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Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
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Topali, Paraskevi; Mikropoulos, Tassos Anastasios – Interactive Learning Environments, 2023
Learning computer programming can be challenging for primary school students due to its abstract concepts. While teachers seek effective ways to introduce such concepts, the application of learning objects (LOs) can potentially reduce the effort of creating new material from and allows teachers to adapt LOs to students' needs. Although numerous…
Descriptors: Novices, Elementary School Students, Student Motivation, Instructional Effectiveness
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Shin, Yoonhee; Jung, Jaewon; Zumbach, Joerg; Yi, Eunseon – Journal of Educational Computing Research, 2023
This study explores the effects of worked-out examples and metacognitive scaffolding on novice learners' knowledge performance, cognitive loads, and self-regulation skills in problem-solving programming. 126 undergraduate students in a computer programming fundamentals course were randomly assigned to one of four groups: (1) task performance with…
Descriptors: Problem Solving, Metacognition, Scaffolding (Teaching Technique), Programming
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Kristina Litherland; Anders Kluge – Computer Science Education, 2024
Background and Context: We explore the potential for understanding the processes involved in students' programming based on studying their behaviour and dialogue with each other and "conversations" with their programs. Objective: Our aim is to explore how a perspective of inquiry can be used as a point of departure for insights into how…
Descriptors: Programming, Programming Languages, Secondary School Students, Computer Science Education
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Boxuan Ma; Li Chen; Shin’ichi Konomi – International Association for Development of the Information Society, 2024
Generative artificial intelligence (AI) tools like ChatGPT are becoming increasingly common in educational settings, especially in programming education. However, the impact of these tools on the learning process, student performance, and best practices for their integration remains underexplored. This study examines student experiences and…
Descriptors: Artificial Intelligence, Computer Science Education, Programming, Computer Uses in Education
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Annina Förschler; Mathias Decuypere – Journal of Education Policy, 2024
Within the last decades, a new way of policymaking has become increasingly prominent: civic hackathons. However, in education policy research, hackathons have not been broadly addressed so far. With this article, we contribute to closing this research gap by empirically investigating the educational #wirfürschule (#wfs) Hackathons that took place…
Descriptors: Educational Policy, Policy Formation, Foreign Countries, Programming
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Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
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Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
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Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
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Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen; Ilkka Jormanainen; Markku Tukiainen – Education and Information Technologies, 2025
The need to integrate the teaching and learning of computational thinking (CT) in K-12 education has been on the rise since it was identified as a skill for solving 21st-century problems. The co-design pedagogical approach has shown great potential in promoting effective communication of CT to both university and K-12 students with the support of…
Descriptors: Computation, Thinking Skills, Foreign Countries, Elementary Secondary Education
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Anna Rechtácková; Radek Pelánek; Tomáš Effenberger – ACM Transactions on Computing Education, 2025
Code quality is a critical aspect of programming, as high-quality code is easier to maintain, and code maintenance constitutes the majority of software costs. Consequently, code quality should be emphasized in programming education. While previous research has identified numerous code quality defects commonly made by students, the current state…
Descriptors: Programming, Computer Science Education, Error Patterns, Automation
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Tóth, Tomás; Lovászová, Gabriela – Informatics in Education, 2021
In education, we have noticed a significant gap between the ability of students to program in an educational visual programming environment and the ability to write code in a professional programming environment. The aim of our research was to verify the methodology of transition from visual programming of mobile applications in MIT App Inventor 2…
Descriptors: Foreign Countries, Computer Science Education, Programming, Coding
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Sunday, Kissinger; Wong, Seng Yue; Samson, Balogun Oluwafemi; Sanusi, Ismaila Temitayo – Education and Information Technologies, 2022
Learning object oriented programming (OOP) has been a daunting and challenging task for students across tertiary institutions in Nigeria. Various literatures have suggested the use of technology as a way to improve students' understanding of the subject. In this study, the overall aim is to investigate the effect of Imikode- a virtual reality (VR)…
Descriptors: Foreign Countries, College Students, Computer Simulation, Programming
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João Piedade; Nuno Dorotea – Informatics in Education, 2023
Computational Thinking (CT) has emerged in recent years as a thematic trend in education in many countries and several initiatives have been developed for its inclusion in school curricula. There are many pedagogical strategies to promote the development of elementary school students' CT skills and knowledge. Unplugged learning tasks, block-based…
Descriptors: Programming, Programming Languages, Grade 4, Elementary School Students
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Idir Saïdi; Nicolas Durand; Frédéric Flouvat – International Educational Data Mining Society, 2025
The aim of this paper is to provide tools to teachers for monitoring student work and understanding practices in order to help student and possibly adapt exercises in the future. In the context of an online programming learning platform, we propose to study the attempts (i.e., submitted programs) of the students for each exercise by using…
Descriptors: Programming, Online Courses, Visual Aids, Algorithms
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