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Kevser Hava; Aslihan Aslan; Ziya Aslan – Malaysian Online Journal of Educational Technology, 2025
This study investigates the metaphors used by primary school students (aged 7-8) to describe Artificial Intelligence (AI), aiming to clarify their conceptual understanding of the subject. The metaphor analysis method was employed to explore how students conceptualize AI and to uncover the underlying cognitive structures influencing their…
Descriptors: Elementary School Students, Student Attitudes, Artificial Intelligence, Knowledge Level
Navarro-Ibarra, Lizzeth; García-Santillán, Arturo; Molchanova, Violetta S. – European Journal of Contemporary Education, 2020
The purpose of the study focused on determining the level of internet addiction in university students and whether this differs by gender. Participants were 463 students who, at the time of applying the survey, were taking any of the school semesters in the different academic offerings at ITSON. The instrument used for the field work was Young's…
Descriptors: Addictive Behavior, Internet, College Students, Foreign Countries
Turan, Serhat; Öcal, Tuncay; Cengiz, Ömer – Education Quarterly Reviews, 2022
The aim of the research is to investigate the digital game addiction and social anxiety levels of adolescents who play sports recreationally. 226 adolescents (69 girls, 157 boys) who do sports recreationally participated in the research. In the research, the personal information form prepared by the researcher and the short form of the digital…
Descriptors: Video Games, Addictive Behavior, Anxiety, Adolescents
Álvarez-Sánchez, Cristina; Guillén, Héctor; Contento, Isobel R.; Koch, Pamela; Théodore, Florence L. – Health Education & Behavior, 2022
This study explored the psychosocial determinants of consumption of soda and other taxed sugar-sweetened beverages (SSBs) in Mexican construction workers (CWs) and whether consumption changed as a result of the 2014 SSB tax. We conducted a qualitative case study involving in-depth interviews and focus groups (FGs) with 30 Mexican CWs; supplemented…
Descriptors: Food, Foreign Countries, Building Trades, Taxes
Prasetiawan, Hardi; Barida, Muya; Handaka, Irvan Budhi; Widyastuti, Dian Ari; Agungbudiprabowo; Wahyudi, Amien; Muyana, Siti; Saputra, Wahyu Nanda Eka – Pegem Journal of Education and Instruction, 2023
The purpose of this study is to mengetahui keberterimaan produk yang berupa Creative Cognitive Behavior Group Counseling dalam mereduksi kecanduan game online. Penelitian ini menggunakan pola penelitian dan pengembangan Born & Galls yang terdiri dari tahap studi pendahuluan, tahap pengembangan produk, dan tahap evaluasi. The participants of…
Descriptors: Addictive Behavior, Counseling Techniques, Behavior Modification, Group Counseling
Chu, Kuo-Ming – Psychology in the Schools, 2023
As a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. An academic…
Descriptors: College Students, Handheld Devices, Computer Games, Addictive Behavior
Isa Bahat – International Journal of Psychology and Educational Studies, 2023
The purpose of this study is to examine the level of social media addiction among university students. The research was conducted during the spring semester of the 2022-2023 academic year with 386 students from both public and private/foundation universities. In this descriptive research, the "Social Media Addiction Scale" developed by…
Descriptors: Social Media, Addictive Behavior, College Students, Student Behavior
Murat Agirkan – Journal of Education in Science, Environment and Health, 2023
This study was aimed at testing the hypothetical model, which included technology addiction, basic psychological needs, and social emotional learning skills (SEL). The study also examined whether there is a mediating effect of SEL in the relationship between basic psychological needs and technology addiction. For this purpose, data were collected…
Descriptors: Social Emotional Learning, Addictive Behavior, Computer Use, Needs
Recep Öz; Murat Tolga Kayalar; Ayhan Koç – Pakistan Journal of Distance and Online Learning, 2023
The study employed a quantitative research design using the general survey model to understand a large research population without intervening in variables. It involved 552 teacher candidates from an education faculty in Eastern Anatolia, Turkey, with 142 males and 410 females participating voluntarily. Data were collected using the Computer Game…
Descriptors: Computers, Video Games, Foreign Countries, Gender Differences
Charlaine Perez; Joseph Jay Alvarez; Aries Carbungco; Jozel Due; Critanya Milles Ochoa; Michael Louie Celis; Joseph Lobo – Journal of Learning for Development, 2024
This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the COVID-19 pandemic. To obtain data from the respondents, the Internet Gaming Disorder Scale--Short-Form and Depression, Anxiety, and Stress Scale…
Descriptors: Computer Games, Video Games, Addictive Behavior, Mental Health
Nesrin Çunkus Köktas; Gülseren Keskin; Gülay Tasdemir Yigitoglu – Health Education & Behavior, 2024
It is known that individuals use the internet more to escape from the psychological problems they encounter in daily life during the pandemic. Besides, it is also known that individuals with personality traits such as neuroticism and extraversion might be prone to internet addiction due to poor communication skills. It is important to determine…
Descriptors: Internet, Addictive Behavior, Nursing Students, COVID-19
Servet Erkol; Sabit Mentese; Murat Gökalp – Turkish Online Journal of Educational Technology - TOJET, 2024
Addiction is the state of being addicted to any activity, substance, object or behavior in a way that excludes other activities of one's life or causes physical, mental or social harm to oneself and others. In addition to many and various types of addiction, it seems that an important type of addiction is technology addiction. Today, the dizzying…
Descriptors: Addictive Behavior, Middle School Students, Telecommunications, Handheld Devices
Ryunosuke Takagi; Anna Dalla Rosa; Junko Araki; Michelangelo Vianello – British Journal of Guidance & Counselling, 2025
Research on career calling has highlighted its many positive outcomes. Yet, approaching work as a calling can sometimes lead to increased workaholism and organisational exploitation. This study seeks to identify the situations in which calling has negative outcomes and investigates whether the proposed theoretical model on the "dark…
Descriptors: Foreign Countries, Career Choice, Occupational Aspiration, Work Attitudes
Erdem, Cahit; Uzun, Ahmet Murat – Technology, Knowledge and Learning, 2022
This study aimed to assess the association of smartphone addiction with domains of the big five personality traits (i.e., extraversion, agreeableness, conscientiousness, neuroticism, and openness to experience) after controlling for individual differences such as age, gender, and amount of daily smartphone and internet use. The study employed a…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Personality Traits
Awobamise, Ayodeji; Jarrar, Yosra; Nweke, Gabriel E. – Contemporary Educational Technology, 2022
This study aimed at furthering the research on the relationship between social communication apprehension, self-esteem and Facebook addiction. To measure the three variables, a questionnaire comprised of The Personal Report of Communication Apprehension (PRCA-24), The Rosenberg Self-Esteem Scale (RES), and The Bergen Facebook Addiction Scale…
Descriptors: Anxiety, Communication (Thought Transfer), Self Esteem, Social Media

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