Publication Date
| In 2026 | 0 |
| Since 2025 | 246 |
| Since 2022 (last 5 years) | 1065 |
| Since 2017 (last 10 years) | 2037 |
| Since 2007 (last 20 years) | 2896 |
Descriptor
Source
Author
| Gwo-Jen Hwang | 11 |
| Adams Becker, S. | 9 |
| Hwang, Gwo-Jen | 9 |
| Lan, Yu-Ju | 9 |
| Simonson, Michael, Ed. | 9 |
| de Jong, Ton | 9 |
| Isaias, Pedro, Ed. | 8 |
| Johnson, L. | 8 |
| Canto, Silvia | 7 |
| Shelley, Mack, Ed. | 7 |
| Cummins, M. | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 58 |
| Practitioners | 28 |
| Researchers | 25 |
| Administrators | 16 |
| Policymakers | 13 |
| Students | 13 |
| Parents | 2 |
| Community | 1 |
| Media Staff | 1 |
| Support Staff | 1 |
Location
| Turkey | 266 |
| Australia | 230 |
| China | 213 |
| Taiwan | 201 |
| United Kingdom | 184 |
| Spain | 151 |
| Germany | 132 |
| Indonesia | 121 |
| Canada | 114 |
| United States | 113 |
| Japan | 84 |
| More ▼ | |
Laws, Policies, & Programs
| Copyright Law 1976 | 1 |
| Fulbright Hays Act | 1 |
| Social Security | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Yu-Ching Chen – Innovations in Education and Teaching International, 2025
Occupational safety and health education is usually lecture-based, and students generally have limited retention. Immersive virtual reality (IVR) facilitates students to learn and explore more actively in safe environments. However, learning with the aid of IVR may not guarantee better learning achievement, practical skills, and positive…
Descriptors: Occupational Safety and Health, Computer Simulation, Educational Technology, Technology Uses in Education
Guillaume Decormeille; Thomas Geeraerts; Médéric Descoins; Nathalie Huet – Applied Cognitive Psychology, 2025
Screen-based simulation (SBS) can complement traditional nursing courses. We compared the effect of innovative virtual environments not widespread in French nursing schools on self-efficacy, quiz performance, and self-regulated learning behaviors. This quasi-experimental study involved 1183 student nurses. Participants were divided into an…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Computer Simulation
Chen Chen; Yifeng Yuan – Computer Assisted Language Learning, 2025
This study explores the effectiveness of Virtual Reality (VR) in Chinese as a second language (CSL) vocabulary learning from the international students' perspective. A new theoretical framework of VR-based vocabulary learning was designed and verified to serve the investigation. A total of 30 international students learning CSL in a Chinese…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Computer Simulation
Xiaohua Liu – International Journal of Technology in Education, 2025
Despite increasing calls for integrating generative AI (GAI) into education, individual teachers still show disparate attitudes and actions. It is thereby pivotal to understand the reasons behind such divergent responses. However, factors affecting teachers' uptake of GAI in their instruction, particularly their endorsement of students' engagement…
Descriptors: Teacher Attitudes, Technological Literacy, Pedagogical Content Knowledge, Computer Software
Tim T. Favier; Veronique A. J. M. Schutjens – Journal of Geography in Higher Education, 2025
Recent advancements in geospatial technologies enable geography students to explore outdoor phenomena independently, without teacher guidance. Several authors argue that smartphone apps can effectively replace the teacher in excursions, addressing challenges such as teachers' limited availability. However, empirical research comparing the actual…
Descriptors: Geography Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
Türkan Karakus Yilmaz; Zafer Yilmaz; Ömer Arpacik – Journal of Educational Computing Research, 2025
This study compares museum-related knowledge, museum learning experiences and cognitive load based on task types presented via a mobile application during a museum virtual tour. The study involved three experiments, each examining the effects of different task types. In the first experiment, tasks varied by difficulty (easy vs. difficult), in the…
Descriptors: Cognitive Ability, Museums, Computer Simulation, Information Technology
Sylvana Sofkova Hashemi; Emma Edstrand; Jeanette Sjöberg – Designs for Learning, 2025
This study explores multilingual study guidance (MSG) teachers design for learning and the potential of immersive and interactive Virtual Reality (VR) technology to support students' development of disciplinary knowledge through multilingual conceptual learning. Part of a co-design research project, the study draws on two teachers' didactical…
Descriptors: Multilingualism, Instructional Design, Computer Uses in Education, Computer Simulation
Finnah Fourqoniah; Muhammad Fikry Aransyah; Lilia Pasca Riani – Electronic Journal of e-Learning, 2025
The rapidly evolving field of digital entrepreneurial education has been significantly shaped by advancements in technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI). While these technologies have opened new possibilities for entrepreneurial learning, much of the existing research is fragmented,…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Hao Fang; Xingyu Chen; Seng Yue Wong; Sa Cheng; Kenny S. L. Cheah – Journal of Baltic Science Education, 2025
Virtual Reality (VR) is transforming health science education by enabling immersive, interactive learning environments. As global health challenges rise and digital tools proliferate, it is critical to map the evolution of VR's application in health science education, particularly its effects on health outcomes. A bibliometric analysis was…
Descriptors: Computer Uses in Education, Health Sciences, Health Education, Public Health
Avatars vs. Video Presence: Effects of Instructor Presence on Cognitive Load in Video-Based Learning
Yuli Sutoto Nugroho; Marie-Luce Bourguet; Hamit Soyel; Isabelle Mareschal – Electronic Journal of e-Learning, 2025
This study examines the impact of instructor presence on cognitive load and learning outcomes in video-based learning environments, addressing a significant gap in optimising instructional design for digital education. Utilising eyetracking technology to measure pupil dilation, a reliable proxy for cognitive load, this research compares three…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Video Technology
Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
Bellido García, Roberto Santiago; Rejas Borjas, Luis Gerardo; Cruzata-Martínez, Alejandro; Sotomayor Mancisidor, Merce Concepción – EURASIA Journal of Mathematics, Science and Technology Education, 2022
As part of a recent change, Augmented Reality (AR) has filled engineering classrooms, being employed for various pedagogical purposes around the world. However, little is known about the different features and uses of this technology in Latin America. This Scoping Review asks how are educational AR systems designed, used and evaluated in the…
Descriptors: Computer Simulation, Engineering Education, Technology Uses in Education, Foreign Countries
Huang, Wen – Interactive Learning Environments, 2022
Traditional science, technology, engineering, and mathematics (STEM) education is sometimes criticized for lacking approaches to present real-world practices and phenomena beyond naked eyes. Head-mounted display virtual reality (HMD VR) provides opportunities to solve this issue. However, little is known about the impact of this approach on…
Descriptors: Computer Simulation, Self Efficacy, Science Education, High School Students
Kul, Hasan Hüseyin; Berbe, Asiye – Journal of Science Learning, 2022
This study examines the effects of a seventh-grade science course supported by augmented reality technologies on students' academic achievement on elements and compounds, their motivation towards the science course, and their motivation toward the augmented reality materials used. The study was conducted with the quasi-experimental design of the…
Descriptors: Computer Simulation, Grade 7, Middle School Students, Science Education
Chang, Yu-Shan – Educational Studies, 2022
This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED…
Descriptors: Computer Simulation, Engineering Education, Design, Creativity

Peer reviewed
Direct link
