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Ruipérez-Valiente, Jose A.; Muñoz-Merino, Pedro J.; Kloos, Carlos Delgado; Niemann, Katja; Scheffel, Maren; Wolpers, Martin – IEEE Transactions on Learning Technologies, 2016
Self-regulated learning (SRL) environments provide students with activities to improve their learning (e.g., by solving exercises), but they might also provide optional activities (e.g., changing an avatar image or setting goals) where students can decide whether they would like to use or do them and how. Few works have dealt with the use of…
Descriptors: Metacognition, Learning Processes, Case Studies, Learning Activities
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Erkoc, Mehmet Fatih; Gecu, Zeynep; Erkoc, Cigdem – Educational Sciences: Theory and Practice, 2013
The aim of this study is to investigate the effectiveness of Google SketchUp, which is a computer aided design (CAD) software, on the Mental Rotation Skills of eighth grade students. For this purpose, in the spring semester of the 2011-2012 academic year, a treatment was conducted with 62 students comprised of 8A and 8B classes in the GSD…
Descriptors: Foreign Countries, Spatial Ability, Visualization, Computer Assisted Design
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Sun, Chuen-Tsai; Wang, Dai-Yi; Chang, Yu-Yeh – Educational Technology & Society, 2013
Computer simulation users can freely control operational factors and simulation results, repeat processes, make changes, and learn from simulation environment feedback. The focus of this paper is on simulation-based design tools and their effects on student learning processes in a group of 101 Taiwanese senior high school students. Participants…
Descriptors: Foreign Countries, High School Freshmen, Cognitive Style, Design
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Szeto, Elson; Cheng, Annie Y. N. – Interactive Learning Environments, 2016
A synchronous blend of online learning and "face-to-face" teaching is becoming a feasible instructional approach in higher education with the advent of technology. Although this learning mode is not new in higher education, little research has been done to contextualise social presence experiences in which effects of interactions were…
Descriptors: Blended Learning, Synchronous Communication, Computer Mediated Communication, Electronic Learning
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Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Journal of Learning Design, 2014
This study examined pedagogical aspects of virtual designing. It focused on how an industrial design teacher organised a university course in plastic product design and how the teacher guided student teams' design processes in a virtual design studio. The model of Learning by Collaborative Design was used as a pedagogical and analytical framework.…
Descriptors: Design, Computer Assisted Design, College Students, Computer Uses in Education
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Wu, Jun-Chieh; Chen, Cheng-Chi; Chen, Hsin-Chia – Design and Technology Education, 2012
The internal design thinking behaviour of designers in the concept development has been an important issue of cognitive psychology. In this study, the design thinking process designers have in applying digital media and traditional paper in the early concept development stage was explored. Special focus was made on the structure and procedure of…
Descriptors: Cognitive Psychology, Concept Formation, Problem Solving, Freehand Drawing
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Seitamaa-Hakkarainen, Pirita; Kangas, Kaiju; Raunio, Anna-Mari; Hakkarainen, Kai – Design and Technology Education, 2012
The present article examines how practices of computer-supported collaborative designing may be implemented in an elementary classroom. We present a case study in which 12-year-old students engaged in architectural design under the guidance of their teacher and a professional designer. The students were engaged in all aspects of design processes,…
Descriptors: Expertise, Structural Elements (Construction), Building Design, Architecture
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Chen, Yu-Lung; Hong, Yu-Ru; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2011
Software for simulation-based learning of electronics was implemented to help learners understand complex and abstract concepts through observing external representations and exploring concept models. The software comprises modules for visualization and simulative manipulation. Differences in learning performance of using the learning software…
Descriptors: Visualization, Computer Software, Electronics, Computer Simulation
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Ness, Mike; Couperus, Josh; Willey, Matthew – Kairaranga, 2013
This study evaluates the efficacy of the Lexia Reading (LR) programme with a cohort of 37 students in a Decile 1 primary school. The students were randomly assigned to experimental (who used LR) and control groups (who did not use LR). The WIAT-II was used to provide pre and post measures of literacy skills. Results indicated that students who…
Descriptors: Reading Programs, Elementary School Students, Foreign Countries, Questionnaires
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Ganah, A. – Education, 2012
The motivation of students is regarded as one of the problems in the higher education. One of the reasons for the increasing number of students with low-level of motivation is that there are many students enrolling in universities without adequate level of preparation. Consequently, because of complex material delivered to students and their low…
Descriptors: Educational Technology, Student Motivation, Video Technology, Feedback (Response)
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Bramhall, Mike D.; Short, Chris – Industry and Higher Education, 2014
This paper reports on a funded collaborative large-scale curriculum innovation and enhancement project undertaken as part of a UK National Higher Education Science, Technology Engineering and Mathematics (STEM) programme. Its aim was to develop undergraduate curricula to teach appropriate skills for professional engineering practice more…
Descriptors: Foreign Countries, STEM Education, Engineering, Engineering Education
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Hall, Wayne; Palmer, Stuart; Bennett, Mitchell – European Journal of Engineering Education, 2012
Project-based learning (PBL) is a well-known student-centred methodology for engineering design education. The methodology claims to offer a number of educational benefits. This paper evaluates the student perceptions of the initial and second offering of a first-year design unit at Griffith University in Australia. It builds on an earlier…
Descriptors: Student Projects, Investigations, Student Attitudes, Educational Benefits
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Babapour, Maral; Rehammar, Bjorn; Rahe, Ulrike – Design and Technology Education, 2012
This paper presents two studies in which an empirical approach was taken to understand and explain form generation and decisions taken in the design process. In particular, the activities addressing aesthetic aspects when exteriorising form ideas in the design process have been the focus of the present study. Diary methods were the starting point…
Descriptors: Foreign Countries, Industrial Arts, Design, Masters Programs
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Miaja, P. F.; Lamar, D. G.; de Azpeitia, M.; Rodriguez, A.; Rodriguez, M.; Hernando, M. M. – IEEE Transactions on Education, 2011
The static design of ac/dc and dc/dc switching-mode power supplies (SMPS) relies on a simple but repetitive process. Although specific spreadsheets, available in various computer-aided design (CAD) programs, are widely used, they are difficult to use in educational applications. In this paper, a graphic tool programmed in MATLAB is presented,…
Descriptors: Computer Assisted Design, Drafting, Telecommunications, Computer Software
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Casey, Ashley; Hastie, Peter A.; Rovegno, Inez – Physical Education and Sport Pedagogy, 2011
Background: In the 1970s and 1980s, there was considerable discussion about the potential of student-designed games to help students develop a more refined and deeper understanding of games. Unfortunately, despite these sophisticated conversations, there has been limited empirical research on the effectiveness of student-designed games,…
Descriptors: Physical Education, Student Attitudes, Writing Processes, Foreign Countries
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