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Showing 271 to 285 of 348 results Save | Export
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Procter, Richard – Technology, Pedagogy and Education, 2007
This paper describes how the Teaching and Learning Research Programme (TLRP) has implemented and applied DSpace as a digital repository for project and programme outputs, including published articles, conference papers, research reports, briefings and press releases. The DSpace repository has become a major element in the user engagement strategy…
Descriptors: Educational Research, Cooperation, Educational Resources, Research Reports
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Vitali, Stefano – Journal of Archival Organization, 2005
Creating archival descriptions in a digital environment and communicating across the Internet is not the same as traditional paper-based communication. As in other cultural domains, in archival description the medium influences the structure and content of information. The SIASFI Project and the Online Guide to the State Archives of Florence are…
Descriptors: Foreign Countries, Archives, Documentation, Electronic Publishing
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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
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Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Frost, Roger – 1994
Scientists need to measure and communicate, to handle information, and model ideas. In essence, they need to process information. Young scientists have the same needs. Computers have become a tremendously important addition to the processing of information through database use, graphing and modeling and also in the collection of information…
Descriptors: Computer Interfaces, Computer Uses in Education, Databases, Foreign Countries
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Katre, Dinesh S. – Journal of Educational Technology, 2005
Transactional Analysis (TA) of teaching and learning process reveals actions and reactions triggered from the ego-states of teacher and learner. The teacher has to switch between these ego-states to achieve effective communication and learning results. Ego-states of teacher and learners are worth studying in the context of e-learning, as the…
Descriptors: Foreign Countries, Psychotherapy, Electronic Learning, Teacher Behavior
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Beevers, C. E.; And Others – Computers & Education, 1995
Describes an educational experiment at Heriot-Watt University (Edinburgh, Scotland) in which 40% of the mathematics assessment for the students' first year was undertaken by a computer program. Discusses aspects of security, human-computer interface, and educational matters such as partial credit, and presents implications for the future.…
Descriptors: Academic Achievement, Computer Interfaces, Computer Managed Instruction, Computer Security
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Saunders, Bruce J. – Australian Science Teachers Journal, 1995
Describes an experiment that uses the Tain Electronics TCS2 interface to investigate the relationship between force, mass, and acceleration. Discusses the following topics: assembling the system, forces in the system, software, and data analysis. (JRH)
Descriptors: Acceleration (Physics), Computer Interfaces, Computer Uses in Education, Force
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Myhill, Martin – Electronic Library, 1998
Describes the University of Exeter (UK), Mondex, and NatWest UK smartcard-based campus card system project. Smartcards, wallet-sized plastic cards with microprocessors, interface with network terminal devices and are programmable as data, identity, and finance cards. International standard multiple operating system (MULTOS) increases current…
Descriptors: Business, Computer Interfaces, Computer Uses in Education, Cooperation
Spink, Amanda; Wilson, Tom; Ellis, David; Ford, Nigel – D-Lib Magazine, 1998
This study investigates the nature, manifestations, and behavior of successive searching by users in digital environments, and establishes criteria for use in the design of information-retrieval interfaces and systems supporting successive-searching behavior. Study includes two projects--one based at the University of North Texas, one at the…
Descriptors: Computer Interfaces, Computer System Design, Foreign Countries, Higher Education
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Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
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Weller, Martin; Little, Alex; McAndrew, Patrick; Woods, Will – Educational Technology & Society, 2006
This paper examines the contention that learning environments which use IMS Learning Designs can be created by plugging in different components, using generic service descriptions to create the interface between the Learning Design (LD) and the specific tools. There is an alternative viewpoint which claims that generic service descriptions cannot…
Descriptors: Instructional Design, Open Universities, Foreign Countries, Access to Education
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Fisher, Mercedes; Baird, Derek E. – Journal of Educational Technology Systems, 2007
The convergence of mobile technologies into student-centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies. In this article we share results from an mLearning design experiment and analysis from a student survey conducted at the National College of Ireland.…
Descriptors: Foreign Countries, Higher Education, Student Surveys, Active Learning
Leigh, Sally-Anne – 2000
This paper focuses on the development, adoption, and integration of resource discovery, knowledge management, and/or knowledge sharing interfaces such as interactive portals, and the use of the library's World Wide Web presence to increase the availability and usability of information services. The introduction addresses changes in library…
Descriptors: Access to Information, Computer Interfaces, Foreign Countries, Information Management
Giouvanakis, Thanasis; Samaras, Haido; Tarabanis, Konstantinos – 2001
Recent studies have emphasized the significant implications of multimedia for the learning process. Even those researchers who take a less enthusiastic stand do not hesitate to assent that when blended with suitable pedagogical techniques and a proper design, the combined use of multiple media for the viewing and study of educational material can…
Descriptors: Computer Interfaces, Computer System Design, Foreign Countries, Instructional Design
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