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Boothby, Daniel; Rowe, Geoff – Human Resources Development Canada, 2002
This paper reports estimates of the distribution of individual private rates of return to undergraduate and community college education by field of study for Canada. It is important to know the dispersion of the private rate of return to post-secondary education, as well as its average level. There are very different implications for…
Descriptors: Community Colleges, Outcomes of Education, High School Graduates, College Graduates
1996
The use of MOOs, multi-user simulated environments in education examined in three papers include: "MOOving around the Net: The Educational Potential of MOOs: A Point of View" (Daniel Ingvarson); "MOOing in a Foreign Language: How, Why and Who?" (Lonnie Turbee) and "MOOving around the Net: Real to Virtual and Back…
Descriptors: Computer Mediated Communication, Computer Networks, Computer Simulation, Computer Uses in Education
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Utsumi, Takeshi; And Others – American Journal of Distance Education, 1988
Describes plans to create a Global University Consortium, i.e., a worldwide educational electronic network of universities, businesses, and governmental, nongovernmental, and community organizations. Topics discussed include quality education; transcultural unity; moral leadership; academic freedom; peace-gaming; participation of less developed…
Descriptors: Academic Freedom, Business, Computer Simulation, Consortia
Boegh, Jorgen; Krebs, Allan M.; Petersen, Lars O.; Wagner, M. – 1998
This paper describes a tele-educational environment and reports on experiences obtained during international trials. The tele-educational environment is built around the metaphor of a college. The virtual college offers the opportunity for students to participate in desktop tele-education from their homes or offices. The environment is based on…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Mediated Communication, Computer Simulation
Petrushin, V., Ed.; Dovgiallo, A., Ed. – 1993
The conference reported in this document provides a meeting place for researchers from around the world, where the emphasis is on new ideas connected to computer technologies in education. This volume contains 140 extended abstracts selected by the program committee and organized into the following categories: (1) educational informational…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Literacy, Computer Simulation
Alberta Dept. of Education, Edmonton. Planning and Research Branch. – 1984
Student achievement, cost, rural context, and qualitative differences relative to small/rural schools were analyzed in Alberta to address the choice between small elementary school construction and school consolidation with student busing. Studies in both the United States and Canada have found no consistant significant differences in student…
Descriptors: Academic Achievement, Comparative Analysis, Computer Simulation, Consolidated Schools
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Holmes, Glyn, Ed.; And Others – Computers and the Humanities, 1984
Thirteen articles that discuss use of computer assisted instruction (CAI) in humanities education specifically cover CAI use in philosophy, musicianship training, rhetoric, foreign language, English as a second language, and writing instruction; CAI authoring systems; videodisc technology; educational history; computer simulations; videodisc…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer Software
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Rodrigues, Susan – Australian Science Teachers Journal, 1997
This table illustrates when, why, and how computer-based information technology best lends itself to learning in science classrooms. It aims to illustrate the potential of this technology and some of the thinking and planning that is necessary for successful, effective classroom use. Application types include data collecting devices, spreadsheets,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Databases
Tonks, David; Long, George – Simulation/Games for Learning, 1989
Considers the value and success of computer based marketing simulations from the standpoint of both instructors and participants. Distinctions are drawn between simulations and games; applications in higher education in the United Kingdom are described; future possibilities are suggested; and hidden costs in adopting new innovations are examined.…
Descriptors: Adoption (Ideas), Business Administration Education, Computer Games, Computer Simulation
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Hefte, Rachel – Social Studies and the Young Learner, 1995
Describes an educational project linking classrooms using telecommunications with a four-person bicycling team exploring Mayan ruins in Central America. Provides a historical overview of the Mayan civilization. Includes suggested activities and provides information on how to obtain lesson plans on the project. (CFR)
Descriptors: Class Activities, Computer Networks, Computer Simulation, Computer Uses in Education
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Stone, Robert J. – Information Services and Use, 1991
Traces the history of virtual reality (VR), or cyberspace, and describes some of the research and development efforts currently being carried out in the United Kingdom, Europe, and the United States. Applications of VR in interactive computer-aided design (CAD), the military, leisure activities, spaceflight, teleconferencing, and medicine are…
Descriptors: Computer Assisted Design, Computer Oriented Programs, Computer Peripherals, Computer Simulation
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Leutner, Detlev – Learning and Instruction, 1993
System-initiated adaptive advice and learner-requested nonadaptive background information were investigated in computer simulation game experiments with 64 seventh graders, 38 college students, and 80 seventh and eighth graders in Germany. Results are discussed in terms of theories of problem solving, intelligence, memory, and information…
Descriptors: Background, Cognitive Processes, College Students, Computer Assisted Instruction
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Chang, Jimmy; Lee, Mary; Ng, Kwan-ling; Moon, Ka-Leung – Simulation & Gaming, 2003
This article describes the results of a survey of 93 final-year degree students concerning their views toward using Thavikulwat's DEAL: A Business Gaming Simulation. The focus is on students' perception of the usefulness of using computer simulation as a learning tool in a strategic management course. Certain comparison was made with other similar…
Descriptors: Strategic Planning, Student Attitudes, Games, Computer Simulation
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Robertson, Judy; Good, Judith – TechTrends: Linking Research & Practice to Improve Learning, 2005
Playing computer games is an extremely popular leisure activity for children. In fact, the computer games market in the UK is now double that of the video rental market, and substantially larger than cinema box office sales, and under people under the age of 18 make up 38% of these game players. Based on the popularity and strong motivational…
Descriptors: Games, Computers, Foreign Countries, Student Motivation
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Horton, K.; Davenport, E.; Hall, H.; Rosenbaum, H. – Education for Information, 2002
In this paper we report upon the Virtual Economy (VE), an Internet simulation which operated for the first time in Spring 2000 involving students at Indiana University, USA and at Napier University, Edinburgh, UK. During 2001, the VE was extended to include participants from other institutions. The main thrust of the project was to encourage…
Descriptors: Active Learning, Internet, Computer Simulation, Business Education
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