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Kaisar Tursyngozhayev; Nusret Kavak; Nurlan K. Akhmetov – Journal of Chemical Education, 2024
The teaching and learning of chemistry can be challenging due to the complex and abstract nature of the subject matter. Traditional methods of instruction often struggle to engage students and facilitate an understanding of essential chemical concepts. To address this, an innovative card game, "Compound Chain", was developed and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Games
Butcher, Luke; Ferguson, Graham – Journal of Vocational Education and Training, 2023
Vocational education and training (VET) is faced with the challenge of developing 21st century learners for rapidly changing workforces. As the industry is impacted by external market forces, greater digitalisation, and access to learning, learning must evolve. In this research, we propose VET can be enhanced by harnessing self-directed learning…
Descriptors: Vocational Education, Independent Study, Learning Processes, Games
Macagno, Fabrizio – Studies in Philosophy and Education, 2023
Questions, and more specifically authentic questions, are at the core of dialogue-based learning and teaching. However, what is a question, and how can it be authentic? This paper addresses this problem by analyzing the distinct dimensions of questions, showing how their pragmatic nature is interwoven with the syntactic and semantic one, and how…
Descriptors: Questioning Techniques, Dialogs (Language), Games, Syntax
Feng, Tianying; Chung, Gregory K. W. K. – Grantee Submission, 2022
A critical issue in using fine-grained gameplay data to measure learning processes is the development of indicators and the algorithms used to derive such indicators. Successful development--that is, developing traceable, interpretable, and sensitive-to-learning indicators--requires understanding the underlying theory, how the theory is…
Descriptors: Games, Data Collection, Learning Processes, Measurement
Zi Juan Cheng; Chun Xiao Ma; Runke Huang; Ying Bai – Early Childhood Education Journal, 2025
In recent years, the concept of "deeper learning" has generated great interest in the field of preschool education in China. However, deep learning in the preschool stage is different from that in school education, as it requires explaining content characteristics, developing observational tools to identify deep learning, and exploring…
Descriptors: Preschool Children, Preschool Education, Learning Processes, Play
Marieke de Wijse-van Heeswijk; Etienne A. J. A. Rouwette; Sander V. Meijerink – Instructional Science: An International Journal of the Learning Sciences, 2025
The aim of this study is to find out what the effects of facilitated learning interventions in a simulation game (SG) are and what type of SG renders which type of learning. Therefore, we research the effects of facilitator interventions on learning in an analogue open SG (in which there are as few rules as possible) and an analogue rule based SG…
Descriptors: Intervention, Simulation, Games, Cognitive Processes
Erik S. Godinez; Denys Brand; Caio F. Miguel; Becky Penrod – Journal of Applied Behavior Analysis, 2024
Although feedback is a widely used intervention for improving performance, it is unclear what characteristics individuals prefer and what is necessary for it to be effective. The purpose of this study was to systematically extend Simonian and Brand (2022) by addressing the limitations of the study and adding a best-treatment phase. During an…
Descriptors: Feedback (Response), Error Correction, Games, Preferences
Nur, Andi Saparuddin; Kartono, Kartono; Zaenuri, Zaenuri; Rochmad, Rochmad – Participatory Educational Research, 2022
The integer is a basic concept in studying arithmetic and algebra. However, students still frequently experience misconceptions, especially in negative integer, count operations. Traditional games are activities that are often carried out by students in coastal areas so that they are relevant to be used as a tool to construct learning trajectories…
Descriptors: Learning Processes, Elementary School Students, Grade 6, Preadolescents
Devana Hananda Amelia; Vanda Rezania; Zuyyina Fihayati – Elementary School Forum (Mimbar Sekolah Dasar), 2023
The problem of the lack of teacher innovation in learning is the main factor in the occurrence of a boring classroom atmosphere, so students often experience difficulties in learning certain materials. The objective of this study is to determine the cognitive abilities of elementary school students by using media and a cooperative learning model…
Descriptors: Teamwork, Cooperative Learning, Games, Competition
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games
Lenters, Kimberly; Mosher, Ronna; Hanzel, Stacey – English Teaching: Practice and Critique, 2023
Purpose: This paper aims to examine unexpected arrivals of adult-oriented digital media in the playful storied environments of Grades 1 and 2 classrooms and the possibilities such unsettling literacies may offer. Design/methodology/approach: Posthuman perspectives provide this study's theoretical grounding and methodological approach.…
Descriptors: Elementary School Students, Grade 1, Grade 2, Literacy
Garcia, Antero – Reading Research Quarterly, 2020
The author explored the literacy practices in tabletop gaming communities. Focusing on the role of spatiality and materiality in nondigital contexts, this study broadens how literacies research engages with sociocultural analysis of primarily analog settings. Building on experiences in playing the role-playing game Dungeons & Dragons, the…
Descriptors: Games, Role Playing, Learning Processes, Story Telling
María Magdalena Gea; Luis Armando Hernández-Solís; Carmen Batanero; Rocío Álvarez-Arroyo – Journal on Mathematics Education, 2023
This paper analyzes the relationship between proportional reasoning and understanding fair games in Costa Rican students. We conducted a quantitative and qualitative analysis of the answers to six items on comparing ratios of increasing difficulty level and another item on prize estimation in a fair game. We describe the strategies employed and…
Descriptors: Thinking Skills, Mathematics Instruction, Foreign Countries, Statistics Education
Mananshaya Phetruchee; Sakgavin Siriwattanakula; Phakamas Jirajarupat – International Journal of Education and Literacy Studies, 2024
Mixed-methods research is employed to investigate the implementation of the Stanislavski system in the study of Thai court drama. This study investigates the successful application of the Stanislavski method in Thai Court Theater, focusing on its role in enabling actors to portray emotions with accuracy and conviction. Research methods encompass…
Descriptors: Drama, Teaching Methods, Learning Processes, Theater Arts
Silva, Rui; Rodrigues, Ricardo; Leal, Carmem – Education and Information Technologies, 2020
The application of gamification to the teaching-learning process across different fields of knowledge constitutes an emerging practice applied across all levels of education, from primary school up to university. This article, in keeping with the importance of the applications of this type of tool, holds the general objective of undertaking the…
Descriptors: Administrator Education, Games, Educational Research, Teaching Methods

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