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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
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Bostan, Cristina Maria; Stanciu, Tudor; Andronic, Razvan-Lucian – SAGE Open, 2021
Concordant with classical theoretical guidelines (i.e., social facilitation, social constructivism theory, and the Pygmalion effect) we tested the need for competition and perception of being valued by teachers to be better motivated for learning in school. We extend knowledge by testing these associations mediated by the social economic status…
Descriptors: Teacher Student Relationship, Grade 8, Correlation, Adolescents
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Bai, Bing – Music Education Research, 2021
Over the past three decades, piano learning has witnessed an upsurge in popularity in China. To examine why, between 2016 and 2018 ethnographic fieldwork was conducted among piano teachers, students, and parents of students. Employing the concept of piano pathway, this article tracks the relationship between piano learning and formal schooling and…
Descriptors: Music Education, Musical Instruments, Ethnography, Correlation
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González Ibánez, José de Jesús Luis; Wang, Alf Inge – International Journal of Game-Based Learning, 2015
The emergence of gesture-based computing and inexpensive gesture recognition technology such as the Kinect have opened doors for a new generation of educational games. Gesture based-based interfaces make it possible to provide user interfaces that are more nature and closer to the tasks being carried out, and helping students that learn best…
Descriptors: Recycling, Educational Games, Computer Games, Nonverbal Communication
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Witherspoon, Eben B.; Schunn, Christian D.; Higashi, Ross M.; Baehr, Emily C. – International Journal of STEM Education, 2016
Background: Robotics competitions are increasingly popular and potentially provide an on-ramp to computer science, which is currently highly gender imbalanced. However, within competitive robotics teams, student participation in programming is not universal. This study gathered surveys from over 500 elementary, middle, and high school robotics…
Descriptors: Gender Differences, Robotics, Prior Learning, Correlation