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Janetta Adelle Robins Boone – ProQuest LLC, 2024
This dissertation aimed to expand knowledge and practical uses of educational technology tools in high-stakes team training environments. This study depicted the real-world impacts of virtual reality (VR) technology on learning and training for the Royal New Zealand Police Academy and those training teams in high-stakes environments.…
Descriptors: Cognitive Processes, Difficulty Level, Police Education, Police
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Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students
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Syed Shah Alam; Saif Ahmed; Husam Ahmad Kokash – Education and Information Technologies, 2024
This study explores the interplay between perceived organizational e-readiness (POE) and perceived External E-Readiness (PEE) in the adoption and integration of Augmented Reality (AR) and Virtual Reality (VR) technologies in Malaysian higher education institutions. The study employs a reflective Structural Equation Modeling (SEM) model, anchored…
Descriptors: Computer Simulation, Simulated Environment, Foreign Countries, Higher Education
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Siv Lena Birkheim; Giovanna Calogiuri; Randi Martinsen – Interactive Learning Environments, 2024
Virtual reality (VR) based simulation is emerging as an innovative tool for the training and education of healthcare professionals. However, pedagogical frameworks specific to this type of simulation are yet missing. This paper explores participants' experiences with VR-based simulation training in non-technical skills (VR-SIMI) and integrates…
Descriptors: Computer Simulation, Evidence Based Practice, Skill Development, Training
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Musa Ndiaye; Chilala K. Bowa; Wezi N. Nyimbili; Kangwa A. Nkonde; Richard Onyancha; Mabvuto Mwanza; Musonda E. Kabaso; John Siame – European Journal of Engineering Education, 2024
COVID-19 has caused major disruptions in the way engineering education is conducted all over the world. The impact has been greater in developing countries that still lack the necessary tools for pandemic-based training. In this work, we carry out a survey on three public universities based in Zambia. The survey investigates the impact of COVID-19…
Descriptors: COVID-19, Pandemics, Engineering Education, State Universities
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Irum Alvi – Education and Information Technologies, 2024
Virtual Reality (VR) technology has become a powerful tool for Second Language (L2) learning, but few studies have explored the factors influencing learners' experiences and intentions, particularly in developing countries like India. The purpose of the study is to reveal both the reception of VR technology for L2 learning in India and the factors…
Descriptors: Computer Simulation, Second Language Learning, Foreign Countries, Developing Nations
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Khaleel Al-Said; Ekaterina Vanina; Olga Pavlovskaya – Education and Information Technologies, 2024
The study investigates the impact of virtual reality technologies on the training of managers in the tourism industry using the ATLAS platform. A survey conducted among 300 professionals in the tourism sector in Russia, Kazakhstan, and Jordan allowed for the identification of differences in the perception of virtual training among Russian and…
Descriptors: Computer Simulation, Tourism, Management Development, Technology Uses in Education
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Fatma Costu – Journal of Educational Research, 2025
This study aims to explore the perspectives of gifted students on augmented reality, one of the innovative possibilities offered by instructional technologies. Action research involved 40 gifted students aged 10-11, enrolled in a Science and Art Center (SAC). Over the course of five weeks, the study focused on teaching various topics related to…
Descriptors: Academically Gifted, Student Attitudes, Science Education, Computer Simulation
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Mukarramah Mustari; Hartono; Sunyoto Eko Nugroho; Sugianto – Journal of Educators Online, 2025
This paper explores the development and evaluation of a MOOCs-based virtual physics measurement laboratory module designed to overcome common barriers in physics education, such as limited physical lab access, high costs, and safety concerns. Utilizing the Borg and Gall Research and Development model, this module integrates structured layouts,…
Descriptors: Physics, MOOCs, Science Education, Computer Simulation
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Feyzi Kaysi – International Journal of Technology in Education and Science, 2025
Due to the frequent utilization of technological applications in contemporary times, the quality of educational processes is rapidly evolving. This study examines students' experiences through simulation software applications. A mixed-method design is employed due to the combined use of qualitative and quantitative data collection methods.…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Technology Uses in Education
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Federico Magnani; Elena Demaria; Francesca Ambrosi; Claudia Sala; Gianandrea Pasquinelli; Michelangelo Fiorentino; Giorgia Gri – Advances in Physiology Education, 2025
Because of the recent pandemic, new teaching methods have been trialed, even in traditional disciplines such as histopathology that typically involve extensive hands-on laboratory work. In this study, we investigated the effects of three different learning modalities in histopathology teaching: optical microscopy, in-class virtual microscopy (VM),…
Descriptors: Pathology, Online Courses, Lecture Method, In Person Learning
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Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
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Esra Çakirlar-Altuntas; Salih Levent Turan – Journal of Biological Education, 2025
This study aims to reveal the effectiveness of documentary-based augmented reality applications in environmental education compared to the direct instruction method supported by the question and answer technique. The research was designed as mixed-method research, and the study group consisted of 118 tenth grade students. T-tests were used to…
Descriptors: Computer Simulation, Environmental Education, Documentaries, Instructional Effectiveness
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Elisabeth Bauer; Michael Sailer; Frank Niklas; Samuel Greiff; Sven Sarbu-Rothsching; Jan M. Zottmann; Jan Kiesewetter; Matthias Stadler; Martin R. Fischer; Tina Seidel; Detlef Urhahne; Maximilian Sailer; Frank Fischer – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence, particularly natural language processing (NLP), enables automating the formative assessment of written task solutions to provide adaptive feedback automatically. A laboratory study found that, compared with static feedback (an expert solution), adaptive feedback automated through artificial neural networks…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Simulation, Natural Language Processing
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Neil Francis Peirson – Research in Post-Compulsory Education, 2025
Virtual laboratories (VL) can provide students with learning experiences simulating practical experiments in a traditional laboratory. Evidence is presented that students believe in the truth of results from the VL as well as those from the traditional laboratory. The underlying reasons for these beliefs are explored, through Russell's description…
Descriptors: Computer Simulation, Science Laboratories, Student Attitudes, College Students
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