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S. Lin; M. A. Fabris; C. Longobardi; S. Mastrokoukou – Journal of Adolescence, 2025
Introduction: Recent evidence demonstrates an association between social media addiction (SMA) and aggressive behaviors; however, the longitudinal relationship between these two variables remains not fully understood. The aim of this study was to examine the longitudinal relationship between SMA and aggressive behaviors (overt and relational…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Aggression
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Özcan Palavan; Bilge Gültekin – Journal of Learning and Teaching in Digital Age, 2025
This study examines the relationship between middle school students' undesirable behaviours and digital game addiction. Undesirable behaviours disrupt teaching, harm peers, compromise safety, and lower teacher motivation. These behaviours, often influenced by family and environmental factors, disrupt classroom order. Digital games, particularly…
Descriptors: Middle School Students, Addictive Behavior, Video Games, Computer Games
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Seydioglu, Cüneyt; Yagci, Ihsan – Journal of Educational Issues, 2022
The aim of this study is to determine whether the level of aggression of the students of Physical Education and Sports School at Istanbul Ayvansaray University differs according to some demographic variables. For this purpose, 180 students from the Physical Education and Sport School participated voluntarily who got trainings from Istanbul…
Descriptors: Foreign Countries, Aggression, College Students, Student Behavior
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Coyne, Sarah M.; Stockdale, Laura A.; Warburton, Wayne; Gentile, Douglas A.; Yang, Chongming; Merrill, Brett M. – Developmental Psychology, 2020
The aim of this study was to examine trajectories of pathological video game symptoms over a 6-year period from adolescence to emerging adulthood. We also examined a number of predictors and outcomes for different trajectories. Participants included 385 adolescents (M age = 15.01 at the initial time point) who completed multiple questionnaires…
Descriptors: Video Games, Adolescents, Young Adults, Predictor Variables
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Piotrowski, Chris – College Student Journal, 2015
This study attempts to identify the typological-research domain of the extant literature on video games related to college-age samples (18-29 years-of-age). A content analysis of 264 articles, from PsycINFO for these identifiers, was performed. Findings showed that negative or pathological aspects of video gaming, i.e., violence potential,…
Descriptors: Video Games, Late Adolescents, Young Adults, Violence
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Gommans, Rob; Stevens, Gonneke W. J. M.; Bogt, Tom F. M. ter; Cillessen, Antonius H. N. – Journal of Cognitive Education and Psychology, 2016
The goal of this study was to examine behavioral norm effects in 2 peer contexts (classroom, school) on adolescent substance use (tobacco, alcohol, cannabis) and aggressive behaviors (bullying, physical fighting). Participants were 5,642 adolescents (M[subscript age] = 14.29 years, SD = 1.26; 49% boys). There were 3 hypotheses. First, behavioral…
Descriptors: Substance Abuse, Aggression, Bullying, Classroom Environment
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Stavropoulos, Vasilis; Kuss, Daria; Griffiths, Mark; Motti-Stefanidi, Frosso – Journal of Adolescent Research, 2016
Over the last decade, research on Internet addiction (IA) has increased. However, almost all studies in the area are cross-sectional and do not examine the context in which Internet use takes place. Therefore, a longitudinal study examined the role of conscientiousness (as a personality trait) and classroom hostility (as a contextual factor) in…
Descriptors: Longitudinal Studies, Adolescent Attitudes, Internet, Addictive Behavior
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Lemmens, Jeroen S.; Valkenburg, Patti M.; Peter, Jochen – Journal of Youth and Adolescence, 2011
Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may cause an increase in physical aggression. For this…
Descriptors: Video Games, Aggression, Males, Addictive Behavior