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Liénardy, Simon; Donnet, Benoit; Leduc, Laurent – Student Success, 2021
This practice report discusses the evolution of a CS1 Course taught at the University of Liège, Belgium. Over the last seven years several teaching activities have been thought to complement traditional theoretical courses and exercise sessions in order to promote students' engagement. The result is aligned with (i) the principles of assessment…
Descriptors: Learner Engagement, Computer Science Education, Introductory Courses, Student Evaluation
Strömbäck, Filip; Mannila, Linda; Kamkar, Mariam – Informatics in Education, 2021
Concurrency is often perceived as difficult by students. One reason for this may be due to the fact that abstractions used in concurrent programs leave more situations undefined compared to sequential programs (e.g., in what order statements are executed), which makes it harder to create a proper mental model of the execution environment. Students…
Descriptors: College Students, Programming, Programming Languages, Concept Formation
Li, Ken W.; Goos, Merrilyn – International Electronic Journal of Mathematics Education, 2021
This paper addresses the question of whether peer collaboration affects students' performance of regression modelling tasks, an experimental study consisting of a test was conducted in a computing laboratory. Collaborating groups of students were randomly assigned to one of three experimental conditions: pre-task discussion (i.e., group members…
Descriptors: Cooperative Learning, Academic Achievement, Computer Science Education, Regression (Statistics)
Olipas, Cris Norman P.; Leona, Rodibelle F.; Villegas, Andrew Caezar A.; Cunanan, Angelito I., Jr.; Javate, Charles Lawrence P. – Online Submission, 2021
The 21st century has caused numerous significant impacts and advancements in the lives of people. Information Technology (IT) has contributed essential benefits in the different areas of the society. One of the vital skills in developing IT solutions is programming. For many, writing computer programs may be a very challenging task which may…
Descriptors: Academic Achievement, Programming, Information Technology, Computer Science Education
Olaniyi, Nkaepe; Millward, Douglas; Peoples, Cathryn – European Journal of Open, Distance and E-Learning, 2023
One of the core aims of higher education degrees is to provide an environment for students to acquire essential skills that will help them in the workplace. Team working is one of those essential skill and it is also one that experience and research show is regularly resisted by students. This resistance can become even more amplified when the…
Descriptors: Cooperative Learning, Student Projects, Student Attitudes, Teacher Attitudes
van der Meulen, Anna; Hartendorp, Mijke; Voorn, Wendy; Hermans, Felienne – ACM Transactions on Computing Education, 2023
Programming education is strongly emerging in elementary and high school. Diversity and inclusion are important topics, however, insights on suited programming materials for younger learners with visual impairments are lacking. A wide range of programming materials for children exists, diverse in both what is being programmed (output) and how this…
Descriptors: Foreign Countries, Blindness, Visual Impairments, Accessibility (for Disabled)
Abirami, A. M.; Pudumalar, S.; Pandeeswari, S. Thiruchadai – International Journal of Adult Education and Technology, 2023
Software engineering is a core theory course offered in undergraduate engineering programmes which deals with various systematic approaches, methods, and tools that can be employed for designing, developing, testing, and maintaining quality software applications. It is one of the challenging courses for the teaching faculty. After graduation, the…
Descriptors: Educational Environment, Undergraduate Students, Computer Science Education, Computer Software
Duarte, Vannessa; Cleveland-Slimming, Margareth; Vidal, Cristian; Contreras, Sergio – IEEE Transactions on Education, 2023
Contribution: This is one of the first studies that evaluated the combination of an Agile framework (i.e., Scrum) along with the Service-Learning methodologies applied to education settlement. Another tool that would help improve educational delivery quality is the Service-Learning methodology that enables students to experience hands-on learning…
Descriptors: Service Learning, Information Systems, Systems Development, Methods
Rovshenov, Atajan; Sarsar, Firat – Journal of Educational Technology and Online Learning, 2023
This study examines the methodological dimensions of programming education articles published in educational sciences journals indexed in SSCI by exploring their general trends. To do this, 162 articles published between January 2012 and February 2020 in 30 international journals indexed in SSCI were analyzed with a systematic review method using…
Descriptors: Computer Science Education, Programming, Educational Trends, Trend Analysis
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Dina A. Zekry; Gerard T. McKee – International Association for Development of the Information Society, 2023
The paper explores current learning approaches. The authors present the Trigger-Based Discussion-Oriented Continuous learning model (TbDoC) that focuses on creating a continuous learning experience over the online and off-line (on-campus) learning environments. The model aims to create a more engaging learning environment that encourages…
Descriptors: Discussion (Teaching Technique), Independent Study, Teaching Models, Electronic Learning
Hawlitschek, Anja; Dietrich, André; Zug, Sebastian – Computer Science Education, 2023
Background and Context: During online learning, it is essential to provide instructional guidance to support learning. However, guidance can be given in different forms and quantities. Thus, one important challenge is to provide the right amount and type of instructional guidance. Objective: The aim of the study is to investigate types of guidance…
Descriptors: Computer Science Education, Electronic Learning, Distance Education, Teaching Methods
Amaya, Edna Johanna Chaparro; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This article proposes a framework based on a sequential explanatory mixed-methods design in the learning analytics domain to enhance the models used to support the success of the learning process and the learner. The framework consists of three main phases: (1) quantitative data analysis; (2) qualitative data analysis; and (3)…
Descriptors: Learning Analytics, Guidelines, Student Attitudes, Learning Processes
Maia Lust; Mart Laanpere – Educational Media International, 2023
Since the last curriculum reform in 2011, all Estonian lower-secondary students have to conduct a year-long creative work. Unfortunately, in many cases, it is implemented as an individual written report that has little to do with improving learners' digital competence or Computational Thinking skills. In the new national curriculum (to be in force…
Descriptors: Student Projects, Creativity, Grade 8, Foreign Countries
Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming

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