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Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
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Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
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Henkel, Martin; Bider, Ilia – Innovations in Education and Teaching International, 2020
Teaching enterprise modelling is a complex task, as it requires both teaching modelling syntax as well as how to select and extract information from several sources, such as IT systems, employees, and existing documents. To aid teaching enterprise modelling Apprenticeship Simulation (AS) may be used. AS is a form of case-based learning where the…
Descriptors: Entrepreneurship, Business, Teaching Methods, Case Method (Teaching Technique)
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Preuß, Anna Katharina – International Journal of Game-Based Learning, 2020
The cognitive-motivational process model of learning describes how personality traits in a specific situation influence current learner motivation and through certain mediators, the learning outcome. This study investigates the influence of personality traits and current motivation on these mediators. For 86 high school students playing a…
Descriptors: Personality Traits, Motivation, Computer Simulation, Computer Games
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Lim, Kenneth Y. T.; Lim, Ryan – British Journal of Educational Technology, 2020
This study describes an approach to history education which leverages augmented reality (AR). Currently, most learning interventions with AR are designed from the paradigm of an expert-led model of teaching, where the AR artefact is created by a domain expert; under such a paradigm, the learner has limited ownership of the process of artefact…
Descriptors: Semiotics, Foreign Countries, Intervention, Computer Simulation
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Stephens de Jonge, Julie; Labrador, Belén – Research-publishing.net, 2020
This paper reports our preliminary observations of a pilot project carried out from February to April 2019 with a group of students learning Spanish at the University of Central Missouri and students learning English at the University of León. The project combines challenging escape room activities with intercultural and interlinguistic…
Descriptors: Critical Thinking, Student Motivation, Computer Simulation, Problem Solving
National Centre for Vocational Education Research (NCVER), 2020
The rise of Industry 4.0 and the digital economy has highlighted the need for the general workforce to hold digital skills. But what are the implications for vocational education and training (VET) educators in ensuring the workforce is appropriately skilled? This guide highlights the implications for VET educators of the increasing need to…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Vocational Education
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Papin, Kevin; Kaplan-Rakowski, Regina – Research-publishing.net, 2020
This exploratory post-hoc analysis examined the impact of learners' first language (L1) on learning vocabulary annotated in immersive 360º pictures. This analysis is a part of a larger, between-subjects study (Papin & Kaplan-Rakowski, 2020) in which learners (N=63) of French as a second language (L2) studied vocabulary annotated in (1)…
Descriptors: Native Language, Native Speakers, Chinese, English
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Uygur, Mutlu; Yelken, Tugba Yanpar; Akay, Cenk – European Journal of Educational Research, 2018
It was aimed in this study to determine the teacher candidates' views on the augmented reality applications in education. It is a descriptive study to identify the present situation. Survey model, one of the quantitative research methods, was used in the research. The sample group of the study is comprised of 220 teacher candidates who are…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Computer Uses in Education
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Takemura, Atsushi – International Association for Development of the Information Society, 2018
This study proposes a novel e-learning system that can be used as a comprehensive learning resource for electronic circuits, covering design, theoretical analysis, and circuit construction experiments. The proposed system uses an automated recognition technique for schematic symbols that are handwritten on a touchscreen of a mobile tablet-type…
Descriptors: Electronic Learning, Electronics, Equipment, Manufacturing
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Czura, Anna, Ed.; Dooly, Melinda, Ed. – Research-publishing.net, 2022
This volume is an important output of the ASSESSnet, an EU-funded project that aimed at investigating assessment practices in Virtual Exchange (VE) projects in Foreign Language (FL) courses at tertiary level. It starts with the discussion of selected aspects of VE and assessment design, and a summary of ASSESSnet project results. The following…
Descriptors: International Cooperation, Educational Cooperation, Second Language Learning, Second Language Instruction
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Kibirige, Israel; Bodirwa, Kgashane Bethuel – Journal of Baltic Science Education, 2021
Teachers use different pedagogies to improve learners' performance. The study explored the effect of Computer Simulations (CS) on Grade 11 learners' performance when taught Plants Biodiversity. A Solomon FourGroup design was used to cater for internal and external validity. Sixty-six learners were assigned to two Control Groups (CG) taught using…
Descriptors: Instructional Effectiveness, Science Instruction, Plants (Botany), Biodiversity
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Hernández-Lara, Ana Beatriz; Perera-Lluna, Alexandre; Serradell-López, Enric – Education & Training, 2021
Purpose: With the growth of digital education, students increasingly interact in a variety of ways. The potential effects of these interactions on their learning process are not fully understood and the outcomes may depend on the tool used. This study explores the communication patterns and learning effectiveness developed by students using two…
Descriptors: Game Based Learning, Learning Analytics, Computer Mediated Communication, Asynchronous Communication
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Pande, Prajakt; Thit, Amalie; Sørensen, Anja Elaine; Mojsoska, Biljana; Moeller, Morten E.; Jepsen, Per Meyer – Research in Learning Technology, 2021
Our main goal was to investigate if and how using multiple immersive virtual reality (iVR) simulations and their video playback, in a science course, affects student learning over time. We conducted a longitudinal study, in ecological settings, at an undergraduate field-course on three topics in environmental biology. Twenty-eight undergraduates…
Descriptors: Instructional Effectiveness, Science Instruction, Biology, Environmental Education
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Hülagü, Renk; Erkarslan, Önder – Design and Technology Education, 2021
The aim of this research is to design a system that will raise awareness among vocational education students about occupational health and safety and the integration of Augmented Reality (AR) systems into the application/concept. Simply, projected on the work force surface, the AR system warns the students as they perform actions that pose a risk,…
Descriptors: Occupational Safety and Health, Safety Education, Vocational Education, Vocational High Schools
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