NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 481 to 495 of 1,094 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Babin, Ron; Halilovic, Branka – Information Systems Education Journal, 2017
The use of cloud computing services has grown dramatically in post-secondary institutions in the last decade. In particular, universities have been attracted to the low-cost and flexibility of acquiring cloud software services from Google, Microsoft and others, to implement e-mail, calendar and document management and other basic office software.…
Descriptors: Internet, Computer Software, Information Management, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aktas, Bilge Çam; Can, Yafes – International Electronic Journal of Elementary Education, 2019
The aim of this study is to examine if using WhatsApp actively in English outside the school has any effect on the students' attitudes and self-efficacy belief on English course. In this study, a sequential explanatory pattern was used. In order to obtain quantitative data, one group pretest-posttest design was used. The participants consist of…
Descriptors: Student Attitudes, Grade 11, High School Students, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gabriele, Lorella; Bertacchini, Francesca; Tavernise, Assunta; Vaca-Cárdenas, Leticia; Pantano, Pietro; Bilotta, Eleonora – Informatics in Education, 2019
In the last years, a growing trend in different educational contexts focused on Computational Thinking (CT) skills acquisition for both in-service teachers and students. But very low attention has been paid to pre-service teachers' education in regards to CT skills. To solve this issue, an empirical experimentation has been carried out with 141…
Descriptors: Foreign Countries, Lesson Plans, Computation, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Nguyen, Thi-Huyen; Hwang, Wu-Yuin; Pham, Xuan-Lam; Ma, Zhao-Heng – Educational Technology & Society, 2018
In this study, an application (app) called ezTranslate was developed to aid English as foreign language (EFL) learning by assigning lessons that adapt to students' interests, in order to motivate them to engage concurrently in physical activity in a real context. ezTranslate was developed by combining state-of-the-art technologies--automatic…
Descriptors: English (Second Language), Second Language Learning, Translation, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Jarvis, Daniel; Butreau, Chantel; Doran, Charles; Novoseltsev, Andrey – Journal of Computers in Mathematics and Science Teaching, 2018
In this paper, we report on a case study that focused on innovative uses of CAS technology in university mathematics teaching and assessment. The study involved a site visit to the University of Alberta campus (June 2015) during which: interviews were conducted with five mathematics faculty members and seven mathematics students; math lectures…
Descriptors: College Mathematics, Mathematics Instruction, Foreign Countries, College Faculty
Peer reviewed Peer reviewed
Direct linkDirect link
Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Halbach, Till; Solheim, Ivar – International Association for Development of the Information Society, 2018
This work investigates in how far gamification and micro-learning, implemented by the novel technologies H5P and xAPI, are suitable to increase the motivation and learning performance of pupils with cognitive and behavioral challenges. The context for the field trials is the Norwegian SOL framework (short for Systematic Observation of Reading) in…
Descriptors: Foreign Countries, Middle School Students, Grade 6, Grade 7
Villenes, Rejulios; Igliane-Villenes, Ma.Lyn; Alcaraz, Anne Marie R. – Online Submission, 2018
To make Alternative Learning System (ALS) more flexible and inclusive, the researchers aimed to explore the possibilities of utilizing mobile learning as a delivery mode and tool in increasing the delivery of instruction and enhancing learning experiences of its clienteles of the Accreditation and Equivalency (A&E) Program. This study is…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Abildinova, Gulmira M.; Alzhanov, Aitugan K.; Ospanova, Nazira N.; Taybaldieva, Zhymatay; Baigojanova, Dametken S.; Pashovkin, Nikita O. – International Journal of Environmental and Science Education, 2016
Nowadays, when there is a need to introduce various innovations into the educational process, most efforts are aimed at simplifying the learning process. To that end, electronic textbooks, testing systems and other software is being developed. Most of them are intended to run on personal computers with limited mobility. Smart education is…
Descriptors: Computer Oriented Programs, Telecommunications, Handheld Devices, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Verenikina, Irina; Kervin, Lisa; Rivera, Maria Clara; Lidbetter, Alison – Global Studies of Childhood, 2016
This study builds on and contributes to research on digital play with young children. Previous research has examined digital play from different viewpoints, but no studies have specifically addressed young children's perspectives as they interact with applications (apps) that have been designed specifically for their age group. While our review of…
Descriptors: Play, Information Technology, Computer Oriented Programs, Childrens Attitudes
Charlotte Albrechtsen; Majbrit Pedersen; Nicholai Friis Pedersen; Tine Wirenfeldt Jensen – Sage Research Methods Cases, 2016
Mobile probes is a digital method where a number of informants conduct self-documenting activities by responding to questions or tasks sent to their mobile phones. We used the method to gain insight into the work processes and daily lives of students writing their Master's thesis at The Faculty of Arts, Aarhus University, Denmark: During 3 weeks…
Descriptors: Foreign Countries, Graduate Students, Masters Theses, Writing (Composition)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
As'ari, Abdur Rahman; Kurniati, Dian; Subanji – Journal on Mathematics Education, 2019
The trends of teaching mathematical thinking and the existence of two thinking skills (critical dan creative thinking) the required by 21st century skills have created needs for teachers to know their students' thinking processes. This study is intended to portray how mathematics teachers expect their students showing their thinking processes in…
Descriptors: Mathematics Instruction, Mathematical Logic, Cognitive Processes, Readiness
Peer reviewed Peer reviewed
Direct linkDirect link
Hegarty, Bronwyn; Thompson, Matt – Journal of Information Technology Education: Research, 2019
Aim/Purpose: The aim of the study was to investigate how the facilitation of a vocational lecturer (teacher) influenced the engagement of fifteen carpentry students during their learning. This facilitation occurred while the students used smartphones and mobile applications to create visual assessment ePortfolios. Background: To encourage…
Descriptors: Teacher Influence, Learner Engagement, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Interactive Technology and Smart Education, 2019
Purpose: A relevant literature review suggests that today's children are increasingly immersing themselves in ubiquitous technologies, including interactive media and digital games. Therefore, this paper aims to investigate the primary school students' intrinsic and extrinsic motivations toward learning via gameplay through their mobile devices,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Elementary School Students
Pages: 1  |  ...  |  29  |  30  |  31  |  32  |  33  |  34  |  35  |  36  |  37  |  ...  |  73