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Peterson, Mark – Computer Assisted Language Learning, 2010
This article investigates contemporary research on the use of massively multiplayer online role-playing games (MMORPGs) in language education. The development and key features of these games are explored. This is followed by an examination of the theories proposed as a basis for game-based learning, and the claims made regarding the value of…
Descriptors: Games, Second Language Learning, Computer Mediated Communication, Vocabulary Development
Yang, Hui-Chun; Zapata-Rivera, Diego – Computer Assisted Language Learning, 2010
This article describes the development and evaluation of a computer-assisted language learning approach which integrates a finite state dialogue engine with an animated pedagogical agent. The design of the request game is theoretically motivated by interlanguage pragmatics and Long's Interaction Hypothesis. The tutoring system creates a venue in…
Descriptors: Feedback (Response), Interlanguage, Computer Assisted Instruction, Second Language Learning
Neville, David O.; Shelton, Brett E.; McInnis, Brian – Computer Assisted Language Learning, 2009
The essay reports on a mixed-methods study using an interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The study measured knowledge retention and transfer, and evaluated the attitudes of students toward the game. The results tentatively indicate that contextualized, immersive role play may have…
Descriptors: Teaching Methods, Computer Assisted Instruction, Conventional Instruction, German
Ranalli, Jim – Computer Assisted Language Learning, 2008
With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be…
Descriptors: Computers, Games, Computer Simulation, Virtual Classrooms
Peer reviewedBrussino, Gabriella; Luciano, Bernadette; Gunn, Cathy – Computer Assisted Language Learning, 1999
Presents the theoretical principles, integration, and final evaluation of a multimedia program tailored for an intermediate Italian language course. The program, designed as a metaphorical journey, contextualizes the themes of the course while bringing the student into contact with real Italian cities and people. Provides a sociocultural context…
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Cultural Awareness, Evaluation Methods

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