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Arslankara, Veysel Bilal; Usta, Ertugrul – Online Submission, 2020
The activities of the students during the summer holidays, learning losses or the forgetfulness of the return of the holidays have been discussed in the educational sciences for a long time. However, very little research is being done and has little place in educational policies. This is especially important in applications and continuity courses…
Descriptors: School Schedules, Vacations, Learning Activities, Extracurricular Activities
Adrian Curaj; Cezar Hâj; Cosmin Holeab; Irina Geanta; Alina Iura; Dorin Cote?; Oana ?în?ar – European Union, 2025
The present report overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and the European Education and Culture Executive Agency as part of the contract for the implementation of the European Digital Education Hub, is the third report in a series…
Descriptors: Foreign Countries, Educational Innovation, Electronic Learning, Educational Practices
Benzer, Ali Ihsan; Yildiz, Bunyamin – Journal of Baltic Science Education, 2019
The computer-aided 3D modelling which is one of the innovative technologies can offer great opportunities to improve students' skills. The aim of this research was to examine the effects of computer-aided 3D modeling activities on pre-service teachers' spatial abilities and attitudes towards 3D modeling and the relevant course. The study group of…
Descriptors: Computer Assisted Design, Models, Preservice Teachers, Spatial Ability
Kong, Siu-Cheung; Wang, Yi-Qing – Journal of Psychoeducational Assessment, 2019
This study aims to establish a robust measurement to obtain a comprehensive understanding of perceptions of programming education (POPE) of teacher and principal groups. In this study, the POPE scale contains three dimensions: (a) understanding in programming (UP), (b) support for programming (SP), and (c) expectation of programming (EP).…
Descriptors: Teacher Attitudes, Administrator Attitudes, Attitude Measures, Computer Science Education
Mukingambeho, Delphine; Nzahabwanayo, Sylvestre; Nzabarirwa, Wenceslas; Nizeyimana, Gabriel – Interchange: A Quarterly Review of Education, 2019
The present study contributes to the existing literature on higher education in post-conflict contexts. It seeks to investigate the extent to which the University of Rwanda (UR) undergraduate students at National Police College (NPC) are conversant with major components of study skills mainly time management, note taking, reading, writing, test…
Descriptors: Foreign Countries, Undergraduate Students, Higher Education, Study Skills
Guzman, Laura Melissa; Pennell, Matthew W.; Nikelski, Ellen; Srivastava, Diane S. – CBE - Life Sciences Education, 2019
Biostatistics courses are integral to many undergraduate biology programs. Such courses have often been taught using point-and-click software, but these programs are now seldom used by researchers or professional biologists. Instead, biology professionals typically use programming languages, such as R, which are better suited to analyzing complex…
Descriptors: Undergraduate Study, Statistics, Biology, College Science
Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
Sapounidis, Theodosios; Stamovlasis, Dimitrios; Demetriadis, Stavros – IEEE Transactions on Education, 2019
Contribution: Prior studies on tangible versus graphical user interfaces have reported controversial findings concerning children's preferences. This paper shows that their preference profiles in the domain of introductory programming are associated with gender and age for both interfaces. Background: The relevant literature mainly consists of…
Descriptors: Preferences, Profiles, Robotics, Introductory Courses
Suwanroj, Thamasan; Leekitchwatana, Punnee; Pimdee, Paitoon – Journal of Technology and Science Education, 2019
The purpose of this descriptive study was to apply 2nd order confirmatory factor analysis (CFA) and structural relationship models to identify the digital competency components essential to undergraduate students in Thai higher education institutions. The sample comprised 1,126 specialists in Information Technology, Computer Technology, Computer…
Descriptors: Technological Literacy, Undergraduate Students, Foreign Countries, Information Technology
Hjelsvold, Rune; Mishra, Deepti – ACM Transactions on Computing Education, 2019
Global software engineering (GSE) courses traditionally require cooperation between at least two universities so as to provide a distributed development environment to the students. In this study, we explore an alternative way to organize a global software engineering course where students work on open source software development (OSSD) projects…
Descriptors: Open Source Technology, Computer Software, Computer Science Education, Course Organization
Peters, Anne-Kathrin – ACM Transactions on Computing Education, 2019
This article concludes a longitudinal study with the broader aim to explore learner development as a long-term, social process. One goal has been to inform the endeavours of improving student engagement, retention, as well as under-representation of certain demographics in computing. Students of two computer science-related study programmes…
Descriptors: Computer Science Education, Engineering Education, Undergraduate Students, Student Participation
Burden, Håkan; Sprei, Frances – International Journal of Sustainability in Higher Education, 2021
Purpose: The purpose of this study is to address the challenges of teaching sustainable development to computer engineering students. Part of the problem is that they perceive the topic as irrelevant for their future profession. Design/methodology/approach: To address this challenge, we introduced a project element into a course on sustainable…
Descriptors: Sustainable Development, Ethics, Entrepreneurship, Computer Science Education
Thai Undergraduate Digital Citizenship Skills Education: A Second-Order Confirmatory Factor Analysis
Ruenphongphun, Prarichart; Sukkamart, Aukkapong; Pimdee, Paitoon – World Journal on Educational Technology: Current Issues, 2021
From the study's initial qualitative analysis, 10 latent variables and 22 indicators concerning digital citizenship skills (DCS) were used in a questionnaire on a sample of 506 Thai Business Computer Programme undergraduate students attending one of six regional Thai Rajabhat Universities. Goodness-of-fit and descriptive statistical analysis…
Descriptors: Undergraduate Students, Citizenship Education, Business Administration Education, Student Attitudes
Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
Domenach, Florent; Araki, Naoko; Agnello, Mary Frances – Critical Inquiry in Language Studies, 2021
This discussion examines the ever-increasing impact of top-down nation-wide educational reforms on teachers in Japan, exemplified in the 2020 reform. Its unique contribution is a suggestion of an interdisciplinary framework: programming education and English as a foreign language education in elementary schools. Many elementary school teachers are…
Descriptors: Educational Change, Second Language Learning, Second Language Instruction, English (Second Language)

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