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Pörn, Ray; Hemmi, Kirsti; Kallio-Kujala, Paula – LUMAT: International Journal on Math, Science and Technology Education, 2021
There is limited research on teaching and learning of programming in primary school and even less about aspects concerning teaching programming from teachers' viewpoint. In this study, we explore how Finnish 1-6 primary school teachers (N=91), teaching at schools with Swedish as the language of instruction, relate to programming and teaching of…
Descriptors: Foreign Countries, Computer Science Education, Programming, Elementary School Teachers
Heinsen Egan, Matthew; McDonald, Chris – Computer Science Education, 2021
Background and Context: Students learning the C programming language struggle to debug, and to understand the runtime behaviour of, their programs. Objective: We examine a tool that combines several novice-focused error detection, program visualization, and debugging techniques, to investigate which features students use in real study sessions,…
Descriptors: Computer Science Education, Programming Languages, Programming, Novices
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Mukasheva, Manargul; Omirzakova, Aisara – World Journal on Educational Technology: Current Issues, 2021
The study was carried out from 2018 to 2020 with the challenge - how to assess the level of computational thinking. The research design is mixed since the disclosure of mutual influence of the components of the chain 'learning programming -- computational thinking -- evaluating computational thinking' requires the use of both qualitative and…
Descriptors: Computation, Thinking Skills, Student Evaluation, Cognitive Measurement
Küçükkara, Muhammed Fatih; Aksüt, Pelin – Journal of Inquiry Based Activities, 2021
This study aimed to introduce unplugged algorithm activities developed for preschool children and to examine their implementation process. The activities used in the study were designed to support preschool children to develop and apply different solutions to problem situations that require algorithmic thinking and to learn basic algorithm…
Descriptors: Coding, Programming, Preschool Education, Computer Science Education
Nijenhuis-Voogt, Jacqueline; Bayram-Jacobs, Durdane; Meijer, Paulien C.; Barendsen, Erik – Computer Science Education, 2021
Background and Context: Although context-based teaching and learning has been investigated extensively in science education, little is known regarding the use of contexts for teaching CS in secondary education. Objective: The aim of this study was to examine the characteristics of contexts suitable for teaching algorithms and to investigate…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Attitudes, Computer Science Education
Brandhofer, Gerhard – International Association for Development of the Information Society, 2021
The overall project "Denken lernen - Probleme lösen" has been expanded in recent years after an initial sub-project in elementary school to include one for the lower secondary level. Schools throughout Austria were provided with the micro:bit and related materials. A training initiative for teachers was rolled out. In this article I…
Descriptors: Computation, Thinking Skills, Student Projects, Foreign Countries
Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
Blažic, Borka Jerman – Education and Information Technologies, 2022
Recruiting, retaining, and maintaining sufficient numbers of cybersecurity professionals in the workplace is a constant battle, not only for the technical side of cybersecurity, but also for the overlooked area of non-technical, managerial-related jobs in the cyber sector. The problem is the lack of cybersecurity skills in the European labour…
Descriptors: Foreign Countries, Computer Science Education, Computer Security, Information Security
Arslan Namli, Nihan; Aybek, Birsel – Contemporary Educational Technology, 2022
This paper investigated the effect of block-based programming and unplugged coding teaching activities on fifth graders' computational thinking skills, self-efficacy, and academic performance. The teaching activities were conducted within the scope of the "Problem-Solving and Programming" unit of the Information Technologies and Software…
Descriptors: Programming, Computer Science Education, Grade 5, Computation
Puttasem, Duangjai – Shanlax International Journal of Education, 2022
The purposes of this research were: 1) to develop a blended learning model to promote analytical thinking ability and learning outcomes of Computer and Educational technology students 2) to compare analytical scores before and after blended teaching of Computers and Educational Technology students and 3) to study the satisfaction of students about…
Descriptors: Blended Learning, Thinking Skills, Outcomes of Education, Educational Technology
Fabian, Khristin; Taylor-Smith, Ella; Smith, Sally; Meharg, Debbie; Varey, Alison – Studies in Higher Education, 2022
Degree apprenticeships in the UK represent a shift in approach to degree-level study. As the model matures, it is important to hear perspectives of apprentices. Using Q methodology, the study aims to identify the different apprentices' viewpoints of the apprenticeship, exploring aspects of belonging, support, challenges and views of the learning…
Descriptors: Foreign Countries, Undergraduate Students, Apprenticeships, Work Experience Programs
Amelina, Yevgeniya; Sutinen, Erkki; Helle, Seppo – Informatics in Education, 2022
User-centricity and usability are a premise of digitalization, a current trend for business model innovation based on advanced digital technologies. The article addresses a gap in the literature, in which descriptions of the cases of updating university curricula in usability are lacking. This gap also exists in the practice. The study uses the…
Descriptors: Educational Change, Usability, Information Technology, Computer Science Education
Hou, Haoxiang; Zhang, Xianyi; Wang, Dan – Best Evidence in Chinese Education, 2022
Cultivating innovative talents has become a critical strategy for building China into a strong country in science and technology. Catering to the trend of educational reform in the intelligent era, the use of robotics in developing student creativity proves to be of greater practical value. The findings of this study are that: first, the overall…
Descriptors: Teaching Methods, Meta Analysis, Robotics, Creativity
Katchapakirin, Kantinee; Anutariya, Chutiporn; Supnithi, Thepchai – Education and Information Technologies, 2022
Computational Thinking (CT) has been formally incorporated into the National Curriculum of Thailand since 2017, where Scratch, a block-based visual programming language, has been widely adopted as CT learning environment for primary-level students. However, conducting hands-on coding activities in a classroom has caused substantial challenges…
Descriptors: Computation, Thinking Skills, Programming Languages, Foreign Countries

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