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Srisupawong, Yuwarat; Koul, Ravinder; Neanchaleay, Jariya; Murphy, Elizabeth; Francois, Emmanuel Jean – Education and Information Technologies, 2018
Motivation and success in computer-science courses are influenced by the strength of students' self-efficacy (SE) beliefs in their learning abilities. Students with weak SE may struggle to be successful in a computer-science course. This study investigated the factors that enhance or impede the computer self-efficacy (CSE) of computer-science…
Descriptors: Self Efficacy, Classroom Environment, Computer Literacy, Computer Science Education
Krusche, Stephan; Dzvonyar, Dora; Xu, Han; Bruegge, Bernd – ACM Transactions on Computing Education, 2018
Modern capstone courses use agile methods to deliver and demonstrate software early in the project. However, a simple demonstration of functional and static aspects does not provide real-world software usage context, although this is integral to understand software requirements. Software engineering involves capabilities such as creativity,…
Descriptors: Computer Software, Computer Science Education, Theater Arts, Vignettes
Al-Makhzoomy, Alaa Khalaf – ProQuest LLC, 2018
The study investigated the effect of Game Development-Based Learning (GDBL) on the ability of IT undergraduates in Jordanian universities to define the concepts of computer programming and Object-Oriented Programming (OOP) and their ability to program in C++. An instruction was designed for an eight-week-long online course to allow the…
Descriptors: Foreign Countries, Games, Information Technology, Undergraduate Students
Masrai, Ahmed; Salam El-Dakhs, Dina Abdel; Al Khawar, Hisham – Language Learning in Higher Education, 2022
The current study aimed to examine the contribution of general and specialist vocabulary knowledge to undergraduate students' academic achievement in university courses which are delivered in English as a medium of instruction (EMI) in non-English speaking countries. To this end, the scores of 106 Arab undergraduates on a general vocabulary test…
Descriptors: Language Tests, Vocabulary Development, Language of Instruction, Teaching Methods
Hossain, Md. Didar; Hasan, Md. Kamrul – Journal of Language and Linguistic Studies, 2022
Vocabulary knowledge is very crucial for learners who want to be competent in a language. Vocabulary knowledge means having the knowledge of or command over words of a language and their usages in real-life contexts. Vocabulary knowledge can be gained incidentally and intentionally. The paper compares the effectiveness of the reading-only…
Descriptors: Incidental Learning, Vocabulary Development, Reading Processes, Listening Comprehension
Açisli Çelik, Sibel; Ergin, Ismet – International Journal of Technology in Education, 2022
In this research, in the "Artvin gets Color with Science and Robotics-2" project, which was supported with the Project number 121B899 within the scope of the 2020/1 call period launched in the 15thyear of the Scientific and Technological Research Council of Turkey (TÜBITAK) 4004-Nature Education and Science Schools Support Program,…
Descriptors: Middle School Students, Student Attitudes, Scientific Concepts, Concept Formation
Farrow, Elaine; Moore, Johanna D.; Gaševic, Dragan – Journal of Learning Analytics, 2022
By participating in asynchronous course discussion forums, students can work together to refine their ideas and construct knowledge collaboratively. Typically, some messages simply repeat or paraphrase course content, while others bring in new material, demonstrate reasoning, integrate concepts, and develop solutions. Through the messages they…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Group Discussion, Learning Analytics
Liew, Tze Wei; Tan, Su-Mae; Kew, Si Na – Information and Learning Sciences, 2022
Purpose: This study aims to examine if a pedagogical agent's expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness. Design/methodology/approach: A between-subjects experiment was conducted in which learners engaged with a multimedia learning…
Descriptors: Teaching Methods, Multimedia Instruction, Psychological Patterns, Emotional Response
Fluck, Andrew; Webb, Mary; Cox, Margaret; Angeli, Charoula; Malyn-Smith, Joyce; Voogt, Joke; Zagami, Jason – Educational Technology & Society, 2016
Computer science has been a discipline for some years, and its position in the school curriculum has been contested differently in several countries. This paper looks at its role in three countries to illustrate these differences. A reconsideration of computer science as a separate subject both in primary and secondary education is suggested. At…
Descriptors: Computer Science, Curriculum Development, Elementary Education, Secondary Education
Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
The Effect of Unplugged Coding Activities on Computational Thinking Skills of Middle School Students
Tonbuloglu, Betül; Tonbuloglu, Ismail – Informatics in Education, 2019
The purpose of the study is to examine the effect of unplugged coding activities carried out with middle school students on their computational thinking skills. This study employed nested-mixed design, which is a mixed research method; the data were supported by including the qualitative phase into an experimental study. In this frame, a group of…
Descriptors: Coding, Teaching Methods, Computer Science Education, Computation
Lazarinis, Fotis; Karachristos, Christoforos V.; Stavropoulos, Elias C.; Verykios, Vassilios S. – Education and Information Technologies, 2019
In this paper we report our experiences from a University outreach program with primary and secondary education teachers of various specialties. Our goal was to improve the coding abilities of teachers through Scratch activities. The participants can in turn teach their students, multiplying that way the benefitted population. To increase the…
Descriptors: Blended Learning, Elementary School Teachers, Secondary School Teachers, Computer Science Education
Achilleos, Achilleas P.; Mettouris, Christos; Yeratziotis, Alexandros; Papadopoulos, George A.; Pllana, Sabri; Huber, Florian; Jager, Bernhard; Leitner, Peter; Ocsovszky, Zsofia; Dinnyes, Andras – IEEE Transactions on Learning Technologies, 2019
Scientific and technological innovations have become increasingly important as we face the benefits and challenges of both globalization and a knowledge-based economy. Still, enrolment rates in STEM degrees are low in many European countries and consequently there is a lack of adequately educated workforce in industries. We believe that this can…
Descriptors: Social Media, STEM Education, Student Motivation, Foreign Countries
Çetin, Nihal Menzi; Telli, Esra; Daghan, Gökhan; Akkoyunlu, Buket – International Online Journal of Education and Teaching, 2019
In this study, it was aimed to determine the reflective thinking levels of prospective teachers and the change of their reflectivity levels within the teaching practicum process. For this purpose, the blog postings, which written by the prospective teachers at different themes, were analyzed. Within the scope of the study, reflective thinking…
Descriptors: Preservice Teachers, Electronic Publishing, Web Sites, Reflective Teaching
Ahmad, Muhammad Ovais; Liukkunen, Kari – International Association for Development of the Information Society, 2019
Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in…
Descriptors: Computer Software, Experiential Learning, Cooperative Learning, Computer Science Education

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