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Hwang, Wu-Yuin; Hariyanti, Uun; Abdillah, Yan Amal; Chen, Holly S. L. – Educational Technology & Society, 2021
Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using geometry in our daily life, especially using mobile devices with their sensors. Thus, this study proposed one app, Ubiquitous Geometry (UG), and explored its effects on learning angles and polygons in…
Descriptors: Geometry, Mathematics Instruction, Computer Oriented Programs, Educational Technology
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Opoku, Maxwell Jnr; James, Angela – Journal of Baltic Science Education, 2021
In Africa, Science education curricula have been instrumental in promoting Western worldviews as being universal. An educational transformation and decolonisation of the school curriculum is required. A focus on an African worldview and an integration of the local context and community-based information is necessary for survival, i.e., Indigenous…
Descriptors: Foreign Countries, Teaching Methods, Science Education, Curriculum Development
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David Andrew Hammett – Technology in Language Teaching & Learning, 2021
In 2020, the COVID-19 pandemic forced many educational institutions to implement ERT, which resulted in courses going online across Japan. Many teachers were faced with creating asynchronous or on-demand materials to meet the educational goals of their classes. The purpose of this study was to investigate the use of Flipgrid as a face-to-face…
Descriptors: Technology Uses in Education, Online Courses, Interpersonal Communication, English (Second Language)
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Oakley, Grace; Wildy, Helen; Berman, Ye'Elah – Journal of Early Childhood Literacy, 2020
This article reports on an exploratory mixed-methods study that investigated how the creation of multimodal digital texts, using tablets, and open-ended creative apps contributed to the literacy learning of five-year-old children in two schools in low socioeconomic areas in Western Australia. Participating teachers learned about seven exemplar…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Sanchez, Eric; Young, Shawn; Jouneau-Sion, Caroline – Education and Information Technologies, 2017
In this article, we discuss the concept of gamification, based on a literature review and preliminary feedback from teachers using "Classcraft," a role-playing game supported by a digital platform and a mobile application that were developed to answer high school teachers' classroom management needs. Our results come from two experiments…
Descriptors: Classroom Techniques, Computer Oriented Programs, Role Playing, Secondary School Teachers
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Ghalebandi, S. Ghazal; Noorhidawati, A. – Journal of Educational Computing Research, 2019
Traditional definitions of reading seem inadequate in today's world as children encounter and interact with electronic screen-based reading using handheld devices such as tablets, smart phones, and so on. This study builds upon the context of reading engagement for pleasure and targets Malaysian bilingual children at the early stage of learning to…
Descriptors: Recreational Reading, Electronic Publishing, Handheld Devices, Telecommunications
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Zaheer, Shazia; Butt, Saad M.; Anatolyevna, Gnevasheva Vera; Salmani, Hosna – International Journal of Evaluation and Research in Education, 2018
This article aims to outline different pedagogical strategies with applications (apps) in the classroom. Every year the use of mobile devices like tablets and smartphones increases. At the same time, applications are being developed to meet this demand. It is therefore essential that educators investigate their use as a motivational technological…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Komppa, Johanna; Kotilainen, Lari – Research-publishing.net, 2018
This paper discusses the possibilities for Mobile-Assisted Language Learning (MALL) in the workplace. We present an on-going project on developing a language learning application Appla and report on a pilot study of its use. The Appla application is based on speech recognition: it records and transcribes the ongoing interaction the language…
Descriptors: Workplace Learning, Telecommunications, Handheld Devices, Educational Technology
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Koomson, William Kofi – International Association for Development of the Information Society, 2018
This paper describes an ongoing research study, which began in January 2017, about how to create an effective distance learning program in a hybrid mode that integrates WhatsApp Messenger as the learning platform for students who live in Ghana's remote areas where Internet connectivity and electrical power supply are limited. Qualitative approach…
Descriptors: Electronic Learning, Handheld Devices, Computer Oriented Programs, Computer Mediated Communication
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Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
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Yang, Fang-Chuan Ou; Wu, Wen-Chi Vivian; Wu, Yi-Ju Ariel – International Journal of Distance Education Technologies, 2020
The Test-of-English-for-International-Communication (TOEIC) is an important proficiency test for achieving the benchmark of future employment for English language learners worldwide. However, game-based apps for acquiring TOEIC vocabulary have remained scarce. Therefore, an empirical study was conducted to examine the effects of the self-developed…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Telecommunications
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Mayanja, Jamiah; Tibaingana, Anthony; Birevu, Paul Muyinda – Journal of Learning for Development, 2019
The study investigated the use of ICTs in student support in Open and Distance learning (ODL) at Makerere University. The study adopted a survey design with 327 ODL students, and the data from participants was collected using self-administered questionnaires and individual interviews. The results showed that Makerere University has enhanced…
Descriptors: Open Education, Distance Education, Information Technology, Integrated Learning Systems
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Zhang, Shudong; Xia, Xuenan; Li, Simeng; Shen, Lili; Liu, Junli; Zhao, Libo; Chen, Chunhui – International Journal of Developmental Disabilities, 2019
Objectives: Given the pervasiveness of emotional and behavioral deficits of individuals with Autism Spectrum Disorders (ASD), there is a pressing need for effective interventions to address their difficulties on Facial Expression Recognition and Emotion Understanding (FER/EU). Qunatiandi, a structured, app-based intervention program that is…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Emotional Response
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Nizar, Nur Nabihah Mohd; Rahmat, Mohd Khairezan; Maaruf, Siti Zuraida; Damio, Siti Maftuhah – Asian Journal of University Education, 2019
Augmented reality (AR) is one type of learning process that can be applied through mobile learning known as mobile augmented reality. AR offers an innovative learning space through an active interaction of superimposing digital contents into the real context to enhance learning experiences. Previous studies have found that AR in education is able…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Telecommunications
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Harvey, Marina; Walkerden, Greg; Semple, Anne-Louise; McLachlan, Kath; Lloyd, Kate – International Journal of Work-Integrated Learning, 2019
Reflection for learning is a common course requirement for many WIL subjects and when students are engaged in blended or online modes of delivery or in off-campus placements, reflective practice needs to be supported. It also needs to be better integrated with mobile technology. This paper reviews the three cycles of the iReflect project which…
Descriptors: Reflection, Experiential Learning, Educational Technology, Technology Uses in Education
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