provides for experimenting with polynomial curves. The program listing is included. (MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Geometric Concepts
Peer reviewed Peer reviewed
Maletsky, Evan M. – Mathematics Teacher, 1982
The material is designed to help students build a cone model, visualize how its dimensions change as its shape changes, estimate maximum volume position, and develop problem-solving skills. Worksheets designed for duplication for classroom use are included. Part of the activity involves student analysis of a BASIC program. (MP)
Descriptors: Computer Programs, Geometric Concepts, Geometric Constructions, Mathematical Enrichment
Peer reviewed Peer reviewed
Woodward, Ernest; Ridenhour, Jim R. – Mathematics Teacher, 1982
The problem involves randomly breaking a stick into three pieces and using the pieces to form a triangle. The probability of getting a triangle is calculated using four different solution methods. Two unique problem interpretations are noted, and one solution method involves a BASIC program. (MP)
Descriptors: Computer Programs, Geometric Concepts, Instructional Materials, Mathematical Enrichment
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Piestrup, Ann M. – 1982
This document primarily consists of source code listings for software developed under a grant from the National Science Foundation and the National Institute of Education (NSF/NIE). The code contains the following learning games: (1) Turn and Match; (2) Logic Arcade; and (3) Logic Gates. Also included are an assembler for the 6502 microprocessor…
Descriptors: Academically Gifted, Computer Programs, Educational Games, Elementary Education
Dennis, J. Richard – 1976
Exercises for high school students are presented which entail designing computer programs to enable the computer to identify a geometrical figure as a specific type of triangle or quadrilateral, given its 2-dimensional coordinates. Computer programming skills required are not sophisticated, but a solution requires careful analysis of necessary and…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, Computer Science Education