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Hatice Kübra Isik; Aysegül Liman Kaban – Journal of Educational Technology and Online Learning, 2025
Educational digital escape games (EDEGs) are digital versions of escape rooms where players solve puzzles and complete challenges to achieve educational goals. This study investigates the effects of EDEGs on the academic achievement and motivation of elementary school students in mathematics. Using an explanatory sequential mixed-method design, 45…
Descriptors: Grade 3, Elementary School Students, Teaching Methods, Student Motivation
Ahsen Filiz; Hülya Gür – Educational Process: International Journal, 2025
Background/purpose: This study aims to examine the impact of prospective mathematics teachers' metacognitive awareness on their perceptions and applications of ChatGPT in problem-solving processes. The research investigates how these prospective mathematics teachers perceive and utilize ChatGPT, focusing on the relationship between their…
Descriptors: Student Attitudes, Metacognition, Problem Solving, Artificial Intelligence
Busra Ozmen Yagiz; Ecenaz Alemdag – Education and Information Technologies, 2025
Resilience is a critical personality trait that allows one to deal with difficulties, learn from failures, and maintain a positive attitude during task performance. However, it has not been understudied in a complex and challenging educational domain. The current research intends to address this gap by analyzing the specific characteristics of…
Descriptors: Foreign Countries, Undergraduate Students, Resilience (Psychology), Programming
Theeraphan Julkaew; Khajornsak Buaraphan – Anatolian Journal of Education, 2025
This study aimed to develop the STREAM (Science-Technology-Religion-Engineering-Art and Mathematics) teaching model for enhancing grade 8 students' creative and engineering design process skills. The innovative STREAM teaching model consisted six common teaching steps: a) Introduce the STREAM situation; b) Identify the targeted problem; c) Explore…
Descriptors: STEM Education, Art Education, Religious Education, Religion
Segun Michael Ojetunde; Umesh Ramnarain – Smart Learning Environments, 2025
Learning interaction patterns is key to the explanation of learning outcomes. Different studies have reported the relationship between classroom process variables and learning outcomes in a traditional classroom setting. However, the advent of robotics and its attendant student-robot interaction moderated by students' mathematical ability is yet…
Descriptors: Robotics, Technology Uses in Education, Mathematics Skills, Outcomes of Education
Jamie Costley; Anna Gorbunova; Alexander Savelyev; Irina Shcheglova; Christopher Lange – Innovations in Education and Teaching International, 2025
One way to reduce the cognitive load students feel during instruction is to change the way content is delivered. This can be achieved by optimising the instructional sequence and providing sufficient instructional support during problem-solving. However, the literature is unclear regarding whether an inductive or a deductive instructional sequence…
Descriptors: Foreign Countries, Graduate Students, Masters Programs, Law Students
Josune Landa; Ainhoa Berciano; José M. Marbán – International Electronic Journal of Mathematics Education, 2025
The development of high levels of mathematical competence at an early age is a good predictor of academic success at higher levels of the education system. In this sense, the initial training of primary school teachers and, in particular, the achievement of high levels of self-regulation when solving mathematical problems is crucial to achieve…
Descriptors: Preservice Teachers, Elementary School Teachers, Self Management, Preservice Teacher Education
Jaysveree Louw; Heidi Claassens – Journal of Education and Learning, 2025
This theoretical article examines the crucial role of play-based learning (PBL) in enhancing the mathematical skills of children in the Early Childhood Phase, referred to as Foundation Phase (Grade R-3) learners, within a South African context. The article argues that the traditional approach to teaching early childhood mathematics, where teachers…
Descriptors: Play, Mathematics Skills, Early Childhood Education, Teaching Methods
Oussama Moussaoui; Najib Bouhout; Sanae Mamnoun – European Journal of Education, 2025
While teaching practices are generally known to influence students' motivation, soft skills, and satisfaction, the impact of transformational Teacher Leadership remains underexplored. This study employs a latent growth approach to moderated mediation to examine soft skills and autonomous motivation (Intrinsic and Extrinsic Identified) effects as…
Descriptors: Teacher Leadership, Student Satisfaction, Soft Skills, Student Motivation
Quanpin Lyu; Xiaorong Dai; Ji-Qin Ni; Feifan Wang; Lei Xi; Xiaopeng An; Kaiying Wang – Education and Information Technologies, 2025
Digital transformation has become pivotal for enhancing efficiency and sustainable development in animal husbandry. However, this presents challenges to higher education in animal science, necessitating substantial modifications in education and training to ensure that students acquire the competences required to adapt to this digital…
Descriptors: Animal Husbandry, Science Education, Digital Literacy, Self Efficacy
Marleny Leasa; Syane Seriholo; Pamella Mercy Papilaya; John Rafafy Batlolona – Journal of Turkish Science Education, 2025
Creative thinking as a 21st-century skill is fundamental to human development and a catalyst for innovation. Researchers often study it because it encourages students to analyze, synthesize and evaluate information from various angles, which is essential for making decisions and solving complex problems. This study aimed to determine the…
Descriptors: Elementary School Students, Creative Thinking, Cooperative Learning, Thinking Skills
Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
Aisha Abuelmaatti; Leon Vinokur – Journal of Learning Development in Higher Education, 2025
This paper examines an interdisciplinary initiative at Queen Mary University of London (QMUL), focusing on the collaboration between qTech and qNomics in delivering a multi-disciplinary project designed to bridge the gap between academic learning and professional experience. The collaboration fosters direct engagement with industry and provides…
Descriptors: College Graduates, Student Attitudes, Employment Potential, Interdisciplinary Approach
Alexandra Meister – Action Learning: Research and Practice, 2025
In this abstract, I share a field report. It is an administration manager's experience of how solutions to wicked problems can be developed by approaching the task with an action-learning attitude and using democratic methods in a Catholic parish association. In detail, it had to be worked out, how pastoral work can be shaped under the…
Descriptors: Problem Solving, Catholics, Clergy, Active Learning
Yajun Wei; Xinting Peng; Yi Zhong; Feipeng Pi; Yanfang Zhai; Lei Bao – Physical Review Physics Education Research, 2025
Embedding physics problems in real-world settings--here termed contextualized physics problems (CPPs)--is widely believed to foster students' interest, motivation, and learning. However, firm evidence for this claim remains scarce. To explore this issue, we surveyed 868 secondary students and 154 teachers to examine their attitudes toward CPP and…
Descriptors: Physics, Science Education, Student Motivation, Context Effect

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