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Showing 436 to 450 of 2,632 results Save | Export
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Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
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Bwalya, Tuesday – International Journal of Education and Development using Information and Communication Technology, 2023
For schools to successfully deliver the computer studies curriculum, they should have, among other things, qualified teachers and computer laboratories. This study investigated the availability of qualified computer studies teachers and computer laboratories in public secondary schools in Lusaka City, Zambia. A mixed-methods approach was employed…
Descriptors: Teacher Qualifications, Computer Science Education, Computer Assisted Instruction, Laboratories
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Garcia, Fabrício Wickey da Silva; Oliveira, Sandro Ronaldo Bezerra; Carvalho, Elielton da Costa – Informatics in Education, 2023
The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties…
Descriptors: Teaching Methods, Algorithms, Undergraduate Students, Computer Science Education
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Lokkila, Erno; Christopoulos, Athanasios; Laakso, Mikko-Jussi – Informatics in Education, 2023
Prior programming knowledge of students has a major impact on introductory programming courses. Those with prior experience often seem to breeze through the course. Those without prior experience see others breeze through the course and disengage from the material or drop out. The purpose of this study is to demonstrate that novice student…
Descriptors: Prior Learning, Programming, Computer Science Education, Markov Processes
Malcolm Maxwell Williams – ProQuest LLC, 2023
Despite the technical competence of Information and Communication Technology (ICT) graduates of the Department of Computer Science (DCS) at the University of Guyana, stakeholders' perception generally holds that they lack affective and behavioural (soft) skills. These soft skills are expected of them to lead and champion technological change in…
Descriptors: Employment Potential, Stakeholders, Foreign Countries, Information Technology
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Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
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Rodrigo Duran; Silvia Amélia Bim; Itana Gimenes; Leila Ribeiro; Ronaldo Celso Messias Correia – ACM Transactions on Computing Education, 2023
"Motivation": Enrollments in Brazilian computing degrees are at an all-time high, but graduation numbers have not increased at the same rate. Moreover, enrollment growth has mainly attracted male students, steadily expanding the gender gap in Brazilian computing programs. Such high attrition rates have a great economic impact and may…
Descriptors: Foreign Countries, Academic Persistence, Intention, Dropout Characteristics
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Atal, Deniz; Deryakulu, Deniz – Pegem Journal of Education and Instruction, 2019
This study aimed to examine professional identity of ICT teachers following educational changes in ICT education and technology integration, introduced by Ministry of National Education (MoNE) in Turkey. Professional identity was investigated under the factors of commitment, self-image, knowledge and skills, value, thoughts and beliefs, future…
Descriptors: Foreign Countries, Professional Identity, Educational Change, Computer Science Education
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Panskyi, Taras; Korzeniewska, Ewa; Serwach, Malgorzata; Grudzien, Krzysztof – Education and Information Technologies, 2022
In the paper, the authors discuss the first research effort to explore the transition from traditional teaching into distance teaching in Polish primary schools enforced by COVID-19. The first research question was addressed to primary school students and was dedicated to furnishing them with ICT equipment for crisis-prompted distance informatics…
Descriptors: Foreign Countries, Elementary School Students, Distance Education, COVID-19
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Sovey, Saralah; Osman, Kamisah; Matore, Mohd Effendi Ewan Mohd – EURASIA Journal of Mathematics, Science and Technology Education, 2022
Computational thinking is a strategy of thinking to tackle complex problems. There is a paucity of conceptualization and instruments that cogitate on computational thinking disposition and attitudes. This study reacts to these constraints by establishing an instrument to test computational thinking related dispositions and attitudes. The…
Descriptors: Item Response Theory, Computation, Thinking Skills, Secondary School Students
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Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
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Allison, Jordan – Journal of Further and Higher Education, 2022
Given the evolving and diverse nature of post-16 computing curricula within England, this papers' primary objective was to identify the factors which influence the decision-making processes for education providers when choosing computing curricula. As a main provider of the vast array of post-16 qualifications, and due to their neglect both…
Descriptors: Foreign Countries, Postsecondary Education, Computer Science Education, Curriculum
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Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
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McKee, Connor; Ntokos, Konstantinos – Research in Learning Technology, 2022
Microlearning, in which lecture recordings are segmented into parts, saw renewed focus as a means of maintaining student engagement amid the challenging conditions of the COVID-19 pandemic. While many institutions shifted to remote provision with segmented lecture recordings, there is a lack of consensus about the length that these segments should…
Descriptors: Learning Activities, Electronic Learning, Learner Engagement, Higher Education
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Wu, Longkai; Looi, Chee-Kit; Multisilta, Jari; How, Meng-Leong; Choi, Hyungshin; Hsu, Ting-Chia; Tuomi, Pauliina – Asia-Pacific Education Researcher, 2020
Many education systems have recognized the importance of computational thinking and coding skills and are implementing curricular changes to introduce coding into formal school education. A necessary and critical success factor involves the preparation of and support for teachers to teach coding. Thus, understanding the perceptions of teachers…
Descriptors: Foreign Countries, Coding, Computer Science Education, Computation
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