Publication Date
| In 2026 | 0 |
| Since 2025 | 143 |
| Since 2022 (last 5 years) | 603 |
| Since 2017 (last 10 years) | 1373 |
| Since 2007 (last 20 years) | 2208 |
Descriptor
| Foreign Countries | 2633 |
| Computer Science Education | 2300 |
| Programming | 675 |
| Teaching Methods | 671 |
| Student Attitudes | 670 |
| College Students | 545 |
| Undergraduate Students | 439 |
| Computer Science | 407 |
| Computer Software | 394 |
| Educational Technology | 369 |
| Information Technology | 365 |
| More ▼ | |
Source
Author
| Gal-Ezer, Judith | 11 |
| Laakso, Mikko-Jussi | 9 |
| Tsai, Chia-Wen | 9 |
| Cavus, Nadire | 8 |
| Korkmaz, Özgen | 8 |
| Venables, Anne | 8 |
| Falkner, Katrina | 7 |
| Hazzan, Orit | 7 |
| Malmi, Lauri | 7 |
| Sentance, Sue | 7 |
| Armoni, Michal | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 57 |
| Practitioners | 40 |
| Researchers | 32 |
| Policymakers | 16 |
| Administrators | 10 |
| Students | 3 |
| Parents | 1 |
Location
| Turkey | 251 |
| Australia | 160 |
| United Kingdom | 148 |
| Taiwan | 118 |
| China | 115 |
| Canada | 106 |
| Germany | 89 |
| Spain | 80 |
| Finland | 76 |
| Greece | 74 |
| Israel | 74 |
| More ▼ | |
Laws, Policies, & Programs
| Equal Access | 1 |
| North American Free Trade… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Brigas, Carlos Jorge; Figueiredo, José Alberto Quitério – Research in Social Sciences and Technology, 2019
In recent years, there has been an increased effort to introduce coding and computational thinking in early childhood education. In accordance with the international trend, programming has become an increasingly growing focus in European education. The idea of introducing computer programming in the classroom dates back to the late 1960s. The…
Descriptors: Computer Science Education, Thinking Skills, Coding, Elementary School Students
Demir, Elif Bugra Kuzu; Gündüz, Gülten Feryal – International Journal of Instruction, 2019
The purpose of this study was to develop a valid and reliable instrument measuring the views of secondary school 5th grade students on the curriculum of 2017 Information Technology and Software (ITS) course. The study was carried out with 528 5th grade students (15 for pilot application, 320 for exploratory factor analysis (EFA), 203 for…
Descriptors: Student Attitudes, Secondary School Students, Computer Science Education, Secondary School Curriculum
Thuné, Michael; Eckerdal, Anna – European Journal of Engineering Education, 2019
Previous research shows that many students find it difficult to learn computer programming. To learn computer programming includes both gaining theoretical understanding and learning to develop programmes in practice. To this end, teachers commonly design programming exercises for the students in the computer laboratory. To be able to improve the…
Descriptors: Programming, Computer Science Education, Theory Practice Relationship, Science Laboratories
Danaher, Maurice; Schoepp, Kevin; Kranov, Ashley Ater – Journal of Information Technology Education: Research, 2019
Aim/Purpose: Assessing non-technical skills is very difficult and current approaches typically assess the skills separately. There is a need for better quality assessment of these skills at undergraduate and postgraduate levels. Background: A method has been developed for the computing discipline that assesses all six non-technical skills…
Descriptors: College Students, Student Evaluation, Skill Development, Computer Science Education
Ayub, Mewati; Karnalim, Oscar; Risal, Risal; Senjaya, Wenny Franciska; Wijanto, Maresha Caroline – Journal of Technology and Science Education, 2019
Due to its high failure rate, Introductory Programming has become a main concern. One of the main issues is the incapability of slow-paced students to cope up with given programming materials. This paper proposes a learning technique which utilises pair programming to help slow-paced students on Introductory Programming; each slow-paced student is…
Descriptors: Introductory Courses, Computer Science Education, Teaching Methods, Programming
Snow, Eric; Rutstein, Daisy; Basu, Satabdi; Bienkowski, Marie; Everson, Howard T. – International Journal of Testing, 2019
Computational thinking is a core skill in computer science that has become a focus of instruction in primary and secondary education worldwide. Since 2010, researchers have leveraged Evidence-Centered Design (ECD) methods to develop measures of students' Computational Thinking (CT) practices. This article describes how ECD was used to develop CT…
Descriptors: Evidence Based Practice, Test Construction, Computation, Cognitive Tests
Gulzar, Zameer; Raj, L. Arun; Leema, A. Anny – International Journal of Information and Communication Technology Education, 2019
Traditional e-learning systems lack the personalization feature to guide learners for selecting the most suitable courses needed. Choosing appropriate courses in the seminal years is important for a future learner who depends on such decisions, as selecting the wrong courses means a mismatch between learner's capability and personal interests.…
Descriptors: Electronic Learning, Course Selection (Students), Educational Technology, Information Retrieval
Minnegalieva, Chulpan Bakievna; Khabibullin, Timur Vakhtangovich; Giniyatullina, Gulchachak Rishatovna; Giniyatullin, Lenar Ildarovich – International Journal of Higher Education, 2020
Online courses on different platforms provide thousands of students with the knowledge and skills they need. This paper presents the results of a survey of students, during which they expressed their opinion on the use of electronic resources in teaching. The survey showed that students are more motivated to study when they understand how their…
Descriptors: Difficulty Level, Electronic Learning, Online Courses, Student Attitudes
Sperano, Isabelle; Shaw, Ross; Andruchow, Robert; Cobzas, Dana; Efird, Cory; Brookwell, Brian; Deng, William – Scholarship and Practice of Undergraduate Research, 2020
In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This…
Descriptors: Video Games, Biology, Undergraduate Students, Science Instruction
Ragazou, Vasiliki; Karasavvidis, Ilias – Themes in eLearning, 2020
The present study investigates whether embedding cueing in videotutorials for software training influences task performance. It also considers the indirect effects of cueing on cognitive load, self-efficacy, motivation, and flow. One hundred eighteen undergraduate students from a Greek Computer Science Department participated in the study which…
Descriptors: Foreign Countries, Computer Science Education, Undergraduate Students, Prompting
Jones, Lee Kenneth; Hite, Rebecca L. – Electronic Journal for Research in Science & Mathematics Education, 2020
To ensure a robust pipeline of computer scientists worldwide, male and female students must perceive computer science (CS) as a viable field of study and career. Using expectancy-value theory (EVT) as an interpretive framework, this paper reports on a descriptive case study conducted within a CS course in a private, international high school in…
Descriptors: Foreign Countries, High School Students, Computer Science Education, Enrollment
Mudrák, Marián; Turcáni, Milan; Reichel, Jaroslav – Journal on Efficiency and Responsibility in Education and Science, 2020
At current e-learning platforms, is often seen non-efficient usage of their possibilities when creating educational content. This article deals with the possibilities of using adaptive tools that are offered by learning management system (LMS) Moodle when creating a personalised e-course. The methodology created by the authors of the article for…
Descriptors: Individualized Instruction, Computer Science Education, Electronic Learning, Online Courses
Luik, Piret; Lepp, Marina; Feklistova, Lidia; Säde, Merilin; Rõõm, Marili; Palts, Tauno; Suviste, Reelika; Tõnisson, Eno – International Journal of Lifelong Education, 2020
MOOCs for learning the basics of programming have become popular among people with a diverse range of backgrounds, interests and learning contexts. Studies show that learners who enrol in MOOCs tend to have different motivation from learners in traditional courses, but it is not known how motivation differs for people with different backgrounds.…
Descriptors: Online Courses, Open Education, Programming, Learning Motivation
Okal, Gozde; Yildirim, Bekir; Timur, Serkan – Educational Policy Analysis and Strategic Research, 2020
This study aimed to determine the effect of teaching model developed on coding education on students' self-efficacy and attitude towards technology. The research was conducted on 64 students who were the 5th, 6th and 7th grades of a secondary school during the fall semester of 2018-2019 academic years. The research was designed in accordance with…
Descriptors: Programming, Computer Science Education, Grade 5, Grade 6
Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
Learning the basic concepts of programming and its foundations is considered as a challenging task for students to figure out. It is a challenging process for lecturers to learn these concepts, as well. The current literature on programming training abounds with the examples of a wide range of methods employed. Within this context, one of the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Teaching Methods

Peer reviewed
Direct link
