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Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
Ibrahim Durmus – Turkish Online Journal of Distance Education, 2025
The study aims to identify the factors that may influence university students' artificial intelligence addiction in educational activities. The study sample consists of 415 students currently studying at Bayburt University. The snowball sampling method was used in the research. In the study, an electronic survey was conducted with university…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Addictive Behavior
Ceren Çalhan; Idris Göksu – Education and Information Technologies, 2024
This study aims to determine whether parents' media mediation roles are related to their early childhood children's digital game addiction tendencies. In addition, it examines whether these variables are related to the child's and parent's digital device usage habits and whether they differ according to various sociodemographic variables and…
Descriptors: Parent Role, Parent Child Relationship, Video Games, Addictive Behavior
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Kazaz, Nalan; Dilci, Tuncay; Aglar, Cengiz – Cypriot Journal of Educational Sciences, 2022
Understanding the current and future technology use behaviors of secondary school students who started distance education during the pandemic process is essential to their academic success. The aim of this study is to examine the technology use status of 8th-grade students studying at secondary school during the pandemic period. We used the…
Descriptors: Grade 8, COVID-19, Pandemics, School Closing
Tutgun-Ünal, Aylin – Turkish Online Journal of Educational Technology - TOJET, 2020
Social media addiction problem emerges when the users cannot limit the use of social media networks and spend more time online. Today social media platforms have become work habits in many work areas as well media industry. So, it is important to determine the social media addiction tendency of university students who will work in the media after…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Journalism Education
Simsek, Ali; Elciyar, Kemal; Kizilhan, Taner – Contemporary Educational Technology, 2019
Considering that social media addiction is probably the most recent type of technology addiction, the present study was designed based on the six components suggested by Griffiths (2013). Toward the main purpose of the study, the "Bergen Facebook Addiction Scale" was adapted to social media addiction and translated into Turkish. After…
Descriptors: Addictive Behavior, Social Media, High School Students, College Students
Kurt, Adile Askim; Dogan, Ezgi; Erdogmus, Yasemin Kahyaoglu; Emiroglu, Bulent Gursel – World Journal on Educational Technology: Current Issues, 2018
The computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was…
Descriptors: Computer Games, Addictive Behavior, Secondary School Students, Student Surveys
Simsek, Ali; Elciyar, Kemal; Kizilhan, Taner – International Association for Development of the Information Society, 2017
For a long time the concept of addiction has been considered within the medical context of consuming certain materials excessively. Lately, it has been used to describe by psychologists some behavioral habits that are outside the normal life of the general population, such as gambling which affect a particular group of individuals. After the…
Descriptors: Addictive Behavior, Social Media, High School Students, College Students
Zorbaz, Selen Demirtas; Ulas, Ozlem; Kizildag, Seval – Educational Sciences: Theory and Practice, 2015
This study seeks to analyze whether or not the following three variables of "Discouraging Family Relations," "Supportive Family Relations," "Total Time Spent on the Computer," and "Grade Point Average (GPA)" predict elementary school students' video game addiction rates, and whether or not there exists a…
Descriptors: Addictive Behavior, Family Relationship, Elementary School Students, Grade Point Average
The Role of Sexual Compulsivity, Impulsivity, and Experiential Avoidance in Internet Pornography Use
Wetterneck, Chad T.; Burgess, Angela J.; Short, Mary B.; Smith, Angela H.; Cervantes, Maritza E. – Psychological Record, 2012
Previous research has found that a significant proportion of individuals who use Internet pornography (IP) report that their use is problematic in some area of functioning. Problematic IP use has been conceptualized as an aspect of sexual addiction and as having components of impulsivity and compulsivity. Experiential avoidance also has been…
Descriptors: Internet, Pornography, Sexuality, Psychological Patterns

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