Publication Date
| In 2026 | 1 |
| Since 2025 | 37 |
| Since 2022 (last 5 years) | 131 |
| Since 2017 (last 10 years) | 609 |
| Since 2007 (last 20 years) | 1617 |
Descriptor
| Coding | 1674 |
| Foreign Countries | 1674 |
| Qualitative Research | 405 |
| Teaching Methods | 367 |
| Statistical Analysis | 288 |
| Interviews | 271 |
| Student Attitudes | 260 |
| Semi Structured Interviews | 236 |
| Questionnaires | 217 |
| Teacher Attitudes | 206 |
| Content Analysis | 189 |
| More ▼ | |
Source
Author
| Valcke, Martin | 5 |
| Hou, Huei-Tse | 4 |
| Reese, Elaine | 4 |
| Tomasello, Michael | 4 |
| Biasutti, Michele | 3 |
| Burkitt, Esther | 3 |
| Carpenter, Malinda | 3 |
| Cross, Donna | 3 |
| Erduran, Sibel | 3 |
| Garry Falloon | 3 |
| Hartnett, Maggie | 3 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 14 |
| Researchers | 4 |
| Policymakers | 3 |
| Practitioners | 2 |
| Administrators | 1 |
| Media Staff | 1 |
| Parents | 1 |
| Students | 1 |
Location
| Turkey | 175 |
| Australia | 159 |
| Canada | 141 |
| United Kingdom | 80 |
| China | 77 |
| United Kingdom (England) | 73 |
| Germany | 66 |
| Taiwan | 61 |
| United States | 55 |
| Netherlands | 52 |
| South Africa | 43 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Verica R. Milutinovic; Ivana Obradovic; Suzana Ðordevic – Educational Studies, 2025
Many countries are revising their computing curricula, including Serbia, where coding became a core subject in primary schools in 2017/2018. Gamification is a common teaching method, yet little research explores primary students' motivation to learn coding through gamification. This study aims to investigate the factors that influence primary…
Descriptors: Foreign Countries, Elementary School Students, Gamification, Coding
Major, Louis; Smørdal, Ole; Warwick, Paul; Rasmussen, Ingvill; Cook, Victoria; Vrikki, Maria – International Journal of Research & Method in Education, 2023
Analysing the interaction between classroom dialogue and digital technology is challenging. Studies in this area typically draw on methods developed for the analysis of spoken interactions. This article reports on a new approach for analysing the enacted affordances of digital technology in classroom dialogue. Using examples from cross-country…
Descriptors: Classroom Communication, Educational Technology, Interaction, Affordances
Hladik, Stephanie; Sengupta, Pratim; Shanahan, Marie-Claire – Cognition and Instruction, 2023
In this paper, we emphasize the importance of looking beyond technology itself and including interactional and experiential elements in our research gaze in informal computing education in science museums. We argue that, in these contexts, facilitation can be understood as "design work" that is both complex and challenging. We identify…
Descriptors: Museums, Facilitators (Individuals), Science Teaching Centers, Informal Education
Fu, Chanjuan; Hao, Xiaoxin; Shi, Donglin; Wang, Lin; Geng, Fengji – Education and Information Technologies, 2023
Coding learning can promote the development of computational thinking (CT) in young children. The effect of coding learning on CT may vary between different cultures. However, it lacks studies to evaluate the effect of coding learning on the various dimensions of CT in young Chinese children. To provide insight into this question, we recruited…
Descriptors: Foreign Countries, Young Children, Computation, Thinking Skills
Tarling, Georgie; Melro, Ana; Kleine Staarman, Judith; Fujita, Taro – Pedagogies: An International Journal, 2023
Coding bootcamps targeting diverse learners are increasingly popular. However, little research has focused on the student experience of these courses: what pedagogic practices make learning coding meaningful for them and why. In a previous paper, we proposed a conceptual framework outlining three dimensions of learning opportunities in relation to…
Descriptors: Student Attitudes, Coding, Programming, Computer Science Education
Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
Mellita Jones; Vince Geiger; Garry Falloon; Sharon Fraser; Kim Beswick; Benjamin Holland-Twining; Vesife Hatisaru – International Journal of Science Education, 2025
STEM education is viewed as being vital for economic prosperity and productivity; and can contribute productively to changing technological, economic, and social demands of the twenty-first Century. However, there is limited consensus on how STEM education is understood and taught, and inadequate discussion around its role in addressing global…
Descriptors: STEM Education, Social Problems, Administrator Attitudes, Principals
Spyros Kourias – Issues in Educational Research, 2025
The present paper draws on research experiences matured during systematic research and focuses on the potential and processes of scaffolding the development of preschoolers' spatial skills, through engagement in coding activities within the context of a teaching experiment. Children of two urban kindergartens, aged between 4-6, took part in a…
Descriptors: Foreign Countries, Urban Schools, Preschool Children, Kindergarten
Serife Gurkez; Agah Tugrul Korucu – International Technology and Education Journal, 2023
The aim of this study is to examine the effect of robotic coding education on cognitive skills awareness and learning responsibilities. The training prepared in this process was designed and implemented by subject experts. The training has been organized as 4 hours a week to last 4 weeks. In this study, both quantitative and qualitative research…
Descriptors: Robotics, Coding, STEM Education, Cognitive Ability
Dag, Funda; Sumuer, Evren; Durdu, Levent – Journal of Computer Assisted Learning, 2023
Background: Today, computational thinking (CT), which is considered to be a form of literacy, has taken its place in the ICT curriculum of many countries at the K-12 level. Therefore, there is a need for more evidence with regards to a theoretical and practical understanding of CT skills' development of K-12 students. Objectives: The purpose of…
Descriptors: Computation, Thinking Skills, Elementary School Students, Student Improvement
Akgül, Hakan; Sahin Izmirli, Özden – Journal of Educational Technology and Online Learning, 2021
This research aims to examine the relationship between the critical thinking dispositions of preservice teachers and their decoding skills in information and communication technologies (decoding skills-ICT). As a research method, survey and correlational research models from quantitative research approaches were used. Research universe is a…
Descriptors: Preservice Teachers, Critical Thinking, Coding, Computer Literacy
Jiaxin Cui; Li Wang; Dawei Li; Xinlin Zhou – British Journal of Educational Psychology, 2024
Background: When mathematical knowledge is expressed in general language, it is called verbalized mathematics. Previous studies on verbalized mathematics typically paid attention to mathematical vocabulary or educational practice. However, these studies did not exclude the role of symbolic mathematics ability, and almost no research has focused on…
Descriptors: Verbal Communication, Verbal Development, Mathematics Education, Mathematics Achievement
Osman Erol; Osman Aköz; Raziye Güngör – International Journal of Technology in Education, 2024
The aim of this study is to examine the relationship between middle school students' attitudes towards robotic coding and their STEM career interests. For this purpose, data were collected from a total of 213 students studying in three different secondary schools in a province in the south of Turkey. The "STEM Career Interest" scale and…
Descriptors: Foreign Countries, Middle School Students, Student Attitudes, Robotics
Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
Calatrava, Maria; de Irala, Jokin; Osorio, Alfonso; Benítez, Edgar; Lopez-del Burgo, Cristina – Educational and Psychological Measurement, 2022
Anonymous questionnaires are frequently used in research with adolescents in order to obtain sincere answers about sensitive topics. Most longitudinal studies include self-generated identification codes (SGICs) to match information. Typical elements include a combination of letters and digits from personal data. However, these data may make the…
Descriptors: Privacy, Questionnaires, Coding, Adolescents

Peer reviewed
Direct link
