Publication Date
| In 2026 | 0 |
| Since 2025 | 142 |
| Since 2022 (last 5 years) | 602 |
| Since 2017 (last 10 years) | 1372 |
| Since 2007 (last 20 years) | 2207 |
Descriptor
| Foreign Countries | 2632 |
| Computer Science Education | 2299 |
| Programming | 675 |
| Teaching Methods | 671 |
| Student Attitudes | 670 |
| College Students | 544 |
| Undergraduate Students | 439 |
| Computer Science | 407 |
| Computer Software | 394 |
| Educational Technology | 369 |
| Information Technology | 365 |
| More ▼ | |
Source
Author
| Gal-Ezer, Judith | 11 |
| Laakso, Mikko-Jussi | 9 |
| Tsai, Chia-Wen | 9 |
| Cavus, Nadire | 8 |
| Korkmaz, Özgen | 8 |
| Venables, Anne | 8 |
| Falkner, Katrina | 7 |
| Hazzan, Orit | 7 |
| Malmi, Lauri | 7 |
| Sentance, Sue | 7 |
| Armoni, Michal | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 57 |
| Practitioners | 40 |
| Researchers | 32 |
| Policymakers | 16 |
| Administrators | 10 |
| Students | 3 |
| Parents | 1 |
Location
| Turkey | 251 |
| Australia | 160 |
| United Kingdom | 148 |
| Taiwan | 118 |
| China | 115 |
| Canada | 106 |
| Germany | 89 |
| Spain | 80 |
| Finland | 76 |
| Greece | 74 |
| Israel | 74 |
| More ▼ | |
Laws, Policies, & Programs
| Equal Access | 1 |
| North American Free Trade… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Addressing Digital Divide through Digital Literacy Training Programs: A Systematic Literature Review
Choudhary, Heena; Bansal, Nidhi – Digital Education Review, 2022
Digital literacy training programs (DLTPs) are influential in developing digital skills to help build a more inclusive and participatory ecosystem. This study reviews 86 studies related to DLTPs for marginalised populations in developed and developing countries. It aims to understand (a) the profile of DLTPs, (b) the digital competences…
Descriptors: Access to Computers, Disadvantaged, Digital Literacy, Developed Nations
Bedebayeva, Maira; Grinshkun, Vadim; Kadirbayeva, Roza; Zhamalova, Kamshat; Suleimenova, Laura – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to determine the proficiency levels of teachers giving computer education in high schools regarding blended learning. In this study, the competencies of teachers who give computer education in high schools regarding blended learning were handled in accordance with the survey model, which is one of the quantitative…
Descriptors: Blended Learning, High School Students, Teaching Methods, Gender Differences
Lai, Rina P. Y. – ACM Transactions on Computing Education, 2022
Computational Thinking (CT), entailing both domain-general and domain-specific skills, is a competency fundamental to computing education and beyond. However, as a cross-domain competency, appropriate assessment design and method remain equivocal. Indeed, the majority of the existing assessments have a predominant focus on measuring programming…
Descriptors: Computer Assisted Testing, Computation, Thinking Skills, Computer Science Education
Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen – Journal of Educational Computing Research, 2022
Scholars believe that computational thinking is one of the essential competencies of the 21st century and computer programming courses have been recognized as a potential means of fostering students' computational thinking. In tradition instruction, PFCT (problem identification, flow definition, coding, and testing) is a commonly adopted procedure…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
Yildirim, Osman Gazi; Ozdener, Nesrin – International Journal of Computer Science Education in Schools, 2022
The main goal of the current study is to develop a reliable instrument to measure programming anxiety in university students. A pool of 33 items based on extensive literature review and experts' opinions were created by researchers. The draft scale comprised three factors applied to 392 university students from two different universities in Turkey…
Descriptors: Anxiety, Undergraduate Students, Student Attitudes, Factor Analysis
Banzato, Monica; Tosato, Paolo – International Journal on E-Learning, 2017
In Italy, teaching coding at primary and secondary levels is emerging as a major educational issue, particularly in light of the recent reforms now being implemented. Consequently, there has been increased research on how to introduce information technology in lower secondary schools. This paper presents an exploratory survey, carried out through…
Descriptors: Self Efficacy, Learner Engagement, Learning Activities, Coding
Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2021
The effective teaching of the concept of programming, where critical thinking is an important factor, is not so easy in secondary education. New teaching approaches, including, game-based learning, may provide a solution due to their inclusion of more fun and diverse activities but they still lack the active participation of the students in the…
Descriptors: Computer Science Education, Programming, Programming Languages, Educational Games
Ottemo, Andreas; Gonsalves, Allison J.; Danielsson, Anna T. – Gender and Education, 2021
Physics- and computer-related disciplines are strongly male dominated in Western higher education. Feminist research has demonstrated how this can be understood as reflecting a strong privileging of mind and rationality (over body/nature/emotions) in these disciplines, which harmonises with broader notions of masculinity as transcendental and…
Descriptors: Physics, Science Instruction, Computer Science Education, Gender Bias
Gordon, Neil; Dixon, John – New Directions in the Teaching of Physical Sciences, 2021
This paper considers the use of the United Nations global goals to provide a framework for the teaching of professional and related skills. The main example and case study considered in this paper is from computing; however, much of the approach and many of the issues are applicable to a wide range of subjects, especially in science. Alongside the…
Descriptors: International Organizations, Sustainable Development, Organizational Objectives, Global Approach
Susanto, Edy; Sasongko, Rambat Nur; Kristiawan, Muhammad; Nipriansyah; Purdiyanto – Education Quarterly Reviews, 2021
The purpose of this study was to connect the learning school of computer education students at Dehasen University Bengkulu in using google class. This type of research is descriptive qualitative. Respondents' answers using the google form application. Data were analyzed by stages of reduction, display and conclusion drawing or verification. The…
Descriptors: Foreign Countries, Computer Science Education, Virtual Classrooms, COVID-19
Tungpalan, Krichelle A.; Antalan, Mila F. – International Journal of Evaluation and Research in Education, 2021
The existing typology established by the Commission on Higher Education (CHED) and the introduction of outcomes-based education (OBE) has created numerous demands and challenges for higher education in the Philippines. Hence, this study analyzed the scope of expertise and experience of Isabela State University-College of Computing Studies,…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Teaching Experience
Säde, Merilin; Suviste, Reelika; Luik, Piret – Education Sciences, 2021
Massive open online courses (MOOCs) can potentially affect the lives of millions of people, but there is little research on how a programming MOOC could affect participants' lives after participation. In Estonia, we have organised several programming MOOCs over the years, attended by over 14,000 people. This inspired us to develop and validate a…
Descriptors: Online Courses, Programming, Foreign Countries, Computer Science Education
Agbo, Friday J.; Olawumi, Olayemi; Balogun, Oluwafemi S.; Sanusi, Ismaila T.; Olaleye, Sunday A.; Sunday, Kissinger; Kolog, Emmanuel A.; Atsa'am, Donald D.; Adusei-Mensah, Frank; Adegbite, Ayobami; Ipeayeda, Funmilola W. – Journal of Information Systems Education, 2021
This study examined the use of a social media platform -- WhatsApp -- by computer science students for learning computing education in the context of a Nigerian education institution. Nowadays, a large community of students in higher education institutions has embraced the WhatsApp platform for social interactions which makes it a useful tool in…
Descriptors: Student Attitudes, Value Judgment, Undergraduate Students, Social Media
Furtado, Julio; Oliveira, Sandro Ronaldo Bezerra; Chaves, Rafael Oliveira – International Journal of Information and Communication Technology Education, 2021
In organizations that are seeking a high degree of maturity, it is necessary to achieve a statistical control of software processes and to know their behavior and operational performance. The approach adopted for the research involves reading articles and experience performance reports, practical cases, discussion, the use of games and simulators,…
Descriptors: Undergraduate Students, Computer Science Education, Teaching Methods, Computer Software
Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry

Peer reviewed
Direct link
