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Félix Yllana-Prieto; David González-Gómez; Jin Su Jeong – Education 3-13, 2025
Gamification consists of using game elements in non-game contexts, such as in education, aiming to promote cooperation, motivation, or engagement. Here, the Escape Room and Breakout games are in early stages in formal educational environments. Specifically, in primary education, this type of tools can be useful to support the teaching and learning…
Descriptors: Foreign Countries, Preservice Teachers, Elementary Education, Gamification
Agboro-Eravwoke Ochuko Urhievwejire; Edah Ngozi Blessing; Iyayi Innocent Ehighae – Journal of Education and Learning (EduLearn), 2025
The study was conducted to ascertain if learning styles and corresponding teaching methods are factors that influence effective learning. The study employed a non-equivalent planned variation quasi-experimental design. The study's sample comprised 362 chemistry students from six senior high schools in Delta State. The students were selected using…
Descriptors: Cognitive Style, Teaching Methods, Learning, Chemistry
Faezeh Rezvanifard; Farzad Radmehr; Yuriy Rogovchenko – Teaching Mathematics and Its Applications, 2023
Current views on the teaching of differential equations (DEs) are shifting towards the use of graphical and numerical methods. Motivated by recent research suggesting that puzzle-based learning (PzBL) can improve the teaching and learning of STEM subjects and by the lack of relevant studies for DEs, we designed two tasks--sophism and paradox--to…
Descriptors: Puzzles, Engineering, Engineering Education, Undergraduate Students
Si Hoon Leow; Berinderjeet Kaur – International Journal of Science and Mathematics Education, 2024
Mathematical problem solving remains a struggle for many students today (Celebioglu et al., 2010; Englard, 2010; Gavaz et al., 2021; N. H. Lee et al., 2014; Yeo, 2011). Though intervention studies have reported measured impact on improving students' problem-solving abilities (Gavaz et al., 2021; Gidalevich & Kramarski, 2019; N. H. Lee et al.,…
Descriptors: Puzzles, Mathematics Instruction, Problem Solving, Grade 2
Alvin G. Bansil; Erna V. Yabut – Journal of Practical Studies in Education, 2025
Physical manipulatives enhanced knowledge acquisition by engaging learners in hands-on experiences that supported spatial reasoning. These tools allowed learners to see, touch, and manipulate objects, improving their ability to mentally rotate and visualize structures. This study challenged the assumption that most learners are purely visual by…
Descriptors: Grade 7, Skill Development, Spatial Ability, Abstract Reasoning
Juan Li; Qian-Qian Li; Shu-Qi Wang; Zhen Jin; Xiao-Xiao Wang; Ni-Ming Sun; Hai-Xian Li; Xudan Ye – Education and Information Technologies, 2025
Spatial ability is a significant component of mathematical ability and a foundation for children to master mathematical knowledge. Although many studies have confirmed that technology can enhance children's learning, few have explored the use of technology in the area of children's spatial learning. In this study, we adopted a paradigm for…
Descriptors: Foreign Countries, Kindergarten, Preschool Children, Preschool Teachers
Kanako Fukuda; Tsuyoshi Sashima – Journal of Visual Impairment & Blindness, 2024
Introduction: There are major differences when children with blindness perform construction tasks using haptics, without relying on sight, compared to when children with typical vision perform them through sight. When using sight, in all of the processes, the overall image can be grasped simultaneously while executing the task. When using haptics,…
Descriptors: Visual Impairments, Puzzles, Tactual Perception, Blindness
Sonja Hahn; Marie-Luise Springmann; Tamara Denninger; Mechthild Kiegelmann – Journal of Learning Development in Higher Education, 2025
When designing learning scenarios for first-semester university students, instructional developers should not only impart knowledge and skills but also support transition to university, for example by providing opportunities to build a sense of belonging. In our case study, we illustrate how we addressed these goals by creating a motivating…
Descriptors: Puzzles, Role Playing, Sense of Belonging, Communication Skills
Malucelli, Federico; Fantinati, Matteo – Education 3-13, 2022
In the early years of school, pupils have a very positive approach towards any new topic. Very often, the first contact with mathematics in the Italian school risks giving a limited and somehow negative impression, generating long-lasting effects. In this paper, we report on a series of experiences carried out in a second-year class of a primary…
Descriptors: Student Experience, Creativity, Mathematics Education, Elementary School Science
Prempree Duangpummet; Supan Yodyingyong; Pirom Chenprakhon – Journal of Chemical Education, 2022
A simple inquiry-based activity called "Fruit Puzzle" was designed to investigate high school students' understanding of the relationship between the concepts of density and solution concentration at a submicroscopic level. The first activity allowed students to predict whether five types of fruit would sink or float in water and asked…
Descriptors: Puzzles, Active Learning, Inquiry, Scientific Concepts
Joni Tzuchen Tang; Dejun Mo – Interactive Learning Environments, 2024
This study aims to explore the application of Transactional Distance theory in distance teaching in the post-epidemic era. COVID-19 has brought us unprecedented challenges in all schools in the world. Information and Communication Technology (ICT) can solve the technical problems of distance learning, but cannot bring efficient learning just…
Descriptors: Foreign Countries, Distance Education, COVID-19, Pandemics
Roldán-Zafra, Juan; Perea, Carmen; Polo-Blanco, Irene; Campillo, Pedro – International Electronic Journal of Mathematics Education, 2022
The recent increase in the number of mathematics museums has given rise to a need for tools with which to design and assess mathematics educational proposals in this non-formal context. This study proposes the use of the van Hiele model, a benchmark in mathematics instruction, for the design of interactive museum models focusing on mathematics…
Descriptors: Geometry, Mathematics Instruction, Museums, Informal Education
Dima Kassab – ProQuest LLC, 2023
The purpose of this research was to gain a better understanding of the impact of game mechanics on developing collaborative problem solving (CPS) skills. CPS skills are important for the complex work environments of the 21st century, and games appear to provide potential learning experiences where such skills can develop. The research questions of…
Descriptors: Puzzles, Educational Games, Cooperative Learning, Problem Solving
Mónica Stella Cárdenas Claros; Ximena Paola Buendía Arias; Kimberley Dassonvalle – Educational Action Research, 2024
The identification of suitable topics in action research can be challenging due to the complex nature of the educational context and the diverse factors that influence problem identification processes. This qualitative multi-case study explores problem identification among pre-service teachers involved in action research (AR). Twenty-nine…
Descriptors: Puzzles, Identification, Preservice Teachers, Action Research
Jane Ferns; Natasha Hawkins; Alexandra Little; Mohammad Hamiduzzaman – Innovations in Education and Teaching International, 2024
Interprofessional education is a key component of preparing health professional students to become collaborative practice-ready graduates. In the design and delivery of activities, educators seek ways to enhance student participation and learning with the goal of developing students' collaborative practice capabilities. Traditionally, learning…
Descriptors: Educational Games, Puzzles, Interprofessional Relationship, Professional Education

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