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Mustafa Koc; Fatma Okumus – International Society for Technology, Education, and Science, 2024
It is an undeniable fact that technology shapes many areas of people's lives such as education, transportation and entertainment. The concept of the game is an educational and entertaining activity that has taken an important place in individuals' lives since the beginning of human history. With the development and spread of technology,…
Descriptors: High School Students, Student Surveys, Video Games, Addictive Behavior
Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
Keser, Hafize; Kavuk, Melike; Numanoglu, Gulcan – Cypriot Journal of Educational Sciences, 2016
The goal of this study was to investigate the relationship between preservice teachers' internet addiction level and cyber-loafing activities. This study was conducted as a survey study. Participants of the study was Computer Education and Instructional Technology department students (n = 139) at Ankara University. "Cyber loafing activity…
Descriptors: Correlation, Preservice Teachers, Internet, Addictive Behavior
Aydemir, Hasan – Journal of Education and Training Studies, 2018
In the present study, the internet addiction status of high school senior students in Yesilyurt county of Malatya was analyzed and examined in terms of gender variable. The study population consisted of 3442 senior students who were studying at 37 high schools in state schools in Yesilyurt County of the city of Malatya in 2016-2017 academic year.…
Descriptors: Foreign Countries, Internet, Addictive Behavior, Gender Differences
Gezgin, Deniz Mertkan; Cakir, Ozlem; Yildirim, Soner – International Journal of Research in Education and Science, 2018
The purpose of this study is to investigate the relationship between nomophobia levels of high school students and their Internet Addiction. This study also investigates the factors including duration of smartphone and mobile Internet use that trigger and create this phenomenon. In order to explore the prevalence of nomophobia among high school…
Descriptors: High School Students, Handheld Devices, Addictive Behavior, Internet
Ekinci, Nurullah Emir; Ustun, Umit Dogan; Ozer, Omer – Online Submission, 2016
This study aims to investigate digital game addiction of high school students according to gender and regular sport participation. For this 398 high school students who were randomly chosen voluntarily participated in the study. In addition to personal information from the Turkish version of Lemmens and colleagues'a game addiction scale was used…
Descriptors: Addictive Behavior, High School Students, Gender Differences, Athletics
Kircaburun, Kagan – Journal of Education and Practice, 2016
In this study, it was aimed to examine the association between gender, personality traits and Twitter addiction (TA) among undergraduates. Study group consisted of 365 undergraduate students who are enrolled at the state university in western region of Black sea. Big Five Inventory, TA Scale and personal information form were used for data…
Descriptors: Gender Differences, Personality Traits, Undergraduate Students, Foreign Countries
Kurt, Adile Askim; Dogan, Ezgi; Erdogmus, Yasemin Kahyaoglu; Emiroglu, Bulent Gursel – World Journal on Educational Technology: Current Issues, 2018
The computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was…
Descriptors: Computer Games, Addictive Behavior, Secondary School Students, Student Surveys
Emanuel, Richard; Bell, Rodney; Cotton, Cedric; Craig, Jamon; Drummond, Danielle; Gibson, Samuel; Harris, Ashley; Harris, Marcus; Hatcher-Vance, Chelsea; Jones, Staci; Lewis, Jade; Longmire, Trenard; Nash, Brent; Ryans, Torrance; Tyre, Ebony; Walters, Dionne; Williams, Alexis – College Student Journal, 2015
A representative sample of 404 undergraduate students from a public university in the Southeast was surveyed about their smartphone dependency. One in five rated themselves as totally dependent on their phone; about half agreed that they are overly dependent. More females than males reported feeling safer with their phone than without it. More…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Undergraduate Students
Simsek, Ali; Elciyar, Kemal; Kizilhan, Taner – International Association for Development of the Information Society, 2017
For a long time the concept of addiction has been considered within the medical context of consuming certain materials excessively. Lately, it has been used to describe by psychologists some behavioral habits that are outside the normal life of the general population, such as gambling which affect a particular group of individuals. After the…
Descriptors: Addictive Behavior, Social Media, High School Students, College Students
Stankovska, Gordana; Angelkovska, Slagana; Grncarovska, Svetlana Pandiloska – Bulgarian Comparative Education Society, 2016
The world is extensively changed by Social Networks Sites (SNSs) on the Internet. A large number of children and adolescents in the world have access to the internet and are exposed to the internet at a very early age. Most of them use the Social Networks Sites with the purpose of exchanging academic activities and developing a social network all…
Descriptors: Social Media, Interpersonal Relationship, College Students, Psychological Patterns
Müezzin, Emre – Turkish Online Journal of Educational Technology - TOJET, 2015
The aim of this study is to investigate high school students' online game addiction with respect to gender. The sample which was selected through the criterion sampling method, consists of 81 female (61.8%) female, and 50 male (38.2%), total 131 high school students. The "Online Game Addiction Scale" which was developed by Kaya and Basol…
Descriptors: Foreign Countries, High School Students, Computer Games, Video Games
Yaman, Çetin – Malaysian Online Journal of Educational Technology, 2016
Time spent using various technological equipment increases every day with rapid technology development. Unfortunately, technology addiction is becoming an important issue. Especially with the development and ubiquity of mobile technologies, social media addiction is expanding. The aim of this study is to measure the Facebook addiction levels of…
Descriptors: Social Media, Addictive Behavior, Physical Education, Athletics
Genctanirim Kurt, Dilek – Educational Sciences: Theory and Practice, 2015
This study aims to identify the factors in suicide risk among college students by examining the direct and indirect effects of drug use, internet addiction, gender, and alcohol use on suicide risk. The sample of the study is composed of 975 students studying at different faculties of Ahi Evran University during the academic year 2011-2012. They…
Descriptors: At Risk Persons, College Students, Suicide, Drug Abuse
Boden, Joshua M. – ProQuest LLC, 2017
As social technologies become more integrated into students' lives, new means of communication have emerged, along with novel problem behaviors with significant consequences for students' well-being. One of these is the sending of sexualized images via cell phone, referred to as "sexting." An understanding of how and why some students…
Descriptors: Social Media, Mass Media Use, Mass Media Effects, Behavior Problems
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