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Lee, Tien Tien; Osman, Kamisah – Asia-Pacific Forum on Science Learning and Teaching, 2011
Electrochemistry is found to be a difficult topic to learn due to its abstract concepts that involve the macroscopic, microscopic and symbolic representation levels. Research showed that animation and simulation using Information and Communication Technology (ICT) can help students to visualize and hence enhance students' understanding in learning…
Descriptors: Chemistry, Science Instruction, Instructional Effectiveness, Multimedia Instruction
Bohigas, Xavier; Periago, Christina; Jaen, Xavier; Pejuan, Arcadi – Journal of Educational Multimedia and Hypermedia, 2011
We present the results of a study carried out with students in their second year of Industrial Engineering to find out students' levels of satisfaction concerning the use of simulation tools (in this case an applet was used) as a tool for helping students learn the topic of movement by charged particles within electrical and magnetic fields. The…
Descriptors: Physics, Science Education, Science Instruction, Science Curriculum
Neumann, David L.; Neumann, Michelle M.; Hood, Michelle – Australasian Journal of Educational Technology, 2011
The discipline of statistics seems well suited to the integration of technology in a lecture as a means to enhance student learning and engagement. Technology can be used to simulate statistical concepts, create interactive learning exercises, and illustrate real world applications of statistics. The present study aimed to better understand the…
Descriptors: Blended Learning, Negative Attitudes, Computers, Educational Technology
Radoyska, P.; Ivanova, T.; Spasova, N. – Journal of Educational Technology Systems, 2011
In this article we present a partially realized project for building a distributed learning environment for studying digital circuits Test and Diagnostics at TU-Sofia. We describe the main requirements for this environment, substantiate the developer platform choice, and present our simulation and circuit parameter calculation tools.…
Descriptors: Foreign Countries, Electronic Learning, Virtual Classrooms, Internet
Lin, Hao-Chiang Koong; Hsieh, Min-Chai; Wang, Cheng-Hung; Sie, Zong-Yuan; Chang, Shei-Hsi – Turkish Online Journal of Educational Technology - TOJET, 2011
In this study, we develop an interactive AR Learning System based on Augmented Reality and interactive touch-screen. The learning content knowledge is about conservation of fish in Taiwan. The system combines the game by the concept of AR book which allows children to learn about the importance of conservation of fish. A mechanism is designed to…
Descriptors: Animals, Conservation (Concept), Foreign Countries, Usability
Sugimoto, Masanori – IEEE Transactions on Learning Technologies, 2011
This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…
Descriptors: Design Requirements, Robotics, Projection Equipment, Story Telling
Martin-Blas, Teresa; Seidel, Luis; Serrano-Fernandez, Ana – European Journal of Engineering Education, 2010
This work presents the results of a study whose aim is to detect systematic errors about the concept of force among freshmen students. The researchers analysed the results of the Force Concept Inventory test, which was administered to two different groups of students. The results show that, although there were significant performance variations…
Descriptors: Mechanics (Physics), Misconceptions, Scientific Concepts, Engineering Education
Nikander, Jussi; Helminen, Juha; Korhonen, Ari – Journal of Information Technology Education, 2010
TRAKLA2 is a web-based learning environment for data structures and algorithms. The system delivers automatically assessed algorithm simulation exercises that are solved using a graphical user interface. In this work, we introduce a novel learning environment for spatial data algorithms, SDA-TRAKLA2, which has been implemented on top of the…
Descriptors: Mathematics, Web Based Instruction, Computer Simulation, Data
Garcia, J.; Hernandez, A. – IEEE Transactions on Education, 2010
This paper presents the results of a one-year experiment in incorporating active methodologies in a Queueing Systems course as part of the Telecommunication Engineering degree at the University of Zaragoza, Spain, during the period of adaptation to the European Higher Education Area. A problem-based learning methodology has been introduced, and…
Descriptors: Foreign Countries, Active Learning, Teaching Methods, Engineering Education
Kiili, Kristian; Lainema, Timo – Journal of Educational Multimedia and Hypermedia, 2010
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects both on decision-making and psychological and interpersonal processes. The aim of this paper was to study the relations between the feeling of power, decision-making and flow experience in a collaborative business…
Descriptors: Educational Games, Opinions, Interpersonal Relationship, Interaction
Kongmee, Isara; Strachan, Rebecca; Pickard, Alison; Montgomery, Catherine – International Journal of Virtual and Personal Learning Environments, 2012
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their…
Descriptors: Computer Games, Role Playing, Second Language Learning, Computer Simulation
Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
Leppisaari, Irja; Lee, Okhwa – Educational Technology & Society, 2012
A new generation of young learners often described as digital native school children are attitudinally and technically equipped to employ social media as a social process in learning. However, few international virtual learning projects have been implemented and researched. This article examines a trial which aimed to combine viable technology…
Descriptors: Social Networks, Environmental Education, International Cooperation, Foreign Countries
Vernadakis, Nikolaos; Gioftsidou, Asimenia; Antoniou, Panagiotis; Ioannidis, Dionysis; Giannousi, Maria – Computers & Education, 2012
The purpose of this study was to determine whether there is a difference between an exergame-based and a traditional balance training program, in undergraduate Physical Education students. Thirty two third-year undergraduate students at the Democritus University of Thrace were randomly divided into two training program groups of 16 students each,…
Descriptors: Foreign Countries, Undergraduate Students, Physical Education, Exercise

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