Publication Date
| In 2026 | 0 |
| Since 2025 | 17 |
| Since 2022 (last 5 years) | 104 |
| Since 2017 (last 10 years) | 295 |
| Since 2007 (last 20 years) | 557 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 13 |
| Researchers | 4 |
| Practitioners | 3 |
| Media Staff | 2 |
| Students | 2 |
Location
| Turkey | 93 |
| Australia | 56 |
| Taiwan | 51 |
| China | 32 |
| Indonesia | 29 |
| Malaysia | 24 |
| United Kingdom | 24 |
| Japan | 19 |
| Germany | 18 |
| United Kingdom (England) | 18 |
| Nigeria | 17 |
| More ▼ | |
Laws, Policies, & Programs
| United Nations Convention on… | 2 |
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Behnam Behforouz; Ali Al Ghaithi – Technology in Language Teaching & Learning, 2025
This study aimed to utilise artificial intelligence (AI) tools to create animations to assess the impact of AI-created cartoons on vocabulary growth and motivation levels among learners. For this purpose, 80 Omani EFL learners with a pre-intermediate level of English proficiency were randomly assigned to an experimental and a control group, each…
Descriptors: Foreign Countries, Artificial Intelligence, Animation, English (Second Language)
Na Ni; Zhongsheng He – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper mainly discusses the application of blending learning in animation teaching. Blending learning is a combination of traditional teaching mode and online teaching mode, which can provide students with more flexible and independent learning methods and improve teachers' teaching quality and teaching effect. This paper analyzes and…
Descriptors: Foreign Countries, Undergraduate Students, Blended Learning, Computer Uses in Education
Xuejia Zhu; Suebsiri Saelee – International Journal of Education and Literacy Studies, 2025
Wuxia culture has deep historical roots in traditional Chinese culture and is an important manifestation of the national spirit and social values. This study explores the cultural representation mechanism of Wuxia animation characters and analyzes their educational functions and communication paths. Current research on Wuxia animation is…
Descriptors: Cultural Influences, Asian Culture, Animation, Foreign Countries
Hao, Kuang-Chung – Interactive Learning Environments, 2023
This study designed a digital teaching game named Kitties' Magic Journey (KMJ). The principle of leveraging in the course of natural technology and life was used as the teaching subject. The game combined design items included animation, narrative story, fun and usability, which integrated ARCS learning motivation theory. The experimental group…
Descriptors: Video Games, Game Based Learning, Student Motivation, Animation
Muhammad Younas; Yan Dong – SAGE Open, 2024
This study examines the effectiveness of animated movies (AM) in increasing students' vocabulary and determines what students think about English language learning in Pakistan. Particularly in the education field, vocabulary is an essential factor for foreign language learning in academic achievements. This research aimed to determine whether…
Descriptors: Animation, Films, English (Second Language), Vocabulary Development
Xin Bian; André Brown; Bruno Marques – International Journal of Art & Design Education, 2025
This article describes the motivation, aims, and consequent processes involved in designing an engaging and informative animated educational video that explains the historical exploitation of the Mount Dagushan iron ore mine in China. The mine is recognised as the deepest in China. It has been the source of raw material for the Anshan Steel…
Descriptors: Animation, Video Technology, Heritage Education, Instructional Materials
SMAs in Facilitating Metacognition to Help Understanding of Equilibria in a Year 11 Chemistry Course
Dharmendra Dubay – Online Submission, 2025
This mixed methods study explored how the making of animated models affected year 11 students' understanding of the effect of temperature on the equilibrium of an exothermic or endothermic reaction. The students' perspectives and the role of the activity in facilitating a metacognitive process were also examined. Teacher perspectives were also…
Descriptors: Grade 11, High School Students, Climate, Scientific Concepts
Miranda Karjagdi Çolak – English Teaching: Practice and Critique, 2024
Purpose: This study investigates the effect of digital multimodal composing (DMC) on student motivation and literacy in English as a Foreign Language (EFL) contexts. It explores how students engaged in creating digital animations to respond to literary texts and the implications for integrating DMC into traditional literacy practices. Grounded in…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Digital Literacy
Suzannie K. Y. Leung; Joseph Wu; Jenny Wanyi Li; Yung Lam; Oi-Lam Ng – Early Childhood Education Journal, 2025
Educators and researchers are becoming interested in cultivating computational thinking (CT). However, in the Hong Kong context, CT-related studies regarding young children are rarely found. The present study aimed to use an unplugged digital arts activity to examine the CT concepts that children performed and document their CT developmental…
Descriptors: Foreign Countries, Computation, Thinking Skills, Young Children
Yin, Jun; Duan, Jipeng; Huangliang, Jiecheng; Hu, Yinfeng; Zhang, Feng – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
The current study investigated whether the deep properties or shallow features of behaviors are implicitly expected to be consistent across members of highly entitative groups, by exploiting the notion that goals--as deep properties--and movements--as shallow features--can be dissociated in object-directed behaviors. Participants were asked to…
Descriptors: Group Dynamics, Behavior, Collectivism, Generalization
Jin, Jing; Wang, Cathy Yue – Children's Literature in Education, 2023
As a child god from Chinese legends, the figure of Nezha has a strong appeal to children, and his story has been adapted to various media. This article examines Nezha's image in three animated films, exploring how this figure has been altered to represent Chinese children and youth and symbolize their subjectivity. From a revolutionary hero to a…
Descriptors: Social Change, Social Systems, Asian Culture, Films
Janice Ka-Yan Chan; Theodore Ching-Kong Cheung; Chi-Wai Chan; Fan Fang; Kelly Yee-Ching Lai; Xiang Sun; Helen O'Reilly; Ofer Golan; Carrie Allison; Simon Baron-Cohen; Patrick Wing-Leung Leung – Autism: The International Journal of Research and Practice, 2024
"The Transporters" intervention contains 15 animated episodes that autistic children watch daily for a month and learn emotion recognition through stories depicting social interactions between vehicle characters with grafted human faces, expressing emotions. Its automated, home-based format is cost-effective. This study included four…
Descriptors: Foreign Countries, Emotional Response, Young Children, Autism Spectrum Disorders
Sujood Alkhraisat – Educational Process: International Journal, 2025
Background/purpose: The integration of Artificial Intelligence across creative fields, including Eastern animation, has the potential to contribute significantly to not only the development of production and narratives but also to the achievement of educational objectives. This article examines the impact of AI on culture, symbolism, and values…
Descriptors: Foreign Countries, Technology Integration, Animation, Artificial Intelligence
Tavares, Paula Correia; Gomes, Elsa Ferreira; Henriques, Pedro Rangel; Vieira, Diogo Manuel – Open Education Studies, 2022
Computer Programming Learners usually fail to get approved in introductory courses because solving problems using computers is a complex task. The most important reason for that failure is concerned with motivation; motivation strongly impacts on the learning process. In this paper we discuss how techniques like program animation, and automatic…
Descriptors: Learner Engagement, Programming, Computer Science Education, Problem Solving

Peer reviewed
Direct link
