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Stone, Robert J. – Information Services and Use, 1991
Traces the history of virtual reality (VR), or cyberspace, and describes some of the research and development efforts currently being carried out in the United Kingdom, Europe, and the United States. Applications of VR in interactive computer-aided design (CAD), the military, leisure activities, spaceflight, teleconferencing, and medicine are…
Descriptors: Computer Assisted Design, Computer Oriented Programs, Computer Peripherals, Computer Simulation
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Leutner, Detlev – Learning and Instruction, 1993
System-initiated adaptive advice and learner-requested nonadaptive background information were investigated in computer simulation game experiments with 64 seventh graders, 38 college students, and 80 seventh and eighth graders in Germany. Results are discussed in terms of theories of problem solving, intelligence, memory, and information…
Descriptors: Background, Cognitive Processes, College Students, Computer Assisted Instruction
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Boston, Jane A. – Social Studies Review, 1998
Presents a lesson plan designed to create an understanding of the concepts of interdependence and cross-cultural communication. Students are divided into groups. Each group is given an envelope containing materials insufficient to complete their task (providing food, clothing, and shelter for the populace). They must negotiate with the other…
Descriptors: Cultural Pluralism, Educational Trends, Foreign Countries, Global Approach
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Major, Marc R. – Social Education, 1996
Presents a simulation that focuses on Kurdish nationalism and the struggle for autonomy and independence from the states that rule over Kurdish lands. Students assume the roles of either one of the countries directly involved or the governing body of the United Nations. Includes extensive background material. (MJP)
Descriptors: Conflict, Conflict Resolution, Foreign Countries, Foreign Policy
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Hall, Christopher – Canadian Modern Language Review, 1998
Examines how application of computer-assisted language learning (CALL) and information technology can be used to overcome "grammar deficit" seen in many British undergraduate German students. A combination of explicit, implicit, and exploratory grammar teaching approaches uses diverse resources, including word processing packages,…
Descriptors: Authoring Aids (Programming), College Instruction, Computer Uses in Education, Dictionaries
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Chang, Jimmy; Lee, Mary; Ng, Kwan-ling; Moon, Ka-Leung – Simulation & Gaming, 2003
This article describes the results of a survey of 93 final-year degree students concerning their views toward using Thavikulwat's DEAL: A Business Gaming Simulation. The focus is on students' perception of the usefulness of using computer simulation as a learning tool in a strategic management course. Certain comparison was made with other similar…
Descriptors: Strategic Planning, Student Attitudes, Games, Computer Simulation
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Robertson, Judy; Good, Judith – TechTrends: Linking Research & Practice to Improve Learning, 2005
Playing computer games is an extremely popular leisure activity for children. In fact, the computer games market in the UK is now double that of the video rental market, and substantially larger than cinema box office sales, and under people under the age of 18 make up 38% of these game players. Based on the popularity and strong motivational…
Descriptors: Games, Computers, Foreign Countries, Student Motivation
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Dijk, Eelje F.; van Oers, Bert; Terwel, Jan – European Early Childhood Education Research Journal, 2004
Discussions about the beginnings of mathematics education in early childhood are often caught up in a dilemma: should we stimulate spontaneous actions or provide direct instruction about elementary number-related actions? In this article we argue that either approach is problematic and neither is an optimal way of promoting the development of…
Descriptors: Direct Instruction, Learning Theories, Mathematics Education, Early Childhood Education
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Horton, K.; Davenport, E.; Hall, H.; Rosenbaum, H. – Education for Information, 2002
In this paper we report upon the Virtual Economy (VE), an Internet simulation which operated for the first time in Spring 2000 involving students at Indiana University, USA and at Napier University, Edinburgh, UK. During 2001, the VE was extended to include participants from other institutions. The main thrust of the project was to encourage…
Descriptors: Active Learning, Internet, Computer Simulation, Business Education
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Issa, Theodora, Ed.; McKay, Elspeth, Ed.; Isias, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers and posters of the International Conferences on Internet Technologies & Society (ITS 2016), Educational Technologies (ICEduTech 2016) and Sustainability, Technology and Education (STE 2016), which have been organised by the International Association for Development of the Information Society and…
Descriptors: Conferences (Gatherings), Foreign Countries, Internet, Educational Technology
Fankhauser, Rae; Lopaczuk, Helmut – 1996
The move by training and educational institutions in Australia toward the use of multimedia to facilitate effective and cost effective training and professional development has grown at a substantial pace. This paper focuses on the impact of multimedia on the areas of training and professional development. Benefits of the technology are described,…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Computer Software Development
Abbott, George L.; And Others – Bulletin of the American Society for Information Science, 1987
This special feature focuses on recent developments in optical disk technology. Nine articles discuss current trends, large scale image processing, data structures for optical disks, the use of computer simulators to create optical disks, videodisk use in training, interactive audio video systems, impacts on federal information policy, and…
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Computer Storage Devices
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School Science Review, 1986
Describes 26 different activities, experiments, demonstrations, and computer simulations in various topics in science. Includes instructional activities dealing with mural ecology, surface area/volume ratios, energy transfer in ecosystems, electrochemical simulations, alternating and direct current, terminal velocity, measuring the size of the…
Descriptors: Chemistry, Computer Uses in Education, Demonstrations (Educational), Ecology
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Carter, Graham; Thomas, Howard – ELT Journal, 1986
This is an account of how a group of students in an English course at Bell School, Bath, England became teachers for a short while in local junior schools. It describes how the project came about, how the students were prepared for their task, and what the outcome was. (Author/SED)
Descriptors: Communicative Competence (Languages), Course Content, Cultural Awareness, Elementary Secondary Education
McLaughlan, Robert; Kirkpatrick, Denise; Maier, Holger; Hirsch, Philip – 2001
The Mekong e-Sim involved more than 140 students across Australia and overseas participating in an online roleplay-simulation over a four-week period. Set in the Mekong region of South East Asia, it allowed for debates over development issues arising from clear-cut differences and conflicts in values and interests. The geography and engineering…
Descriptors: Computer Uses in Education, Cooperative Programs, Engineering Education, Foreign Countries
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