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Cyril Brom; Anna Drobná; Anna Yaghobová; Daniel Št’astný; Katerina Zábrodská; Marek Urban – ACM Transactions on Computing Education, 2025
Objectives: Limited research exists on how new computer science (CS) teachers understand fundamental Internet principles. This knowledge gap hinders the development of effective upskilling courses, especially as new CS curricula are being introduced worldwide. This study investigates new CS teachers' conceptions of fundamental Internet principles,…
Descriptors: Internet, Knowledge Level, Computer Science Education, Elementary School Teachers
Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
Türkan Karakus Yilmaz; Zafer Yilmaz; Ömer Arpacik – Journal of Educational Computing Research, 2025
This study compares museum-related knowledge, museum learning experiences and cognitive load based on task types presented via a mobile application during a museum virtual tour. The study involved three experiments, each examining the effects of different task types. In the first experiment, tasks varied by difficulty (easy vs. difficult), in the…
Descriptors: Cognitive Ability, Museums, Computer Simulation, Information Technology
Maria Jesús Marco-Galindo; Julià Minguillón; David García-Solórzano; Teresa Sancho-Vinuesa – ACM Transactions on Computing Education, 2025
Objectives: This study addresses the challenges faced by students repeating an introductory programming course (CS1) at an online university, where dropout and failure rates remain high. While programming education has been widely studied, targeted interventions for repeating students remain scarce. Our research aims to analyze the experiences of…
Descriptors: Computer Science Education, Online Courses, Repetition, Introductory Courses
Maja Videnovik; Tone Vold; Linda Kiønig; Vladimir Trajkovik – International Journal of Game-Based Learning, 2025
This study examines whether game-based learning can be used as a promising strategy for fostering students' engagement and motivation. Researchers investigate students' perceptions of the effectiveness of three educational games designed to teach cybersecurity in primary schools: an escape room-style game, a treasure hunt game, and a quiz…
Descriptors: Foreign Countries, Game Based Learning, Learner Engagement, Student Empowerment
OECD Publishing, 2025
Teachers play a critical role in shaping students' education outcomes in increasingly digital learning environments, in exploiting the benefits of education technology and in protecting students from the risks of digital resources. Rather than reproducing traditional teaching practices in a digital format, effective digital education requires…
Descriptors: Professional Continuing Education, Faculty Development, Teacher Education, Technology Education
Chang, Jen-Chia; Shih, Hsiao-Fang; Liao, Fan-Ru – Education & Training, 2022
Purpose: This study used the industry-oriented capstone course to increase the employability of electrical engineering and computer science (EECS) students in technological university. Design/methodology/approach: In this study, EECS students were selected and divided into groups, and the non-equivalent pretest-posttest quasi-experimental research…
Descriptors: Industry, Capstone Experiences, Employment Potential, Engineering Education
Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
Menolli, André; Neto, João Coelho – Education and Information Technologies, 2022
The adoption of computational thinking in the classroom has been growing in the last years. Its use needs to be supported by the correct digital technologies and teaching methods, and for this, is required, capable teachers. This work aims to understand how computational thinking is addressed by Computer Science Teacher Education courses in…
Descriptors: Foreign Countries, Computation, Thinking Skills, Computer Science Education
Mohanarajah, Selvarajah; Sritharan, Thambithurai – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The key objective of this research is to examine whether fix-and-play educational games improve students' performance in learning programming languages. We also quantified the flow experiences of the students and analyzed how the flow contributes to their academic performances. Background: Traditionally, learning the first computer…
Descriptors: Game Based Learning, Educational Games, Programming, Learner Engagement
Neutens, Tom; Coolsaet, Kris; Wyffels, Francis – ACM Transactions on Computing Education, 2022
In many countries, computer programming is becoming an integral part of the secondary school curriculum. However, many teachers, especially in the first years of Flemish secondary school, have limited experience with teaching programming. To improve their knowledge about programming, many different types of professional development programs have…
Descriptors: Foreign Countries, Secondary School Curriculum, Computer Science Education, Programming
Pewkam, Wichaya; Chamrat, Suthida – Informatics in Education, 2022
Computing science which focuses on computational thinking, has been a compulsory subject in the Thai science curriculum since 2018. This study is an initial program to explore how and to what extend computing science that focused on STEM education learning approach can develop pre-service teachers' computational thinking. The online STEM-based…
Descriptors: Preservice Teachers, Preservice Teacher Education, STEM Education, Learning Activities
Mehta, Neha; Bist, Siddarth Singh; Shah, Priya – Higher Education, Skills and Work-based Learning, 2022
Purpose: With past studies indicating a lack of skill development in engineering education, there is a need for new pedagogical tools that are application and skill-oriented. Hackathons are widely accepted in the corporate world, in the engineering domain for skill development and recruitment but have not gained acceptance in mainstream…
Descriptors: Engineering Education, Teachers, Computer Software, Teacher Attitudes
Williamson, Joanna; Vidal Rodeiro, Carmen – Cambridge University Press & Assessment, 2022
The transition from Key Stage 4 (KS4) to post-16 education marks a shift from a broad programme of study (around 8-10 subjects) to a narrower programme (usually 1-4 subjects). Within the constraints of course availability and entry criteria, students must make important choices. Students' post-16 pathways matter because different subjects as well…
Descriptors: Class Rank, Exit Examinations, Postsecondary Education, Foreign Countries
Baucks, Frederik; Wiskott, Laurenz – International Educational Data Mining Society, 2022
Curriculum research is an important tool for understanding complex processes within a degree program. In particular, stochastic graphical models and simulations on related curriculum graphs have been used to make predictions about dropout rates, grades, and degree completion time. There exists, however, little research on changes in the curriculum…
Descriptors: Curriculum Development, Educational Change, Educational Policy, Prerequisites

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