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Kai Guo; Yuchun Zhong; Zamzami Zainuddin; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students' writing skills. The use of games or their elements to support the teaching and learning of writing has gained much attention in language education studies. Despite the increasing number of empirical…
Descriptors: Game Based Learning, Educational Games, Writing Instruction, Teaching Methods
Bugra Akay; Mehmet Ceylan; Sinan Ayan; Hakan Dündar; Atilla Altun – International Electronic Journal of Elementary Education, 2025
The concept of play has long been recognized as a fundamental aspect of child development because it promotes learning and cognitive development, and is useful for social skills and motivation. Thus, it has attracted the attention of researchers in many scientific fields such as maths, physical education, artificial intelligence and…
Descriptors: Children, Play, Research, Games
Joe Lasley; Antonio Ruiz-Ezquerro; Amanda Giampetro – New Directions for Student Leadership, 2025
This article explores the transformative potential of "Dungeons & Dragons (D&D)" in leadership learning, tracing the game's evolution from the 1980s satanic panic to its current mainstream popularity. We highlight practical applications in educational settings and address critiques related to game mechanics and historical biases.…
Descriptors: Popular Culture, Games, Role Playing, Game Based Learning
Liam Cross; Francesca Belshaw; Andrea Piovesan; Gray Atherton – Journal of Autism and Developmental Disorders, 2025
This mixed methods paper reports findings from three studies examining the overlap between autism and hobbyist board gaming. The first was a quantitative survey of over 1600 board gamers, showing that autistic individuals are overrepresented in this hobby compared to the general population and that autistic traits measured by the AQ are…
Descriptors: Games, Game Based Learning, Recreational Activities, Autism Spectrum Disorders
Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
Clemens Drieschner; Ferdinand Xiong; Florian Bajraktari; Matthias C. Utesch; Jorg Weking; Helmut Krcmar – IEEE Transactions on Learning Technologies, 2025
The growing demand for sustainable products and services has led to the emergence of a range of entrepreneurial opportunities for innovative business solutions. These new opportunities require novel entrepreneurial skills to design, grow, and maintain sustainable businesses. However, existing educational games do not address the specific skills…
Descriptors: High School Students, Game Based Learning, Games, Entrepreneurship
James Russo; Toby Russo – Mathematics Teacher Education and Development, 2025
Mathematical games are widely used in primary school classrooms, yet the activities that are labelled as "games" vary considerably in their structure, cognitive demands, and potential to support student reasoning. This conceptual paper offers a typology that distinguishes between pseudo-games, superficial games, gamification, and…
Descriptors: Mathematics Education, Elementary School Mathematics, Gamification, Game Based Learning
James Anthony Russo; Anne Roche; Toby Russo; Penelope Kalogeropoulos – International Journal of Mathematical Education in Science and Technology, 2025
Both digital and non-digital games have been shown to be effective for supporting student engagement in mathematics. However, little is known about educator preferences for a particular game mode (i.e. digital versus non-digital), and what factors influence these preferences. To address this gap, 111 Australian primary school educators completed a…
Descriptors: Game Based Learning, Mathematics Instruction, Video Games, Elementary School Teachers
Lynn Santelmann – Teaching of Psychology, 2024
Introduction: Psycholinguistics presents a challenge to teaching and learning because of the many abstract models in the field. Language-related games provide a vehicle for students to ground and demonstrate their understanding of these models. Statement of the problem: Models in psycholinguistics are challenging to teach and learn because they…
Descriptors: Psycholinguistics, Games, Game Based Learning, Concept Formation
Yilmaz, Eyüp; Griffiths, Mark D. – Education and Information Technologies, 2023
Playing games can be one of the most important activities for children to improve their social problem-solving (SPS) skills. Studies that have examined the empirical evidence of playing games concerning children's SPS skills have tended to focus on the function of a single game. Therefore, an overview study is needed to generalize the data by the…
Descriptors: Children, Interpersonal Competence, Problem Solving, Video Games
Fiona van Schaik – Environmental Education Research, 2023
Uncertainty complicates the issue of climate change. Climate change education should therefore help students to address uncertainty. The question, then, is how to educate students about that which is 'in the dark'. Here, we might find a role for games as a resource for climate change education. This study explores which climate change-related…
Descriptors: Ambiguity (Context), Climate, Environmental Education, Games
Kevin Michael Jennings – ProQuest LLC, 2023
This study aimed to discover the lived experiences of Serious Game designers. More specifically, how they incorporate higher-order thinking skills, as defined by Revised Bloom's Taxonomy (2001), and assessing these skills. The main research questions are: "Which Serious Game design principles allow for the incorporation of higher-order…
Descriptors: Games, Design, Experience, Educational Games
Julia Tracy; Rhonda Hovatter; Jennifer Gorecki – Strategies: A Journal for Physical and Sport Educators, 2025
Rounders is an alternative striking and fielding game that physical education teachers can easily implement in their classes. Traditional American games like softball and baseball can be challenging to play because of equipment and space requirements. This fast-paced European game requires minimal players and equipment, making it a good option for…
Descriptors: Physical Education, Games, Team Sports, Lesson Plans
Christopher M. Seitz; Jeffrey L. Lennon; Muhsin Michael Orsini; Lauren Elliot; Margaret Lloyd; Fin Findley – Discover Education, 2024
Purpose: This study explored undergraduate college students' opinions of the CDC's online "Solve the Outbreak" (StO) game, a recommended aid in higher education for teaching concepts epidemiological outbreak investigations. Methods: The study was conducted as a game debriefing, in which 16 students enrolled in an undergraduate-level…
Descriptors: Undergraduate Students, Student Attitudes, Epidemiology, Games
Karakus, Gülçin – Educational Considerations, 2023
This review presents how chess improves student abilities and underlines inferences about chess and its educational benefits. In this study, quantitative samples, experimental designs, or test scores of studies are not the main focus. Numerous empirical studies and limited review studies about chess instruction in the literature express the effect…
Descriptors: Games, Academic Ability, Instructional Effectiveness, Academic Achievement

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