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Esin Ölmez; Nihan Feyman Gök – International Electronic Journal of Elementary Education, 2025
Playing games occupies an essential place throughout life, particularly in childhood. With technological advances, urbanization, and the reduction of playgrounds, children's engagement with digital games has steadily increased. This shift highlights the importance of raising parental awareness about children's digital game preferences and gaming…
Descriptors: Video Games, Parent Role, Preschool Children, Foreign Countries
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Noltemeyer, Amity; Huang, Haigen; Meehan, Cricket; Jordan, Emily; Morio, Kristen; Shaw, Kevin; Oberlin, Kathy – Journal of Applied School Psychology, 2020
Although mental health concerns are common among children and adolescents, youth-serving adults often feel underprepared in responding to these challenges. Youth Mental Health First Aid (YMHFA) is a training program designed to teach adults how to assist youths experiencing mental health or addiction challenges. This pilot program evaluation study…
Descriptors: Mental Health, Addictive Behavior, Mental Disorders, Program Effectiveness
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Giordano, Amanda L.; Prosek, Elizabeth A.; Stamman, Julia; Callahan, Molly M.; Loseu, Sahar; Bevly, Cynthia M.; Cross, Kaitlin; Woehler, Elliott S.; Calzada, Richard-Michael R.; Chadwell, Katie – Journal of Alcohol and Drug Education, 2016
Trauma is prevalent among clients with substance abuse issues, yet addictions counselors' training in trauma approaches is limited. The purpose of the current article is to provide pertinent information regarding trauma treatment including the use of assessments, empirically supported clinical approaches, self-help groups and the risk of vicarious…
Descriptors: Trauma, Substance Abuse, Addictive Behavior, Counseling Techniques
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Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate – Journal of Child & Adolescent Substance Abuse, 2016
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called "Bacon Brains." However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how…
Descriptors: Video Games, Teaching Methods, Addictive Behavior, Educational Technology
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Japuntich, Sandra J.; Piper, Megan E.; Leventhal, Adam M.; Bolt, Daniel M.; Baker, Timothy B. – Journal of Consulting and Clinical Psychology, 2011
Objective: Most smoking cessation studies have used long-term abstinence as their primary outcome measure. Recent research has suggested that long-term abstinence may be an insensitive index of important smoking cessation mechanisms. The goal of the current study was to examine the effects of 5 smoking cessation pharmacotherapies using Shiffman et…
Descriptors: Smoking, Drug Therapy, Program Effectiveness, Whites