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Avila-Garzon, Cecilia; Bacca-Acosta, Jorge; Kinshuk; Duarte, Joan; Betancourt, Juan – Contemporary Educational Technology, 2021
Research on augmented reality (AR) in education is gaining momentum worldwide. This field has been actively growing over the past decades in terms of the research and development of new technologies. Reviews in the field of AR in education consist of systematic literature reviews and meta-analyses (around 45), surveys (around 33), and only one…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational History
Miranda, John Paul P.; Yambao, Jaymark A.; Marcelo, Jhon Asley M.; Gonzales, Christopher Robert N.; Mungcal, Vee-jay T.; Baluyut, Robine J. – Online Submission, 2021
Purpose: The focus of the study is to develop a 3D engine assembly simulation learning module to address the lack of equipment in one senior high school in the Philippines. Method: The study used mixed-method to determine the considerations needed in developing an application for educational use particularly among laboratory/practical subjects…
Descriptors: Computer Simulation, Manufacturing, Engines, High School Students
Rau, Pei-Luen Patrick; Zheng, Jian; Guo, Zhi – Information and Learning Sciences, 2021
Purpose: This study aims to investigate "immersive reading," which occurs when individuals read text while in a virtual reality (VR) or augmented reality (AR) environment. Design/methodology/approach: In Experiment 1, 64 participants read text passages and answered multiple-choice questions in VR and AR head-mounted displays (HMDs)…
Descriptors: Reading Strategies, Computer Simulation, Accuracy, Academic Achievement
Ciloglu, Tahsin; Ustun, Ahmet Berk – Journal of Science Education and Technology, 2023
The purpose of this study is to enhance online biology learning with mobile augmented reality (AR) applications and to assess the impact of mobile AR applications on students' motivation, self-efficacy, and attitudes toward biology learning. Students were interviewed, and the usefulness of mobile AR applications was evaluated using a…
Descriptors: High School Students, Secondary School Science, Science Education, Biology
Pei, Ng Mun; Alias, Norlidah; Dewitt, Dorothy – Malaysian Online Journal of Educational Sciences, 2023
Virtual reality has been found of great potential to develop intercultural communicative competence and as an effective tool to incorporate intercultural learning principles into engaging lessons in second language education. In this study, Intercultural Communicative Competence Virtual Reality (IC2VR) is a module that employs VR technology to…
Descriptors: Elementary School Students, Student Attitudes, Computer Simulation, Intercultural Communication
Thohir, M. Anas; Ahdhianto, Erif; Mas'ula, Siti; April Yanti, Fitri; Sukarelawan, Moh Irma – Contemporary Educational Technology, 2023
Virtual reality (VR) is developing in line with the establishment of the learning metaverse, although the relationship between its acceptance and technological pedagogical content knowledge (TPACK) is very unclear. Therefore, this study aims to determine the effects of facility condition (FC), technological acceptance model (TAM), and TPACK on…
Descriptors: Educational Technology, Pedagogical Content Knowledge, Technological Literacy, Preservice Teachers
Hampe, Holly; Frndak, Diane; Kydonaki, Claire – Higher Education, Skills and Work-based Learning, 2023
Purpose: The purpose of this paper is to describe an example of how universities can develop unique synchronous educational opportunities to engage students in an online environment, especially since study abroad opportunities have slowed or halted due to the COVID-19 pandemic crisis. Design/methodology/approach: Two affiliated universities, in…
Descriptors: Global Approach, Institutional Cooperation, Allied Health Occupations Education, International Cooperation
Jdaitawi, Malek; Muhaidat, Fatima; Alsharoa, Ayat; Alshlowi, Abeer; Torki, Marwa; Abdelmoneim, Mona – Athens Journal of Education, 2023
Augmented reality (AR) has become a potential technology tool to improve the skills of students with learning disabilities. The effects of AR technology approach on students with learning disabilities motivation levels is considered as the research motivation. This study examined the effect of the AR on Jordanian 6th grade students' motivation…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Paz-Albo, Jesús; Jor'Dan, Jamilah R.; Hervás-Escobar, Aránzazu – Journal of Education for Teaching: International Research and Pedagogy, 2023
The aim of the study is to investigate the impact of embedding the computer-based 'Parent, Family, and Community Engagement Simulation Series' within teacher education curricula in higher education institutions in the US and in Spain. A quantitative survey design was used to explore student teachers' perceptions of the simulation experience. The…
Descriptors: Computer Simulation, Preservice Teacher Education, Parent Participation, Family Involvement
Samer Almughamisi – ProQuest LLC, 2023
Augmented reality (AR) is one of the most prominent emerging technologies in the educational environment in the world and especially in the educational system in Saudi Arabia. The Ministry of Education in Saudi Arabia claims to have enabled the use of AR and anticipates it to be utilized for educational purposes in public education, but not all…
Descriptors: Science Teachers, Teacher Attitudes, Intention, Simulated Environment
Sulisetijono, S.; Sunarmi, S.; Rochmah, Azizah Nur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
The electronic-module (e-module) is one of the teaching materials needed so that the learning process can take place optimally. E-module owned by UM biology students generally do not use the latest technology. Augmented Reality (AR) is a form of technology where there is a process of integrating the virtual world with the real world. Not a few…
Descriptors: Biology, Scientific Literacy, Research and Development, Science Instruction
Carlos Enrique George-Reyes; Edgar Omar López-Caudana; Maria Soledad Ramírez-Montoya – Contemporary Educational Technology, 2023
Research competencies are skills that university students must develop to create and socialize scientific products during their academic live. In this research, an experience was implemented to improve the students' competency levels through its imbrication with complex thinking and the use of Education 4.0 applications, such as remote team…
Descriptors: College Students, Student Research, Research Skills, Thinking Skills
Asma Margeni Hussien Ali; Ftimah Sabah Abdulaziz Alowais – International Electronic Journal of Elementary Education, 2023
The study aimed to reveal the effectiveness of virtual tours to the archaeological sites in Al-Ahsa in developing historical concepts among kindergarten children and to identify the differences between males and females in acquiring historical concepts. To achieve these objectives, a quasi-experimental approach based on one group design was used.…
Descriptors: Kindergarten, Young Children, Tourism, Field Trips
Amaya, Edna Johanna Chaparro; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This article proposes a framework based on a sequential explanatory mixed-methods design in the learning analytics domain to enhance the models used to support the success of the learning process and the learner. The framework consists of three main phases: (1) quantitative data analysis; (2) qualitative data analysis; and (3)…
Descriptors: Learning Analytics, Guidelines, Student Attitudes, Learning Processes
Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices

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