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Students' Perceptions of the History of Science and Technology Course at Teacher Training University
Bevz, Valentyna; Dmytriienko, Oksana – Advanced Education, 2020
The article presents the integrated course "The History of Science and Technology" developed for the students of pedagogical universities, majoring in physics, mathematics, and computer sciences. The authors highlight the effective forms, methods and means of teaching the course. The qualitative research methods included observations,…
Descriptors: Foreign Countries, College Students, Student Attitudes, Science History
Bushmeleva, Natalia A.; Isupova, Natalya I.; Mamaeva, Ekaterina A.; Kharunzheva, Elena V. – European Journal of Contemporary Education, 2020
The problem of the research is due to the need to create a special engineering style of thinking within the digital educational space, which implies readiness for research, creativity, responsibility, and supported by modern high-tech tools in order to provide resources for solving the problems of Industry 4.0. The purpose of the study is to…
Descriptors: Engineering Education, Thinking Skills, Creativity, Information Technology
Alvarez, Niurys Lázaro; Callejas, Zoraida; Griol, David – Journal of Technology and Science Education, 2020
We present an educational data analytics case study aimed at the early detection of potential dropout in Computer Engineering studies in Cuba. We have employed institutional data of 456 students and performed several experiments for predicting their permanency into three (promotion, repetition, and dropout) or two classes (promoting, not…
Descriptors: Foreign Countries, College Students, Computer Science Education, Engineering Education
Hariyanto, Didik; Triyono, Moch. Bruri; Köhler, Thomas – Knowledge Management & E-Learning, 2020
One of the advanced technologies in e-learning deals with the systems' ability to fit the students' preferences. It emerged based upon the common conception that every person has different learning style. However, despite the many options of learning style models toward using personalized elearning, there are considerable challenges to assess the…
Descriptors: Usability, Electronic Learning, Individualized Instruction, Computer Assisted Instruction
Fagerlund, Janne; Häkkinen, Päivi; Vesisenaho, Mikko; Viiri, Jouni – Informatics in Education, 2020
Computational thinking (CT) has been introduced in primary schools worldwide. However, rich classroom-based evidence and research on how to assess and support students' CT through programming are particularly scarce. This empirical study investigates 4th grade students' (N = 57) CT in a comparatively comprehensive and fine-grained manner by…
Descriptors: Grade 4, Elementary School Students, Preadolescents, Thinking Skills
Lawlor, Grace; Byrne, Philip; Tangney, Brendan – ACM Transactions on Computing Education, 2020
The provision of all-female computer science outreach programmes is a common strategy used to foster greater interest in the subject for high school aged girls. Based on key factors that affect girls' interest in computer science (CS), outreach programmes often share much in their approach. Nonetheless, there is criticism from a research…
Descriptors: Outreach Programs, Program Effectiveness, Program Evaluation, Evaluation Methods
Rücker, Michael T.; van Joolingen, Wouter R.; Pinkwart, Niels – ACM Transactions on Computing Education, 2020
Enabling students to recognize and evaluate the ubiquitous impact of computing technology on society is an internationally proclaimed goal of a K-12 computing education. To that end, students need to actually engage with their computing knowledge in concrete everyday situations. From the perspectives of learning transfer and variation theory, we…
Descriptors: Secondary School Students, Student Attitudes, Computers, Information Technology
Ezeamuzie, Ndudi O. – Journal of Educational Computing Research, 2023
Most studies suggest that students develop computational thinking (CT) through learning programming. However, when the target of CT is decoupled from programming, emerging evidence challenges the assertion of CT transferability from programming. In this study, CT was operationalized in everyday problem-solving contexts in a learning experiment (n…
Descriptors: Programming, Computer Science Education, Problem Solving, Thinking Skills
Lamptey, De-Lawrence; Cagliostro, Elaine; Srikanthan, Dilakshan; Hong, Sukyoung; Dief, Sandy; Lindsay, Sally – International Journal of Disability, Development and Education, 2021
This study assessed the extent to which an adapted robotics programme fostered interest in science, technology, engineering and mathematics (STEM) among children with disabilities. This study included pre- and post-programme surveys. The sample involved 57 children with disabilities who participated in an adapted robotics programme held in a…
Descriptors: Program Effectiveness, Assistive Technology, Robotics, Programming
Iatrellis, Omiros; Savvas, Ilias ?.; Fitsilis, Panos; Gerogiannis, Vassilis C. – Education and Information Technologies, 2021
Learning analytics have proved promising capabilities and opportunities to many aspects of academic research and higher education studies. Data-driven insights can significantly contribute to provide solutions for curbing costs and improving education quality. This paper adopts a two-phase machine learning approach, which utilizes both…
Descriptors: Prediction, Outcomes of Education, Higher Education, Data Analysis
Budak, Esra Çoban; Geçer, Aynur Kolburan; Topal, Arzu Deveci – Journal of Learning and Teaching in Digital Age, 2021
With the development of information and communication technologies, access to information is becoming easier every day. Consequently, individuals' abilities to interpret information that especially exists in the learning processes, to produce new knowledge and to use the information produced have gained more importance day by day. The aim of this…
Descriptors: Instructional Effectiveness, Programming Languages, Computer Science Education, Reflection
Demir, Yagmur; Sarsar, Firat – Journal of Educational Technology and Online Learning, 2021
The aim of this study was to determine the effect of emotional motivational feedback messages given for online homework of secondary school sixth grade students within the scope of Information Technologies and Software course on academic success. The research was quantitatively designed based on quasi-experimental design with pre-test-post-test…
Descriptors: Emotional Response, Motivation Techniques, Feedback (Response), Computer Mediated Communication
Velloso, M.; Arana, M.; Acioly, V.; Santos, A. C. F. – Physics Education, 2021
The COVID-19 Pandemic interrupted university activities at the beginning of the first semester of 2020, forcing the academic community to reinvent itself to meet the determinations of social isolation. The use of assistive technologies such as information and communication technologies has never been more welcome. However, for a college student…
Descriptors: Blindness, Teaching Methods, Distance Education, Undergraduate Students
Patsia, Androniki; Kazana, Athina; Kakkou, Argiro; Armakolas, Stefanos – Education Quarterly Reviews, 2021
Rapid developments in science require the application of new technologies in the field of education, aiming at changing the traditional and obsolete ways of teaching, providing ground for new forms. These new forms of teaching do not replace the teacher but adapt his role from omniscient to mentor and role model for students. With the use of…
Descriptors: Technology Integration, Educational Technology, Technology Uses in Education, Teacher Attitudes
Sanmugam, Mageswaran; Selvarajoo, Anurita; David, Jeya Amantha – IAFOR Journal of Education, 2021
Diversified learning is the path to supplement students' needs in the contemporary generation. These students' lives have revolved around technology since birth; as such, the role of technology cannot be ignored. Furthermore, this was prevalent during the lockdown imposed by the global pandemic which compelled the incorporation of educational…
Descriptors: Foreign Countries, Game Based Learning, Student Characteristics, Technology Uses in Education

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