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Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
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Yang, Shu Ching – Journal of Educational Computing Research, 2012
This study examined a sample of adolescent online game players and explored the relationships between their gender, preference for video games (VG), hostility, aggressive behavior, experiences of cyberbullying, and victimization. The path relationships among the variables were further validated with structure equation modeling. Among the…
Descriptors: Psychological Patterns, Aggression, Bullying, Victims
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Huang, Chiao Ling; Yang, Shu Ching – Journal of Educational Computing Research, 2013
The purpose of this study was to investigate the relationships between online misrepresentation (OM), self-disclosure (SD), cyber-relationship motives (CRM), and loneliness in teenagers. A survey was conducted using a sample of 608 Taiwanese teenagers (13 to 18 years of age). The instruments used include scales of loneliness, OM, and SD in real…
Descriptors: Accuracy, Psychological Patterns, Adolescents, Foreign Countries
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Thompson, Lori Foster; Lynch, Brian J. – Journal of Educational Computing Research, 2003
Despite the potential benefits of Web-based Instruction (WBI), not everyone welcomes online learning opportunities. This study examined the psychological processes underlying opposition to WBI by collecting survey data from 257 learners enrolled in a large southeastern university. Results supported the hypothesis that those with weak Internet…
Descriptors: Internet, Web Based Instruction, Online Courses, Self Efficacy