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Khoirudin, Rori; Ashadi; Masykuri, Mohammad – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2021
Due to the COVID-19 pandemic, learning activities have encountered obstacles. One of the impacts was the low learning outcomes achieved by students. The purpose of this study was to improve the learning outcomes of junior high school students during the physical distancing period by implementing problem-based learning through Smart Apps Creator 3.…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
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Salas-Rueda, Ricardo-Adán; Ramírez-Ortega, Jesús; Eslava-Cervantes, Ana-Libia – Contemporary Educational Technology, 2021
This mixed research analyzes the use of the Collaborative Wall to improve the teaching-learning conditions in the Bachelor of Visual Arts considering data science and machine learning (linear regression). The sample is made up of 46 students who took the Geometric Representation Systems course at the National Autonomous University of Mexico (UNAM)…
Descriptors: Foreign Countries, Undergraduate Students, Bachelors Degrees, Visual Arts
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James, Kelsey K.; Mayer, Richard E. – Applied Cognitive Psychology, 2019
Game-like educational apps are intended to boost learner motivation leading to better learning outcomes. To test this idea about the value of gamification, college students (n = 64) learned Italian by playing the online language learning game, Duolingo at home for seven sessions, or learned the same material through watching an online slideshow…
Descriptors: Second Language Learning, Educational Games, Game Based Learning, Computer Oriented Programs
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Baguma, Rehema; Bagarukayo, Emily; Namubiru, Proscovia; Brown, Cheryl; Mayisela, Tabisa – International Journal of Education and Development using Information and Communication Technology, 2019
Most universities in Uganda encourage memorization as the predominant method of learning. This has been partly linked to limited practical pedagogical skills among educators, to effectively engage students to develop Higher Order Thinking Skills (HOTS). Consequently, students are not well prepared for the world after university. WhatsApp Enabled…
Descriptors: Computer Oriented Programs, Thinking Skills, Social Theories, Foreign Countries
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Almaiah, Mohammed Amin; Al Mulhem, Ahmed – Education and Information Technologies, 2019
Although mobile learning systems offer several benefits for students, academic staff and universities, from easily access and learning anywhere and anytime, the use and acceptance of this new technology in Jordan still very low. However, acceptance of mobile learning by students is crucial to the success of mobile learning. The factors that affect…
Descriptors: Foreign Countries, Electronic Learning, Intention, Computer Oriented Programs
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Costa, Rosalina – Journal of Visual Literacy, 2019
Mobile phones are a characteristic artefact of contemporary societies, transversally present in both public and private spheres, including the students' daily life. This paper showcases an innovative teaching activity that takes advantage of this fact by promoting and valuing the use of smart phones in the university classrooms, specifically when…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Verzosa, Debbie Marie B.; De Las Peñas, Ma. Louise Antonette N.; Aberin, Maria Alva Q.; Garces, Len Patrick Dominic M. – International Journal of Mathematical Education in Science and Technology, 2019
This paper presents apps designed to assist students in understanding and developing proofs in geometric theorems. These technologies focus on triangle congruence, triangle similarity and properties of parallelograms. Focus group discussions and initial testing of the apps revealed that the apps offered a more engaging medium for learning proving…
Descriptors: Computer Oriented Programs, Mathematics Instruction, Scaffolding (Teaching Technique), Mathematical Logic
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Kucirkova, Natalia; Flewitt, Rosie – Early Child Development and Care, 2020
This paper reports on UK primary school teachers' and children's app developers' views about the potential of using personalized digital resources to promote young children's reading and play with 'smart toys'. Many existing digital resources are 'personalised', that is, the content of a story or game is tailored to an individual child, and the…
Descriptors: Foreign Countries, Elementary School Students, Computer Oriented Programs, Educational Technology
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Uygur, Mutlu; Yelken, Tugba Yanpar; Akay, Cenk – European Journal of Educational Research, 2018
It was aimed in this study to determine the teacher candidates' views on the augmented reality applications in education. It is a descriptive study to identify the present situation. Survey model, one of the quantitative research methods, was used in the research. The sample group of the study is comprised of 220 teacher candidates who are…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Computer Uses in Education
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Amasha, Mohamed A.; Areed, Marwa F.; Khairy, Dalia; Atawy, Safaa M.; Alkhalaf, Salem; Abougalala, Rania A. – Education and Information Technologies, 2021
In primary education, a variety of teaching methods, such as enhanced and discovery learning, have had a significant influence on student achievement, particularly in mathematics. Several studies have discussed the positive effects of the appropriate use of technology in the classroom on student achievement. The main purpose of the current study…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Mathematics, Mathematics Instruction
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Olasina, Gbolahan; Kheswa, Siyanda – Knowledge Management & E-Learning, 2021
There is an exponential increase of apprehension in the uptake, affordances and the excessive use of smartphones by multiple categories of users and the impact on the society. The research evaluates excessive use within a user community in a developing country landscape. It is estimated that many young people spend too much time on their phones…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Abu-Al-Aish, Ahmad – International Journal of Information and Communication Technology Education, 2021
Mobile learning (m-learning) has become an increasingly attractive solution for schools and universities that utilize new technologies in their teaching and learning setting. This study investigates the technical factors affecting the development of m-learning applications services from students' perspectives. It presents a model consisting of…
Descriptors: Computer Oriented Programs, Handheld Devices, Technology Uses in Education, Foreign Countries
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Durgungoz, Fatma Canan; Durgungoz, Ahmet – Online Submission, 2021
This research explores the use of touchscreen devices with children with special educational needs and disabilities (SEND) regarding their engagement with schoolwork. The participant children's attention, interaction and success with tablet computers and traditional materials were evaluated to fulfil the research aims. The study was conducted in a…
Descriptors: Students with Disabilities, Educational Technology, Technology Uses in Education, Handheld Devices
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Gamlo, Nada – English Language Teaching, 2019
This study examines the effect of integrating mobile-game based language learning applications (MGBLLAs) on Saudi female English as a Foreign Language (EFL) students' motivation to learn English. It explores the perceptions of students regarding the pedagogical value of the following free MGBLLAs: "Game books": "Great Reader,"…
Descriptors: English (Second Language), Second Language Instruction, Student Motivation, Females
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Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2019
Simultaneous in-class presentations are well suited to the use of peer evaluation, which also promotes greater involvement of the student audience. The problem for the teacher is how to manage peer evaluation and make it a useful part of the curriculum. PeerEval is a mobile application that allows students to anonymously evaluate presentations in…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Educational Technology
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