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Showing 406 to 420 of 1,094 results Save | Export
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Olsson, Jan – International Journal of Science and Mathematics Education, 2018
This study investigates how students' reasoning contributes to their utilization of computer-generated feedback. Sixteen 16-year-old students solved a linear function task designed to present a challenge to them using dynamic software, GeoGebra, for assistance. The data were analysed with respect both to character of reasoning and to the use of…
Descriptors: Mathematical Logic, Thinking Skills, Problem Solving, Mathematics Instruction
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Winarni, Endang Widi; Purwandari, Endina Putri – Journal of Education and e-Learning Research, 2019
Turtles are animals vulnerable to extinction. Scientific literacy is the main goal of the science curriculum. Augmented Reality technology is very helpful in the education process of animal conservation. Turtle mobile learning is one of the scientific literacy sources developed on Android smartphones. The study's purpose is to produce and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Science, Science Instruction
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Pal, Yatendra; Agrawal, Riddhi – Journal on School Educational Technology, 2019
The use of innovative methods in educational institutions is not just crucial, it is downright imperative. It has the potential to not just improve education system, but also to empower students, strengthen governance, and create retention value of all that has been taught. Gone are the days of archaic ideologies and methods of teaching. In modern…
Descriptors: Educational Technology, Computer Oriented Programs, Instructional Effectiveness, Elementary School Students
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Williams, Peter; Shekhar, Sidharth – Education Sciences, 2019
Mobile phone technology is becoming ubiquitous. However, a number of unique usability challenges are still unresolved, including small screen size, device orientation changes, and an array of interaction methods (tap, flick, pinch, etc.) These challenges may be particularly acute for people with learning disabilities. This study examined the…
Descriptors: Telecommunications, Handheld Devices, Usability, Technology Uses in Education
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Goodyear, Victoria A.; Kerner, Charlotte; Quennerstedt, Mikael – Sport, Education and Society, 2019
An international evidence-base demonstrates that healthy lifestyle digital technologies, like exergames, health-related mobile applications ('apps') and wearable health devices are being used more and more within educational settings. Despite this, there is a lack of in-depth empirical evidence on young people's experiences and uses of healthy…
Descriptors: Life Style, Computer Oriented Programs, Early Adolescents, Physical Education
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Chen, Chih-Ming; Liu, Huimei; Huang, Hong-Bin – ReCALL, 2019
Many studies have demonstrated that vocabulary size plays a key role in learning English as a foreign language (EFL). In recent years, mobile game-based learning (MGBL) has been considered a promising scheme for successful acquisition and retention of knowledge. Thus, this study applies a mixed methodology that combines quantitative and…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Educational Games
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Wang, Yu-Yin; Wang, Yi-Shun; Lin, Hsin-Hui; Tsai, Tung-Han – Interactive Learning Environments, 2019
With the proliferation of paid mobile learning applications (m-learning apps), understanding how to assess their success has become an important issue for academics and practitioners. Based on the information systems (IS) success models and the value-based adoption model, this study developed and validated a multidimensional model for assessing…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
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Koomson, William K. – International Association for Development of the Information Society, 2019
The purpose for this study was to add to the body of research and to further examine how mobile learning can help remedy the limitations e-learning poses for students who live in Ghana with lack of access to electrical power and internet connectivity issues. Qualitative approach was employed with a total sample size of 807 students, composed of 58…
Descriptors: Foreign Countries, Access to Education, Computer Oriented Programs, Computer Mediated Communication
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Yassin, Baderaddin; Abugohar, Mohammed Abdulgalil – Teaching English with Technology, 2022
The lack of opportunities to practice the English language outside the English as a Foreign Language (EFL) classroom can prevent English language learners (ELLs) from promoting their language proficiency to high standards. This lack makes the progress from one level of English to the next one a hard mission for Arab students. Subsequently,…
Descriptors: Gamification, Computer Assisted Instruction, Handheld Devices, Second Language Learning
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Shemahonge, Ramadhani; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2018
Universities in sub-Saharan Africa have been adopting various forms of blended distance courses to meet the demand of higher education. However, the lack of reliable and efficient support services for students taking various blended programs has continued to be the main challenge. This study developed a mobile application for enabling instructors…
Descriptors: Foreign Countries, Distance Education, Blended Learning, Educational Technology
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McClelland, Gabrielle T.; Fitzgerald, Martin – Health Education Journal, 2018
Objective: The aim of this study was to establish the utility of a bespoke mobile app for mental health service users and clinicians. Design: Qualitative design using four focus groups. Methods: Work was conducted in three stages. The first stage involved a focus group with mental health service users and eight clinicians from a mental health…
Descriptors: Telecommunications, Handheld Devices, Allied Health Personnel, Mental Health
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Andarab, Mehdi Solhi – Journal of Curriculum and Teaching, 2019
The recent improvements in technology and their integration in language learning have played a facilitating role in vocabulary acquisition. Quizlet, an online teacher-/student-friendly tool, is one of the leading applications in vocabulary acquisition. Along with the effectiveness of visualization in acquiring vocabulary, humor has been also…
Descriptors: Foreign Countries, Vocabulary Development, English (Second Language), Second Language Learning
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Ma, Qing – International Journal of Computer-Assisted Language Learning and Teaching, 2019
Language learners can now access language learning information anywhere and anytime with handheld mobile devices connected to unlimited online information. Searching the meaning of unknown language items encountered online may be the first step for language learning to take place. Making good use of e-dictionaries and dictionary apps is a key…
Descriptors: Second Language Learning, Educational Technology, Technology Uses in Education, Computer Oriented Programs
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Lin, Luc Chia-Shin – SAGE Open, 2019
The convenience and pervasiveness of smartphones have created an environment where teacher-parent communication can be easily fostered through mobile apps. The current study aims to explore the role of instant messaging apps in teacher-parent communication. Social capital and the uses and gratifications theory were used to develop a theoretical…
Descriptors: Foreign Countries, Parent Teacher Cooperation, Interpersonal Communication, Telecommunications
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Mudaly, Vimolan; Fletcher, Tamryn – Problems of Education in the 21st Century, 2019
There is concern about mathematics success and its related pedagogy. Society has seen rapid changes in the economy and technology with a call for these changes to be reflected within the classroom. New methods of teaching mathematics are being sought with the purpose to improve teaching and learning while making mathematics relatable to the new…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Oriented Programs
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